photonstorm
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8e19673f08
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Added in setFrame method to all texture based Game Objects.
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2017-08-14 13:12:45 +01:00 |
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Richard Davey
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427d001c42
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Added toggleFlipX and toggleFlipY methods
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2017-08-11 04:06:37 +01:00 |
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Richard Davey
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d3789a305e
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Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
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2017-08-03 02:09:59 +01:00 |
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Antriel
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08c54df892
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Unified usage of "framerate" into "frameRate".
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2017-07-27 09:22:52 +02:00 |
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Richard Davey
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848ba127ab
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Exposed the alpha corner values and implemented into the Sprite Batch.
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2017-07-25 22:28:02 +01:00 |
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Richard Davey
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9acbecee1a
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Removed dead code
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2017-07-17 23:37:50 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Richard Davey
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2ba436ec7d
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Added setAngle method
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2017-07-13 02:05:44 +01:00 |
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Richard Davey
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b53c3a265a
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Added ability to round Text bounds
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2017-07-12 17:32:45 +01:00 |
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Richard Davey
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3206e1bf5e
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Optimized applyITRS for testing
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2017-07-12 12:58:09 +01:00 |
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photonstorm
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f34ff013fb
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Calling setTint with no arguments now clears the tint.
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2017-07-11 09:38:19 +01:00 |
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Richard Davey
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cbbe152382
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Fixed issue with Tint array being copied to the prototype
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2017-07-05 01:21:47 +01:00 |
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photonstorm
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2aae473658
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Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
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2017-07-04 12:01:27 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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