Richard Davey
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8eccfc8b39
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Added SendToBack feature to the State Manager
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2017-07-11 18:18:31 +01:00 |
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photonstorm
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dc90581c96
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Split the Global State Manager code up into single files and added in ability to move States up, down and to the top. Also swap position and extra index accessing methods.
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2017-07-11 16:48:45 +01:00 |
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photonstorm
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dc081f0d26
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More classes moved to the new structure.
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2017-07-04 13:58:45 +01:00 |
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photonstorm
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b5348035a1
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Removed 'default' from State Settings to allow override from StateManager.add #3029
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2017-07-03 12:24:18 +01:00 |
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Richard Davey
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b3a9b2bed8
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Fixes #3029
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2017-07-02 22:27:14 +01:00 |
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photonstorm
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e119e3a3fc
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
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Richard Davey
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2340a32005
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Added callback wrappers
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2017-06-30 04:06:53 +01:00 |
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Richard Davey
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60247209dd
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Lots of new State Manager features (sleep, wake, pause, resume, etc)
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2017-06-30 03:31:31 +01:00 |
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Richard Davey
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a27d42bc13
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Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
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2017-06-30 00:32:18 +01:00 |
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Richard Davey
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f6663503f4
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Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
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2017-06-28 02:49:38 +01:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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photonstorm
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16517ce898
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Create Function.call to apply the scope
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2017-03-14 17:00:14 +00:00 |
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Richard Davey
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2b8426a199
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Fixed data passing.
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2017-02-17 02:07:56 +00:00 |
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Richard Davey
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1e17678648
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Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
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photonstorm
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bea71e7879
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Added data payload to State Manager.
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2017-02-16 17:18:50 +00:00 |
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Richard Davey
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2c37dc3fda
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StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
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2017-02-08 01:09:12 +00:00 |
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