photonstorm
|
651858372c
|
Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
|
2014-01-29 17:10:13 +00:00 |
|
photonstorm
|
5b85c910cb
|
New lineIntersectLine() function working nicely.
|
2014-01-28 17:13:07 +00:00 |
|
photonstorm
|
82cb66f47b
|
Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles.
|
2014-01-28 06:52:56 +00:00 |
|
photonstorm
|
90c09374af
|
Velocity integration tidied up. Now moving to sync Body with Sprite center point.
|
2014-01-28 01:29:35 +00:00 |
|
photonstorm
|
dbdb2a2026
|
Adjusted delta timer cap and fixed some typos and more examples.
|
2014-01-27 17:08:20 +00:00 |
|
photonstorm
|
ea9e22f472
|
SAT implemented and working nicely at long last :)
|
2014-01-23 21:45:35 +00:00 |
|
photonstorm
|
110ab4e253
|
More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics.
|
2014-01-23 01:50:43 +00:00 |
|
photonstorm
|
31b68ac94f
|
Removed all references to drag from the Examples and replaced with Friction.
|
2014-01-22 21:06:16 +00:00 |
|
photonstorm
|
20108e47f3
|
Working through re-integrating tilemap collision. So far, so good.
|
2014-01-22 16:16:53 +00:00 |
|