Commit graph

106 commits

Author SHA1 Message Date
Richard Davey
88feadb577 Fixed JSDocs, added totalRendered property. 2020-10-09 11:54:19 +01:00
Richard Davey
bf8cd60aab Added ability to rotate data on import 2020-10-08 15:53:13 +01:00
Richard Davey
af0a4dbd37 Updated Mesh to include new functions and docs 2020-10-08 13:24:23 +01:00
Richard Davey
e3f7048e22 Removed moved defs 2020-10-08 13:23:44 +01:00
Richard Davey
2e988801ce Made obj material parsing external 2020-10-08 10:45:03 +01:00
Richard Davey
324fa6a3b2 Removed MeshCamera, updated Mesh to focus on ortho projections 2020-10-07 22:27:04 +01:00
Richard Davey
90824e1485 Removed normalMatrix 2020-10-07 18:06:22 +01:00
Richard Davey
75fd64ace7 Modified cam layout 2020-10-07 13:16:24 +01:00
Richard Davey
f6a0a8d96b Transform based on z value 2020-10-07 13:16:10 +01:00
Richard Davey
55d7b36217 Pass in the z value 2020-10-07 13:16:01 +01:00
Richard Davey
8ff78ef08a Fixed addVerts face addition 2020-10-07 12:45:31 +01:00
Richard Davey
caf545d042 Added position, rotation and scale vectors, caching and removed old methods 2020-10-07 12:04:46 +01:00
Richard Davey
7a0b056fef Trying out MeshCamera 2020-10-06 18:05:14 +01:00
Richard Davey
4b7c344497 Added parseOBJMaterial method and set default texture to __WHITE 2020-10-06 16:00:22 +01:00
Richard Davey
dff414fe82 Added Grid Config typedefs 2020-10-06 13:47:49 +01:00
Richard Davey
1f1edd3742 addGrid now takes config object and works with texture frames, with or without repeating 2020-10-06 13:42:44 +01:00
Richard Davey
440c33deb8 Use config object 2020-10-06 11:11:28 +01:00
Richard Davey
7287a760ae Added ParseOBJ type defs 2020-10-06 10:38:21 +01:00
Richard Davey
a0020b2ad4 Fixed paths and addGrid 2020-10-05 17:40:42 +01:00
Richard Davey
b774df9426 More documentation 2020-10-05 17:25:24 +01:00
Richard Davey
57974c120a Updated docs 2020-10-05 17:12:18 +01:00
Richard Davey
7aaf77a2c6 Merged the Mesh Game Object back in 2020-10-05 16:52:01 +01:00
Richard Davey
333945a89e Remove Mesh Game Object and add Layer3D 2020-09-21 18:24:38 +01:00
Richard Davey
33734309f1 Clean the mesh after rendering 2020-09-21 15:57:21 +01:00
Richard Davey
989e3e6e07 Swapped to use RGB objects 2020-09-21 15:57:11 +01:00
Richard Davey
82c8ada236 Added fog, dirty refresh and preUpdate handler 2020-09-21 15:56:58 +01:00
Richard Davey
78c1eb7934 Removed debug, modified signatuers, added fog 2020-09-21 00:17:58 +01:00
Richard Davey
374cc84be8 Now the pipeline does it all 2020-09-18 17:52:41 +01:00
Richard Davey
561a1b54a2 Handle vertex normals too 2020-09-18 17:52:30 +01:00
Richard Davey
640ce49d93 Update MeshCamera.js 2020-09-18 17:52:20 +01:00
Richard Davey
6e62ada207 Created new MeshLight class 2020-09-18 17:52:15 +01:00
Richard Davey
5b8e490c7e Flush during render so we can have models with more vertices than the batch allows 2020-09-17 18:08:25 +01:00
Richard Davey
5ff9894925 MeshCamera now supports orbit and pan modes 2020-09-17 18:08:07 +01:00
Richard Davey
6ce58ed73b Let them define the orientation 2020-09-17 10:08:15 +01:00
Richard Davey
c5412df09e Fix docs 2020-09-16 17:48:56 +01:00
Richard Davey
c306229478 Final JSDocs 2020-09-16 17:33:17 +01:00
Richard Davey
1d0b5cc6a9 Added Size component 2020-09-16 17:15:37 +01:00
Richard Davey
a38166ce2b Now allows a texture per model, not mesh 2020-09-16 16:39:06 +01:00
Richard Davey
851775ae19 New MeshCamera class 2020-09-16 16:38:39 +01:00
Richard Davey
8ff008b740 Removed un-used components, refactored method names and added MeshCamera 2020-09-16 16:38:32 +01:00
Richard Davey
da6a300474 Iterates and renders the new models array 2020-09-16 13:51:39 +01:00
Richard Davey
4f7442ee96 Moving all dependencies to the Model object 2020-09-16 13:51:30 +01:00
Richard Davey
a96d380933 Created new Geom.Mesh namespace for all of the Mesh related functions and classes 2020-09-16 13:50:36 +01:00
Richard Davey
45412157c2 Added JSDocs 2020-09-16 09:50:24 +01:00
Richard Davey
b74928b2f8 Added hideCCW, addOBJ, addModel, sortByDepth, rotateX, rotateY, rotateZ, depthSort, addVertex and addFace methods. 2020-09-15 18:09:19 +01:00
Richard Davey
431eb69b42 Much cleaner rendering function, skipping invalid faces 2020-09-15 18:07:51 +01:00
Richard Davey
3e133c900a New method signature order 2020-09-15 18:07:24 +01:00
Richard Davey
a2a199818e Added contains and isCounterClockwise methods and depth property 2020-09-15 18:07:14 +01:00
Richard Davey
229d27dc9e Updated docs and added load method 2020-09-15 18:06:48 +01:00
Richard Davey
d8a8aa8448 Added clearVertices and renamed to addVertices so you can append on more verts post-creation 2020-09-15 11:57:44 +01:00