Richard Davey
|
dd8962d4b5
|
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
|
2013-06-14 15:18:41 +01:00 |
|
Richard Davey
|
114d1d2fbf
|
Compiling, but not yet running correctly. Need to add body renderer next.
|
2013-06-14 04:13:00 +01:00 |
|
Richard Davey
|
232c96cc54
|
Space and Joints interface added.
|
2013-06-14 03:20:47 +01:00 |
|
Richard Davey
|
461f7ee54d
|
Added lots more classes into the Advanced Physics package
|
2013-06-14 02:42:51 +01:00 |
|
Sean
|
d848fa089d
|
Merge branch 'photonstorm/097'
|
2013-06-14 08:41:39 +08:00 |
|
Sean
|
1bcbf91398
|
Add assets for tests and a simple camera scroll test.
|
2013-06-14 08:36:20 +08:00 |
|
Sean
|
7b6beddc0c
|
Fix assets path.
|
2013-06-14 08:36:07 +08:00 |
|
Richard Davey
|
038cb213e8
|
Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
|
2013-06-13 17:15:16 +01:00 |
|
Richard Davey
|
7dac2b6506
|
Added Group.bringToTop and updated Input component to use sprite getXY handler.
|
2013-06-13 01:55:32 +01:00 |
|
Richard Davey
|
2389c6c231
|
Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
|
2013-06-12 19:53:48 +01:00 |
|
Richard Davey
|
c2533d1146
|
Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :)
|
2013-06-11 23:30:35 +01:00 |
|
Richard Davey
|
c5f6817c4c
|
Working sprite bounds / vertices regardless of scale or rotation
|
2013-06-11 21:30:15 +01:00 |
|
Richard Davey
|
1f8c809f53
|
cameraView working for center rotated sprites, just need to handle any point of rotation.
|
2013-06-07 19:18:39 +01:00 |
|
Richard Davey
|
3b9386727e
|
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
|
2013-06-07 16:27:33 +01:00 |
|
Richard Davey
|
a30762ed8c
|
Fixed world drag support and other input modifications.
|
2013-06-07 07:35:28 +01:00 |
|
Richard Davey
|
730594835a
|
New Texture and Transform components which are now used by Sprite, Group and Camera.
|
2013-06-06 02:47:08 +01:00 |
|
Richard Davey
|
2f03f5fc43
|
Updated Loader component and fixed a few Pointer issues.
|
2013-06-05 02:58:16 +01:00 |
|
Richard Davey
|
d42f396ba0
|
Lots of tweaks and fixes to the orientation and fullscreen classes
|
2013-06-05 01:49:08 +01:00 |
|
Richard Davey
|
82d4ba4538
|
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
|
2013-06-03 12:03:34 +01:00 |
|
Richard Davey
|
1c37cd1a96
|
Created DebugUtils class and started moving renderInfo methods to it.
|
2013-06-03 03:08:24 +01:00 |
|
Richard Davey
|
2de70d07a5
|
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
|
2013-06-03 02:38:08 +01:00 |
|
Richard Davey
|
b951b02de8
|
Input priority IDs working properly for drag events.
|
2013-06-03 01:22:14 +01:00 |
|
Richard Davey
|
2270da2479
|
Fixed drag sprite + offsets and center locking
|
2013-06-02 21:41:00 +01:00 |
|
Richard Davey
|
f9f17ad353
|
Multi point input handler working
|
2013-06-02 14:19:12 +01:00 |
|
Richard Davey
|
49fe5ee65f
|
Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
|
2013-06-02 03:47:54 +01:00 |
|
Richard Davey
|
59f7a59312
|
Updated docs
|
2013-06-01 19:59:20 +01:00 |
|
Richard Davey
|
5b532ab2e4
|
Sprite.Input component added and working nicely.
|
2013-06-01 02:49:41 +01:00 |
|
Richard Davey
|
b20a6ff85a
|
Working my way through putting all the Tests back in and fixing issues as I go.
|
2013-06-01 01:30:36 +01:00 |
|
Richard Davey
|
31c4d8cb14
|
Adding in missing tests and fixing as we go
|
2013-05-31 19:28:16 +01:00 |
|
Richard Davey
|
d510b785b1
|
Putting everything back together again :)
|
2013-05-31 18:21:32 +01:00 |
|
Richard Davey
|
fe372af453
|
Commit before tidying up redundant files
|
2013-05-31 15:13:03 +01:00 |
|
Richard Davey
|
23ec3816db
|
Added circleToRect intersection check.
|
2013-05-31 05:28:36 +01:00 |
|
Richard Davey
|
39e7b84cd9
|
Flixel level separation merged with the new Physics shapes.
|
2013-05-31 04:20:49 +01:00 |
|
Richard Davey
|
3e53c0671d
|
About to start re-doing collideShapes
|
2013-05-30 23:03:56 +01:00 |
|
Richard Davey
|
498725c078
|
Moved the collision out into separateX and separateY
|
2013-05-30 13:25:48 +01:00 |
|
Richard Davey
|
ce1523585f
|
ScrollZone back in under the new renderer with new demos
|
2013-05-30 05:34:35 +01:00 |
|
Richard Davey
|
f2054f8a2a
|
Physics shape offset now finally working
|
2013-05-30 03:54:51 +01:00 |
|
Richard Davey
|
0fad46e04b
|
Merged updateMotion with new PhysicsManager
|
2013-05-30 01:09:27 +01:00 |
|
Richard Davey
|
c1eafe865a
|
First pass at integrating the new physics system.
|
2013-05-29 21:39:08 +01:00 |
|
Richard Davey
|
f3c9049e76
|
Camera updates, scrollFix check and some new pictures and tests.
|
2013-05-29 17:31:57 +01:00 |
|
Richard Davey
|
7b4374cabf
|
Added loop and yoyo properties to Tweens
|
2013-05-29 15:45:34 +01:00 |
|
Richard Davey
|
b1d836dfaf
|
Scale tweaks
|
2013-05-29 12:24:25 +01:00 |
|
Richard Davey
|
2a26257caa
|
Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
|
2013-05-29 11:40:05 +01:00 |
|
Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|
Richard Davey
|
03b7467018
|
Tidying up before putting back together again
|
2013-05-28 09:37:32 +01:00 |
|
Richard Davey
|
4cef0d1d35
|
Tidying up
|
2013-05-25 11:17:11 +01:00 |
|
Richard Davey
|
204ec46b2b
|
Refactoring ready for 1.0 release.
|
2013-05-25 04:21:24 +01:00 |
|
Richard Davey
|
4ef0750c07
|
Prep before branch
|
2013-05-24 01:40:56 +01:00 |
|
Richard Davey
|
67bf221073
|
Updates
|
2013-05-23 21:47:29 +01:00 |
|