Commit graph

6095 commits

Author SHA1 Message Date
photonstorm
03f67a2677 Refactored WebGL renderer working for Sprites and Containers. 2016-10-04 15:39:54 +01:00
Richard Davey
d55cc215ee Moving more rendering functionality over. 2016-10-04 00:58:52 +01:00
Richard Davey
0142997787 Merged Tint functions into Canvas Renderer. 2016-10-03 22:31:10 +01:00
Richard Davey
40bef9543a Updated Game Object renderer blocks to use 'this'.
Split out the Graphics renderer to avoid being a giant if/else loop.
2016-10-03 21:46:39 +01:00
photonstorm
7b40711418 Moved the Mask related features from Graphics into the Canvas Renderer. 2016-10-03 17:14:44 +01:00
photonstorm
1da95994a5 First pass of the newly re-structured Canvas Renderer (still using old texture system though). 2016-10-03 12:44:54 +01:00
Richard Davey
42b8118fa0 All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew. 2016-09-30 06:07:00 +01:00
Richard Davey
231cbc76ea Merge pull request #2777 from The-Outrider/dev
Removed pixiRope and pixiTileSprite from Gruntfile compile
2016-09-30 00:42:54 +01:00
David Rynearson
c36bab3c21 Removed pixiRope and pixiTileSprite from Gruntfile compile 2016-09-29 13:48:21 -07:00
photonstorm
184b070440 Fixed Sprite Sheet parser. 2016-09-29 16:32:24 +01:00
photonstorm
f993769336 Lots of work on the new Texture classes. 2016-09-29 16:10:22 +01:00
Richard Davey
2590e67e2b First pass at the new consolidated Texture classes. Ultimately these will replace PIXI.BaseTexture, PIXI.Texture and Phaser.Frame. Objects will grab frame references, rather than creating their own Texture objects all the time. 2016-09-29 04:21:12 +01:00
Richard Davey
0aa6650422 Re-arranged methods and added parent. 2016-09-29 03:10:16 +01:00
Richard Davey
043efb759c Updated version. 2016-09-29 03:09:59 +01:00
Richard Davey
b5ef896448 Device.arora has been removed.
Device.epiphany has been removed.
Device.midori has been removed.
Device.css3D has been removed, and the function that tested it is no longer run.
Device.isConsoleOpen has been removed. The function only worked on a very limited set of old browsers.
Device.littleEndian has been removed, you can use Device.LITTLE_ENDIAN instead.
2016-09-29 03:09:49 +01:00
Richard Davey
e47a7741c3 Modified showDebugHeader so it works on Chrome, FF and Safari. Updated colors and text. Removed the easter egg. 2016-09-29 02:48:48 +01:00
Richard Davey
5cb7cc8e92 Start of the new Children component. 2016-09-29 02:29:56 +01:00
Richard Davey
6ce28658f6 PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions. The polyfill now captures any instances where the browser needs to fall back to an Array instead. 2016-09-28 19:02:59 +01:00
photonstorm
4ca182dd1a PIXI._UID has been removed, all affected classes now use Phaser._UID. 2016-09-28 17:14:07 +01:00
photonstorm
2b220a3ae0 PIXI.RETINA_PREFIX has been removed, as it was never used anywhere internally. 2016-09-28 16:58:23 +01:00
photonstorm
c836d4bfbd PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
PIXI.VERSION has been removed, as it's no longer relevant and misleading.
2016-09-28 16:57:08 +01:00
photonstorm
f9a2c2a79e PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
2016-09-28 16:42:33 +01:00
photonstorm
e1370f3549 Ignore EarCut from jshint. Too many errors. 2016-09-28 15:40:30 +01:00
photonstorm
69db3632d6 PIXI.Rope and PIXI.Strip have been removed, and all functionality merged in to Phaser.Rope, to cut down on the number of internal classes and inheritance going on. 2016-09-28 15:10:43 +01:00
photonstorm
a2cd364db5 Removed AbstractFilter and its manifest entry. 2016-09-28 14:31:23 +01:00
photonstorm
347519d8cb Removed as no longer used internally. 2016-09-28 14:30:25 +01:00
photonstorm
a8d1bbcfdc PIXI.AbstractFilter has been merged into the Phaser.Filter class.All references to PIXI.AbstractFilter have been updated to use Phaser.Filter instead. 2016-09-28 14:30:15 +01:00
photonstorm
879bcffc88 Removed PIXI.Utils and remapped functions to their new locations. 2016-09-28 14:02:02 +01:00
photonstorm
b0f27b3f3c Color.hexToRGBArray converts a hex color value to an [R, G, B] array.
Color.RGBArrayToHex converts an RGB color array, in the format: [R, G, B], to a hex color value.
2016-09-28 13:57:29 +01:00
photonstorm
eda4961c06 Math.getNextPowerOfTwo will get the next power of two for the given value.
Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
2016-09-28 13:48:08 +01:00
photonstorm
bffdb8fbc5 Moved the Canvas tests into the Phaser.Device class. 2016-09-28 13:39:30 +01:00
photonstorm
ae9460c80e Docs fix. 2016-09-28 13:39:05 +01:00
photonstorm
2cf447c151 PIXI.EarCut has been moved into the Phaser utils folder, and renamed to Phaser.EarCut. All references to PIXI.EarCut have been updated to match the new namespace. 2016-09-28 13:38:59 +01:00
photonstorm
1e15012a91 PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool. All references to PIXI.CanvasPool have been updated to match the new namespace. 2016-09-28 12:53:04 +01:00
photonstorm
508e5ae723 PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on. 2016-09-28 11:57:11 +01:00
Richard Davey
2005c9d86d PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on. 2016-09-28 01:40:29 +01:00
Richard Davey
9974b3b586 Lint tweaks. 2016-09-28 00:43:19 +01:00
Richard Davey
0bfb52d159 Phaser.SpriteBatch was incorrectly applying the prototypes, causing the Sprite Batch render methods to be replaced by the normal DisplayObjectContainer ones, meaning nothing was really batched at all. This has now been fixed, and PIXI.SpriteBatch removed, as it's no longer required. 2016-09-28 00:43:19 +01:00
Felipe Alfonso
d5c9ab669e Added global texture array 2016-09-27 20:43:00 -03:00
Richard Davey
1d7b54b7d4 Merged Sprite Batch updates. 2016-09-27 23:22:26 +01:00
Richard Davey
41ad0873d4 Fixing the Sprite Batch. 2016-09-27 23:20:38 +01:00
photonstorm
2d84ea8938 Removed SS in Atlas. 2016-09-27 14:27:12 +01:00
photonstorm
840d3669b0 Updated tutorial code so you can't bounce off stars. 2016-09-27 13:57:32 +01:00
Richard Davey
00abd388e8 Bumped version. 2016-09-27 02:00:40 +01:00
Richard Davey
1c415a0d7e Cache.addBitmapFontFromAtlas allows you to add a Bitmap Font to the Cache, that is comprised of a frame from a Texture Atlas, and the font data (in JSON or XML format). Once added you can use the Bitmap Font in the same way as you would any Bitmap Font (#2614) 2016-09-27 02:00:31 +01:00
Richard Davey
811c347cc3 Camera.fade has a new argument alpha to control the alpha level of the effect (thanks @rgk #2493)
Camera.flash has a new argument `alpha` to control the alpha level of the effect (thanks @rgk #2493)
2016-09-27 01:07:40 +01:00
Richard Davey
2bc9c73838 The Video.playing property didn't check to see if the Video existed, and would throw the error Uncaught TypeError: Cannot read property 'paused' of null if you called it after destroying the video (thanks @Tetley #2740) 2016-09-26 23:35:41 +01:00
Richard Davey
0692bf01b5 If you called Video.changeSource, and then immediately called Video.play after it, it would fire the onComplete event twice (thanks @jaraiza #2543) 2016-09-26 23:28:41 +01:00
Richard Davey
f331697fee Text.splitRegExp is a new property that allows you to control the regular expression that is used to split the text into multiple lines (@dai-shi #1403) 2016-09-26 22:35:54 +01:00
Richard Davey
feb1b980c0 Text.width and Text.height now divide the result by the Text.resolution, to avoid incorrect dimensions on High DPI devices (thanks @mattahj #2146) 2016-09-26 22:22:31 +01:00