Commit graph

14 commits

Author SHA1 Message Date
Felipe Alfonso
dc45945d99 WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
photonstorm
24278c6f3b Fixed EarCut path.
Removed redundant TextureSource properties.
2017-08-01 16:56:39 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
e7708fedcf Textures updated to class structure. 2017-07-04 13:23:58 +01:00
Richard Davey
ffb2bd5534 TextureSource respects Config.PixelArt setting 2017-06-08 00:12:22 +01:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Felipe Alfonso
f84f4e626c Graphics canvas texture generation 2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9 Graphics Emtpy Texture generation 2017-05-10 20:36:11 -03:00
Felipe Alfonso
aa8f0820c0 Resource clean up and adapted batches to allow shader swapping 2017-04-05 19:01:44 -03:00
photonstorm
4b7330f701 TextureSource creates glTexture if required. 2017-01-20 18:51:25 +00:00
Richard Davey
270504923d Fixed Scale Mode references. 2017-01-18 14:48:02 +00:00
photonstorm
903b703245 Added Multi Atlas loader support and fixed issue with Set.each iteration. 2016-12-08 16:23:04 +00:00
Richard Davey
04ecaefc48 Lots of noise removal and fixed loader processing queue. 2016-12-07 01:13:17 +00:00
photonstorm
7cf7eadb1f Added in the new Texture Manager and all Parsers. 2016-12-06 16:18:28 +00:00