Commit graph

14 commits

Author SHA1 Message Date
photonstorm
8e19673f08 Added in setFrame method to all texture based Game Objects. 2017-08-14 13:12:45 +01:00
Richard Davey
427d001c42 Added toggleFlipX and toggleFlipY methods 2017-08-11 04:06:37 +01:00
Richard Davey
d3789a305e Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate. 2017-08-03 02:09:59 +01:00
Antriel
08c54df892 Unified usage of "framerate" into "frameRate". 2017-07-27 09:22:52 +02:00
Richard Davey
848ba127ab Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
Richard Davey
9acbecee1a Removed dead code 2017-07-17 23:37:50 +01:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
Richard Davey
2ba436ec7d Added setAngle method 2017-07-13 02:05:44 +01:00
Richard Davey
b53c3a265a Added ability to round Text bounds 2017-07-12 17:32:45 +01:00
Richard Davey
3206e1bf5e Optimized applyITRS for testing 2017-07-12 12:58:09 +01:00
photonstorm
f34ff013fb Calling setTint with no arguments now clears the tint. 2017-07-11 09:38:19 +01:00
Richard Davey
cbbe152382 Fixed issue with Tint array being copied to the prototype 2017-07-05 01:21:47 +01:00
photonstorm
2aae473658 Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text. 2017-07-04 12:01:27 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00