Richard Davey
e4c38215cd
The RequestAnimationFrame.step
and stepTimeout
functions have been updated so that the new Frame is requested from raf before the main game step is called. This allows you to now stop the raf callback from within the game update or render loop. Fix #3952
2018-10-02 11:33:05 +01:00
Richard Davey
143957d24a
You can now set the maxLights
value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081
2018-10-02 11:09:58 +01:00
Richard Davey
5bdf9aa21b
WebGLRenderer.deleteTexture
will check to see if the texture it is being asked to delete is the currently bound texture or not. If it is, it'll set the blank texture to be bound after deletion. This should stop RENDER WARNING: there is no texture bound to the unit 0
errors if you destroy a Game Object, such as Text or TileSprite, from an async or timed process
2018-10-01 16:32:42 +01:00
Richard Davey
ad2ef6a742
Preparing for 3.15 dev
2018-10-01 15:31:08 +01:00
Richard Davey
a595ab0606
Updated CDN links
2018-10-01 14:55:58 +01:00
Richard Davey
c6faa7c8a7
3.14 Release
2018-10-01 14:44:42 +01:00
Richard Davey
099489e26d
Added missing class desc
2018-10-01 14:44:30 +01:00
Richard Davey
b3f3f6a9b5
If a Game instance is destroyed without using the removeCanvas
argument, it would throw exceptions in the MouseManager
after the destroy process has run, as the event listeners were not unbound. They're not unbound, regardless of if the parent canvas is removed or not. Fix #4015
2018-10-01 12:55:54 +01:00
Richard Davey
faaadb357e
Completed Actions jsdocs
2018-10-01 12:01:59 +01:00
Richard Davey
e297b3272e
Added hundreds of new jsdoc descriptions
2018-10-01 11:35:01 +01:00
Richard Davey
ec6715ba8b
Fixed a bug where the gl scissor wasn't being reset during a renderer resize, causing it to appear as if the canvas didn't resize properly when autoResize
was set to true
in the game config. Fix #4066
2018-10-01 10:38:39 +01:00
samme
ced7c82c42
Fix null game.context after WebGLRenderer init
2018-09-30 12:45:26 -07:00
samme
69ff71e0bd
Add description for PhysicsGroupDefaults.setEnable
2018-09-29 14:09:05 -07:00
samme
5f4f5e6cfc
Merge branch 'master' into feature/arcade-group-config-enable
2018-09-29 14:07:09 -07:00
Richard Davey
56c26cfd18
Updated log
2018-09-29 11:21:48 +01:00
Richard Davey
3c4e6cda80
Arcade Physics shutdown
will check to see if the world instance still exists and only try removing it if so. This prevents errors when stopping a world and then destroying it at a later date.
2018-09-29 11:21:41 +01:00
Richard Davey
8b5d0a3af1
Text.setFont
, Text.setFontFamily
, Text.setFontStyle
and Text.setStroke
will no longer re-measure the parent Text object if their values have not changed.
2018-09-29 11:21:31 +01:00
Richard Davey
38cacfd9f7
Added new jsdocs
2018-09-28 16:37:55 +01:00
Richard Davey
b687f051e9
Added new jsdocs
2018-09-28 15:00:55 +01:00
Richard Davey
c16ea9b93d
Completed DynamicTilemapLayer jsdocs
2018-09-28 14:46:31 +01:00
Richard Davey
5115847791
Finished all the Tilemap component descriptions
2018-09-28 14:32:36 +01:00
Richard Davey
43067aa30e
Completed Tilemap class docs
2018-09-28 14:02:12 +01:00
Richard Davey
99ba77c29d
Added jsdocs.
2018-09-28 12:45:01 +01:00
Richard Davey
3aef1e8a65
Set.size
will now only set the new size if the value is smaller than the current size, truncating the Set in the process. Values larger than the current size are ignored.
...
Plus added jsdocs.
2018-09-28 12:44:55 +01:00
Richard Davey
c237209bb8
Added new jsdocs
2018-09-28 12:19:21 +01:00
Richard Davey
be5b325fa1
Merge pull request #4072 from samme/docs/GameConfig
...
GameConfig docs
2018-09-28 11:08:24 +01:00
Richard Davey
314e5a496a
Merge pull request #4063 from samme/docs/arcade-physics-2
...
Arcade Physics docs
2018-09-28 11:08:04 +01:00
Richard Davey
37076516e2
Merge branch 'master' into docs/arcade-physics-2
2018-09-28 11:07:44 +01:00
Richard Davey
5a4d1e53c1
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-09-28 11:04:27 +01:00
Richard Davey
818a28073f
Added jsdocs
2018-09-28 11:04:19 +01:00
Richard Davey
534814adb0
Merge pull request #4065 from rgk/patch-4
...
Matter.js Force Component Docs
2018-09-28 11:03:34 +01:00
Richard Davey
24fdcb5ffd
New docs
2018-09-28 10:32:58 +01:00
samme
eaec923245
GameConfig docs
2018-09-27 15:37:54 -07:00
Richard Davey
3944e580cc
Fixed an error in the batchSprite
methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
2018-09-27 16:49:52 +01:00
Richard Davey
5ad4c8dc2b
All of the Animation Events now pass the Game Object as the final argument, this includes animationstart
, animationrestart
, animationrepeat
, animationupdate
and animationcomplete
.
2018-09-27 15:55:16 +01:00
Richard Davey
82ddc031c7
Added new batch of jsdocs
2018-09-27 15:29:32 +01:00
Richard Davey
d8fcde46c3
When using CanvasTexture.refresh
or Graphics.generateTexture
it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050
2018-09-27 14:16:22 +01:00
Richard Davey
a17b0c2e6c
jsdoc fixes
2018-09-27 14:16:09 +01:00
Richard Davey
b45df05ddb
Updated to get the frame names
2018-09-27 14:15:58 +01:00
Richard Davey
ab48c1c479
The Texture.getFramesFromTextureSource
method has a new boolean argument includeBase
, which defaults to false
and allows you to set if the base frame should be returned into the array or not.
...
The `Texture.getFramesFromTextureSource` method was returning an array of Frame names by mistake, instead of Frame references. It now returns the Frames themselves.
2018-09-27 14:11:14 +01:00
Richard Davey
c2f77a858b
Updated log
2018-09-27 13:09:47 +01:00
Richard Davey
95d4651db8
Dynamic Layers support multiple tilesets now
2018-09-27 13:09:40 +01:00
Richard Davey
0d5b209259
Consolidated gidMap creation
2018-09-27 13:09:23 +01:00
Richard Davey
e05f7c7ed0
Dynamic Tilemap Layers now support multiple tilesets per layer
2018-09-27 13:09:08 +01:00
Richard Davey
aff073a6c0
Updated log
2018-09-27 12:12:33 +01:00
Richard Davey
d92c7bf5b0
Added setTilesets
method.
2018-09-27 12:12:29 +01:00
Richard Davey
d59f772d66
Tilemap.getTileset
is a new method that will return a Tileset based on its name.
2018-09-27 12:12:16 +01:00
Richard Davey
53b57ccbab
Clear arrays on destroy and updated docs
2018-09-27 11:48:04 +01:00
Richard Davey
e5e8f84e96
Updated log
2018-09-27 11:47:56 +01:00
Richard Davey
07e1f07caf
Added support for Static Tilemap Layers to support multiple Tilesets per layer.
2018-09-27 11:34:37 +01:00