Richard Davey
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88feadb577
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Fixed JSDocs, added totalRendered property.
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2020-10-09 11:54:19 +01:00 |
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Richard Davey
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f77a5de32c
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Geom.Mesh.RotateFace is a new function that will rotate a Face by a given amount, based on an optional center of rotation.
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2020-10-09 11:53:57 +01:00 |
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Richard Davey
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bf8cd60aab
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Added ability to rotate data on import
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2020-10-08 15:53:13 +01:00 |
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Richard Davey
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c05cec3ba0
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Added JSDocs
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2020-10-08 14:40:32 +01:00 |
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Richard Davey
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79a1264f8b
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Fixed property name
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2020-10-08 14:40:25 +01:00 |
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Richard Davey
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84ddb242f7
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Update CHANGELOG-v3.50.md
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2020-10-08 14:09:59 +01:00 |
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Richard Davey
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af0a4dbd37
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Updated Mesh to include new functions and docs
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2020-10-08 13:24:23 +01:00 |
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Richard Davey
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e46ba609a8
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Expose new functions
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2020-10-08 13:24:09 +01:00 |
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Richard Davey
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2f85c8a8ba
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Added normals parameters
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2020-10-08 13:24:01 +01:00 |
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Richard Davey
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e3f7048e22
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Removed moved defs
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2020-10-08 13:23:44 +01:00 |
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Richard Davey
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8838781aa1
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Create GenerateGridVerts.js
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2020-10-08 13:23:24 +01:00 |
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Richard Davey
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d2ea1c45c3
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Create GenerateObjVerts.js
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2020-10-08 13:23:20 +01:00 |
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Richard Davey
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8a73523d6c
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Create GenerateVerts.js
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2020-10-08 13:23:17 +01:00 |
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Richard Davey
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b3f1a7986e
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Create GenerateGridConfig.js
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2020-10-08 13:23:13 +01:00 |
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Richard Davey
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d09764518d
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Create GenerateGridVertsResult.js
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2020-10-08 13:23:09 +01:00 |
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Richard Davey
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20f4e8a66b
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Create GenerateVertsResult.js
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2020-10-08 13:23:05 +01:00 |
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Richard Davey
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1df4661487
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Camera.roundPixels now rounds worldView matrix
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2020-10-08 11:07:21 +01:00 |
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Richard Davey
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114201f497
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Fixed tilemaps with missing function
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2020-10-08 11:07:05 +01:00 |
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Richard Davey
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9a61c62997
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Update CHANGELOG-v3.50.md
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2020-10-08 10:49:19 +01:00 |
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Richard Davey
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bd0607b69b
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Update CHANGELOG-v3.50.md
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2020-10-08 10:45:08 +01:00 |
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Richard Davey
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2e988801ce
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Made obj material parsing external
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2020-10-08 10:45:03 +01:00 |
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Richard Davey
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c0ab4d4ae9
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OBJFile can now optionally load a material file along with the model data
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2020-10-08 10:44:49 +01:00 |
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Richard Davey
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82c87ee814
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Create materials container
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2020-10-08 10:44:32 +01:00 |
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Richard Davey
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f191283928
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Moved ParseObjMaterial to Geom namespace
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2020-10-08 10:44:23 +01:00 |
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Richard Davey
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727383d4f3
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Loader.MultiFile will now parse the given files array and only add valid entries into the file list, allowing multifiles to now have optional file entries.
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2020-10-08 10:44:02 +01:00 |
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Richard Davey
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5bb73b5c95
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In the Loader.FileTypes.TextFile config you can now override the type and cache destination for the file.
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2020-10-08 10:43:13 +01:00 |
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Richard Davey
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9ba5751478
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Deps update
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2020-10-08 09:18:06 +01:00 |
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Richard Davey
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324fa6a3b2
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Removed MeshCamera, updated Mesh to focus on ortho projections
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2020-10-07 22:27:04 +01:00 |
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Richard Davey
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9e07e5a27b
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Expose RGB
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2020-10-07 18:06:39 +01:00 |
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Richard Davey
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8f67ffca5f
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Starting to add materials
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2020-10-07 18:06:33 +01:00 |
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Richard Davey
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90824e1485
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Removed normalMatrix
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2020-10-07 18:06:22 +01:00 |
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Richard Davey
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2e774063f2
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Update CHANGELOG-v3.50.md
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2020-10-07 17:46:03 +01:00 |
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Richard Davey
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dda4431366
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Merged the Layer3D Game Object and pipeline back in for now
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2020-10-07 17:44:36 +01:00 |
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Richard Davey
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c3fe480905
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Finished all docs and added some missing methods and made use of setValues
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2020-10-07 17:42:19 +01:00 |
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Richard Davey
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75fd64ace7
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Modified cam layout
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2020-10-07 13:16:24 +01:00 |
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Richard Davey
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f6a0a8d96b
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Transform based on z value
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2020-10-07 13:16:10 +01:00 |
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Richard Davey
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55d7b36217
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Pass in the z value
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2020-10-07 13:16:01 +01:00 |
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Richard Davey
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2137e3413d
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Added cameraZ parameter
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2020-10-07 13:15:53 +01:00 |
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Richard Davey
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c6d25c9559
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Added z parameter
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2020-10-07 13:15:44 +01:00 |
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Richard Davey
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8ff78ef08a
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Fixed addVerts face addition
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2020-10-07 12:45:31 +01:00 |
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Richard Davey
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e331638b05
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Updated to use transformed values
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2020-10-07 12:04:58 +01:00 |
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Richard Davey
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caf545d042
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Added position, rotation and scale vectors, caching and removed old methods
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2020-10-07 12:04:46 +01:00 |
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Richard Davey
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a367799da1
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Update Vertex.js
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2020-10-07 12:04:16 +01:00 |
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Richard Davey
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f6671f7864
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Update CHANGELOG-v3.50.md
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2020-10-07 10:14:39 +01:00 |
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Richard Davey
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cdc34ef3a8
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:14:28 +01:00 |
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Richard Davey
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619fd18028
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MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
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2020-10-07 10:14:02 +01:00 |
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Richard Davey
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2246b63504
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:13:50 +01:00 |
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Richard Davey
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7a0b056fef
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Trying out MeshCamera
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2020-10-06 18:05:14 +01:00 |
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Richard Davey
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4b7c344497
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Added parseOBJMaterial method and set default texture to __WHITE
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2020-10-06 16:00:22 +01:00 |
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Richard Davey
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dff414fe82
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Added Grid Config typedefs
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2020-10-06 13:47:49 +01:00 |
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