Commit graph

6427 commits

Author SHA1 Message Date
Felipe Alfonso
c470df9db5 Static Tilemap Base 2017-05-30 12:55:15 -04:00
Richard Davey
4b68b5b5a3 Merge pull request #3017 from andresmrm/patch-1
Fix Phaser CE README link
2017-05-29 12:36:09 +01:00
Andrés Martano
5b58ec57a0 Fix Phaser CE README link 2017-05-27 17:47:15 -03:00
photonstorm
2fbbee5dc6 Revised Seeking to handle repeats (almost) 2017-05-25 17:16:20 +01:00
photonstorm
3fb432e378 Added Tween.pause and Tween.resume. 2017-05-25 16:02:40 +01:00
photonstorm
0470a5e532 Fixed progress clamp. 2017-05-25 15:11:21 +01:00
photonstorm
3b98cc5966 Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated. 2017-05-25 14:51:20 +01:00
photonstorm
1c268871e0 Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches. 2017-05-25 14:33:31 +01:00
photonstorm
9470eedf10 Tidying up. 2017-05-24 17:40:03 +01:00
photonstorm
191c618ee5 Removed dead code. 2017-05-24 07:09:53 +01:00
photonstorm
aa94ba4a52 Moved the gen functions into Init.
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
2017-05-24 07:07:55 +01:00
photonstorm
945fd3d2c3 Seeking working on single property tweens with no delays :) 2017-05-24 05:59:34 +01:00
photonstorm
f5d97f488b Call toString to avoid crashes if numbers are passed in. 2017-05-24 05:59:14 +01:00
photonstorm
7ee785b395 Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat. 2017-05-24 05:24:20 +01:00
photonstorm
17f65a5baf Fixed Tween.loop functionality. Tween now resets properly as well. 2017-05-24 05:02:14 +01:00
photonstorm
bd4161e43b You can now specify additional ease function values via the easeParams property. 2017-05-24 04:38:17 +01:00
photonstorm
11f15fb424 Tidying up un-used functions. 2017-05-24 03:34:45 +01:00
photonstorm
568eb5e4b3 Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure. 2017-05-24 03:29:31 +01:00
photonstorm
b05e47c477 Removed TweenData array and refactored the Build functions to avoid object cloning. 2017-05-24 01:27:04 +01:00
photonstorm
adc8b496b9 Refactored so that only a single TweenData will exist per property. 2017-05-23 19:04:15 +01:00
photonstorm
4a71309335 Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2 vertex color and alpha properties 2017-05-22 15:29:27 -04:00
Felipe Alfonso
30ea09f0b0 Fixed issue with setting wrapping mode on textures 2017-05-22 10:44:05 -04:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69 Start of Quad class. 2017-05-19 20:07:30 +01:00
Richard Davey
d1468bb550 Preparing for totalDuration work. 2017-05-19 02:41:31 +01:00
Felipe Alfonso
22bc09dfd2 Fixed index offset 2017-05-18 16:52:45 -04:00
Felipe Alfonso
7b0370c57b Added index offset to allow mesh batching 2017-05-18 16:44:00 -04:00
Felipe Alfonso
49bcb5829b Added mesh rendering detection 2017-05-18 16:23:59 -04:00
Felipe Alfonso
399e12b2ca Indexed Mesh Rendering 2017-05-18 15:57:05 -04:00
Richard Davey
8fbf20e2f3 Added todo. 2017-05-18 06:43:03 +01:00
Richard Davey
9e018d956c Updated require path. 2017-05-18 06:40:51 +01:00
Richard Davey
8358a89407 Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now. 2017-05-18 06:39:47 +01:00
Richard Davey
f049f2c133 Start of Timeline class. 2017-05-18 04:02:07 +01:00
Richard Davey
1b73562ba7 Fixed Tween.start property clash.
Added stagger and startDelay properties.
2017-05-18 03:33:18 +01:00
Richard Davey
5ba2a6ca64 Removed logs. 2017-05-18 02:33:15 +01:00
Richard Davey
90132a7a6f Fixed TweenData.prev link. 2017-05-18 02:24:31 +01:00
Richard Davey
8d7629a4ab TweenData now caches the start/end values to avoid re-calc on replay. 2017-05-18 02:21:40 +01:00
Richard Davey
320594294f Fixed hold / delay / repeat issues. 2017-05-18 01:46:25 +01:00
Richard Davey
1a1e358598 Merged Forward and Backward into main Update function. 2017-05-18 00:44:44 +01:00
Richard Davey
7e93def699 Moved functions into components and reworked the Update loop to make it cleaner and faster. 2017-05-18 00:24:25 +01:00
Richard Davey
f84980ce54 Lots of Tween updates and fixes for loop and yoyo handling. 2017-05-17 19:13:49 +01:00
Felipe Alfonso
198fc359f7 Mesh WebGL Renderer 2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers 2017-05-17 11:09:06 -04:00
Richard Davey
0d72f092ae Moved ValueOp into TweenData. Allowed for chained TweenData array. 2017-05-17 15:40:36 +01:00
Richard Davey
ce36fdf264 Split the Tween class out into TweenData and Tween, and moved the functions into components. 2017-05-17 14:39:49 +01:00
Richard Davey
57fa4108c7 Zombie file. Kill it, kill it with fire. 2017-05-17 13:27:22 +01:00
Richard Davey
bbfbf123e4 Swapped to using += -= *= and /= instead (retains consistency with gsap/anime) 2017-05-17 13:19:42 +01:00
Richard Davey
26591ce784 Added completeDelay and elasticity (not yet hooked up) 2017-05-17 05:52:01 +01:00
Richard Davey
e2c08dd08e Added Tween.repeatDelay. 2017-05-17 05:00:24 +01:00