photonstorm
2cd59bbf32
Tidying up docs and formatting.
2015-05-08 04:12:07 +01:00
photonstorm
6f351ff0c1
Texture.requiresReTint is a new property that controls if a texture requires the display object to be re-tinted having been updated internally. The LoadTexture component now sets this.
2015-05-08 04:11:48 +01:00
photonstorm
9cb7122743
Improved code formatting.
2015-05-08 01:51:06 +01:00
photonstorm
7674060afc
Removed PIXI.EventListener and VideoTexture as it's no longer required.
2015-05-06 01:59:49 +01:00
photonstorm
df6dc70a41
Various VideoTexture tests (this file will be removed shortly however).
2015-05-05 14:02:38 +01:00
photonstorm
df3c684760
PIXI.BaseTexture.forceLoaded allows you to set a BaseTexture as loaded, with the given width and height. It then calls BaseTexture.dirty
. This is important for when you don't want to modify the shape of the source object by forcing in complete
or dimension properties it may not naturally have, but still wish to use it as a base texture.
2015-05-03 13:53:02 +01:00
photonstorm
e291f6d590
Added type
parameter to VideoTexture.fromUrl
allowing you to define the mime-type of the video file, which is required for Firefox and Safari in most cases.
2015-04-29 14:41:47 +01:00
photonstorm
c461c26393
Added onUpdate signal.
2015-04-27 16:22:36 +01:00
photonstorm
5d680ce4d4
pause not stop.
2015-04-27 16:22:35 +01:00
photonstorm
214e8abcda
Added play and stop methods and related signals.
2015-04-23 02:35:27 +01:00
photonstorm
8fb5a89e1f
Added video alias.
2015-04-21 05:11:31 +01:00
photonstorm
8981e9603e
Removed Frame.uuid and updating TileSprite to work with animated sprites.
2015-04-21 05:11:19 +01:00
photonstorm
21de1e7c09
Added delayed load event handling back in.
2015-04-17 19:55:53 +01:00
photonstorm
97bc582f8d
Added VideoTexture support back in and fixed various load related issues.
2015-04-17 19:55:30 +01:00
photonstorm
b196e4f17e
Enabled PIXI.VideoTexture support.
2015-04-17 17:36:20 +01:00
photonstorm
3a61fa35f0
RenderTexture.render now takes a Matrix as its second parameter, not a Point object. This brings it in line with Pixi and allows you to perform much more complex transformations on the object being rendered. If you need to replicate the old behavior please use RenderTexture.renderXY(sprite, point.x, point.y) instead.
...
RenderTexture.render and `renderXY` would ignore the Sprites rotation or scale. The full Sprite transform is now used correctly when the Sprite is drawn to the texture. If you wish to replicate the old behavior please use `RenderTexture.renderRawXY` instead.
RenderTexture.matrix has been removed as it's no longer used.
Fixed bug in Pixi where RenderTexture.render would ignore the given matrix.
Fixed a bug in Pixi where drawing a Sprite to a RenderTexture would reset the Sprites transform to an identity Matrix.
2015-04-17 03:22:07 +01:00
photonstorm
41396d5ad2
Merged all of the relevant Pixi 2.2.7 fixes in ( #1621 )
2015-02-25 17:04:48 +00:00
photonstorm
872048eb6c
Commented-out all EventListener related code for testing.
2015-02-17 16:39:14 +00:00
photonstorm
b692d3b456
PIXI.TextureSilentFail is a boolean that defaults to false
. If true
then PIXI.Texture.setFrame
will no longer throw an error if the texture dimensions are incorrect. Instead Texture.valid
will be set to false
( #1556 )
2015-02-11 22:10:53 +00:00
photonstorm
2380d1827b
Updated to latest Pixi dev branch.
2014-12-02 09:03:55 +00:00
photonstorm
8622d91dea
Pixi update.
2014-11-15 19:53:38 +00:00
photonstorm
1352b526c7
Merged final Pixi v2.1.0 release.
2014-11-11 23:24:50 +00:00
photonstorm
d37fdd4217
Latest Pixi dev release.
2014-11-11 01:07:52 +00:00
photonstorm
c47d9ea238
Integrated latest development build of Pixi (lots of v2 specific bugs fixed)
2014-11-08 19:26:16 +00:00
photonstorm
54570a2b27
Small jsdoc fixes.
2014-10-21 22:48:06 +01:00
photonstorm
f75c95144f
Pixi v2 update.
2014-10-17 16:55:15 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
88a97b935b
Pixi v2 weekend updates.
2014-10-13 12:23:24 +01:00
photonstorm
163a6c46f3
Updated to Pixi 2.0.0-dev.
2014-10-10 20:36:04 +01:00
photonstorm
cca955f1fd
Updated to latest version of Pixi.
2014-08-28 23:11:13 +01:00
photonstorm
79c5544869
Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
2014-07-11 18:02:24 +01:00
photonstorm
46eb906253
Pixi 1.6 merge.
2014-07-10 20:39:13 +01:00
photonstorm
4fc26e4a26
Updated to the latest version of Pixi.
2014-07-09 05:40:50 +01:00
photonstorm
86f972a765
Updated to latest Pixi dev branch.
2014-07-03 10:49:58 +01:00
photonstorm
181fd1ae56
Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking.
2014-07-01 15:03:46 +01:00
photonstorm
2650e6c47e
RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
...
RenderTexture.resize would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
2014-05-15 15:32:59 +01:00
photonstorm
b6c2b4e0bf
Updated to [Pixi.js 1.5.3]( https://github.com/GoodBoyDigital/pixi.js/releases/tag/v1.5.3 )
2014-04-25 16:55:09 +01:00
photonstorm
16853d0e82
Updated to Pixi 1.5.2 release.
2014-03-31 11:04:02 +01:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
bc8b2424ce
Removed the examples build script from the Gruntfile ( fix #592 )
2014-03-17 16:10:19 +00:00
photonstorm
051526bedd
Updated Pixi and P2.
2014-03-10 01:13:57 +00:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
...
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
cfa2c96637
Updated to latest pixi and p2.js
2014-02-16 14:32:16 +00:00
photonstorm
ab5c07dfe8
Updated to Pixi 1.5 final.
...
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
2014-02-12 01:25:36 +00:00
photonstorm
9737710200
Upgraded to Pixi.js 1.4.4
2014-02-06 00:19:46 +00:00
photonstorm
0acef49a7c
RenderTexture now displays correctly in Canvas games.
...
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
photonstorm
666df67453
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
photonstorm
42c0bed502
Fixed World.scale and Group.scale.
2013-12-03 02:13:57 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00