Commit graph

154 commits

Author SHA1 Message Date
photonstorm
886618c056 Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
photonstorm
1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
cd314cd03e Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children. 2013-12-05 09:14:49 +00:00
Richard Davey
eb3d8241ca Merge pull request #250 from cocoademon/camera_bounds_fix
Switch Camera.setBoundsToWorld to match world.bounds instead of world
2013-12-05 01:11:59 -08:00
Cameron Foale
f6712da774 Switch Camera.setBoundsToWorld to match world.bounds instead of world 2013-12-05 16:28:17 +11:00
John
b978a2b73b Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen. 2013-12-05 01:00:36 +00:00
photonstorm
42c0bed502 Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
Richard Davey
f9ee9bfc0e Merge pull request #239 from jcd-as/dev
move TilemapLayer positioning/rendering to postUpdate to be in line with...
2013-12-01 04:50:39 -08:00
Josh Shepard (jcs)
2b99cb4be4 move TilemapLayer positioning/rendering to postUpdate to be in line with ‘normal’ Sprites.
reverts e91d40b9fc - fix was incorrect & regressed fixedToCamera Sprites’ & TilemapLayer positioning.
Fixes #237
2013-11-30 17:40:24 -08:00
photonstorm
00a9897ae2 Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
Richard Davey
378ffc7ade Caustics filter 2013-11-29 10:39:52 +00:00
photonstorm
f22159e257 Updated documentation. 2013-11-28 15:57:09 +00:00
photonstorm
780b8a5d6d New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files. 2013-11-28 05:43:35 +00:00
Josh Shepard (jcs)
e91d40b9fc fix for ’jitter’ in scrolling where tilemaps & sprites are one frame off from each other
Fixes #214
2013-11-27 16:25:20 -08:00
photonstorm
a9a46bfbbf Lots of documentation updates and new Loader examples. 2013-11-27 16:33:49 +00:00
photonstorm
4926fac578 New non-conflicting Loading system in place. Creating tests. 2013-11-26 21:10:01 +00:00
photonstorm
141337bed9 Heavily optimised PixiShader. 2013-11-26 05:13:56 +00:00
photonstorm
86584a636c Added new Phaser.HEADLESS render mode (doesn't output anything). 2013-11-25 14:53:30 +00:00
photonstorm
06a17b4b26 Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example. 2013-11-25 13:12:03 +00:00
photonstorm
299115ca5d The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00
photonstorm
13a2cc2feb Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way. 2013-11-25 03:13:04 +00:00
photonstorm
b286093093 Opps forgot to fix a rogue filter which caused the lib to crash. 2013-11-21 05:31:23 +00:00
photonstorm
496639ff25 Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed. 2013-11-21 05:00:07 +00:00
Richard Davey
e32c127a97 Merge pull request #212 from TheJare/dev
Fixes to Math and Loader
2013-11-20 04:51:25 -08:00
TheJare
f115a2dbf8 Remove references to GameMath, it's just Math now
Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
2013-11-20 00:12:37 +01:00
Cameron Foale
9b6bfa5f37 Fix a silly mistake in skip preupdate/update for PIXI objects 2013-11-20 09:45:27 +11:00
Cameron Foale
7ef5ab8c98 Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist 2013-11-19 16:29:02 +11:00
photonstorm
83cacb93a0 More updates to BitmapData. 2013-11-15 20:40:55 +00:00
Richard Davey
6a24d6116b Lots of renderTexture updates and examples added 2013-11-13 06:49:24 +00:00
Samuel Batista
084c4239e5 Implementing PluginManager.remove function, added PluginManager.removeAll function. 2013-11-08 01:11:36 -05:00
photonstorm
3f99b691c9 Added in a Group.sort demo, also updated the documentation and build files. 2013-11-07 06:10:15 +00:00
photonstorm
42cd8bd812 Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :) 2013-11-07 04:31:37 +00:00
photonstorm
789f0bb0a1 Fixing up Group.sort 2013-11-06 17:43:01 +00:00
photonstorm
dfb22f1044 Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap. 2013-11-06 16:46:21 +00:00
photonstorm
8b793cd8d7 Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :) 2013-11-06 04:51:23 +00:00
photonstorm
2e576fa9a7 Input Handler updates, orientation screen and World visibility 2013-11-04 20:44:32 +00:00
Cameron Foale
a96ced0d82 Add a postUpdate function to plugins, which is called after World.postUpdate 2013-11-02 17:04:32 +11:00
photonstorm
3e9777e6f4 Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
photonstorm
685054eac5 Group.callAll now supports nested functions and a context, making it really powerful! 2013-11-01 17:29:57 +00:00
photonstorm
787abc1e02 Updated debug header and added more info to the project template. 2013-11-01 04:58:08 +00:00
photonstorm
581d637663 Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous(). 2013-11-01 02:50:00 +00:00
photonstorm
3c164b466c * Updated: event.preventDefault() has been added to all Mouse event handlers.
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
2013-11-01 02:07:21 +00:00
photonstorm
712858cf75 More work on the Invaders game. 2013-10-31 05:31:54 +00:00
Richard Davey
ebf4456e4e Merge pull request #147 from beeglebug/scope
state callbacks now receive game object as argument
2013-10-30 18:44:35 -07:00
Stuart Lee
01f64c6694 state callbacks now receive game object as argument 2013-10-30 16:09:06 +00:00
photonstorm
3de62907a0 Nearly fixed the tilemap / body issue. More tests needed but then can push to master. 2013-10-29 04:07:26 +00:00
beeglebug
f00c52598b added init method to plugins
this will allow potentially destructive code to run outside of the
constructor, and only if it has been added to the PluginManager
2013-10-27 22:30:01 +00:00
photonstorm
9261160571 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
photonstorm
b6efdff286 Adding the key capture to addCursors. 2013-10-25 19:13:00 +01:00
photonstorm
2921a6de2e Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00