Commit graph

681 commits

Author SHA1 Message Date
Richard Davey
883402da8a Added forceZero method and used it 2020-11-05 10:50:40 +00:00
Richard Davey
3696f73674 Guard against missing shaders. 2020-11-05 10:08:41 +00:00
Richard Davey
60e6eff81c Don't .replace non-strings. 2020-11-05 10:08:21 +00:00
Richard Davey
e9efc5e8f2 Invokes pre and post batch functions. 2020-11-04 18:02:22 +00:00
Richard Davey
4287181b2b Added manager, target auto clear, clearTarget and lots of new hooks for handlers, plus post bind and post flush support. 2020-11-04 18:02:11 +00:00
Richard Davey
f94e7b4f75 Set dimensions before resizing. Validate gl objects before deleting them. 2020-11-04 18:01:39 +00:00
Richard Davey
d6496c86cf Added JSDocs 2020-11-04 18:01:20 +00:00
Richard Davey
305106bebe Correct sampler ID 2020-11-04 18:01:11 +00:00
Richard Davey
34f3ae9755 Removed stack and lock support 2020-11-04 18:01:01 +00:00
Richard Davey
4747d204ca Added unbind method and handling for post-fx 2020-11-03 18:05:10 +00:00
Richard Davey
e72a3b27e4 Call new unbind method 2020-11-03 18:04:57 +00:00
Richard Davey
ebe5ba1a0a New attributes, removed un-used properties, fixed JSDocs 2020-11-03 11:32:05 +00:00
Richard Davey
93948f5b29 JSDocs fixes 2020-11-03 11:31:52 +00:00
Richard Davey
f4b95ab2c3 New simplified Graphics shaders 2020-11-03 11:31:32 +00:00
Richard Davey
10673da96b Graphics is as Graphics does 2020-11-02 22:39:30 +00:00
Richard Davey
9e1b8c4b2f Don't look-up properties from uniforms that aren't cached 2020-11-02 22:39:20 +00:00
Richard Davey
d05afa988f Added batchVert method to help make customization easier 2020-11-02 22:39:08 +00:00
Richard Davey
3caa51a938 Update GraphicsPipeline.js 2020-11-02 16:20:16 +00:00
Richard Davey
a5ae67e1a6 Added Camera Pipeline 2020-10-30 17:55:56 +00:00
Richard Davey
4c3a5223fe Added onFlush and onPostFlush 2020-10-30 17:55:36 +00:00
Richard Davey
ca4168e5d0 New Camera Pipeline, better boot handling, tidied up docs 2020-10-30 17:50:58 +00:00
Richard Davey
52d8140b4f New onResize callback and better matrix handling 2020-10-30 17:50:38 +00:00
Richard Davey
5dbec83a8b Using new Camera Pipeline (renderTexture todo) 2020-10-30 17:50:19 +00:00
Richard Davey
b73067a7a7 Implemented full uniform caching and setting handling. So much faster! 2020-10-30 17:50:06 +00:00
Richard Davey
4e7e5629d2 You can forceZero via the config now 2020-10-30 17:49:39 +00:00
Richard Davey
0a006e4c20 Tidied up parameters 2020-10-29 17:22:57 +00:00
Richard Davey
ebf7b19062 Removed unused code 2020-10-29 17:22:47 +00:00
Richard Davey
d39968e0a1 Parameter not needed 2020-10-29 17:22:39 +00:00
Richard Davey
6353496751 Added the ability for a pipeline to be locked or unlocked 2020-10-29 17:22:29 +00:00
Richard Davey
c9d56f5f1d Removed unused matrices and method 2020-10-29 14:41:22 +00:00
Richard Davey
9a0f33d24c Cause a full bind on first set 2020-10-29 14:41:04 +00:00
Richard Davey
4b48baea79 Removed all of the uniform code 2020-10-29 14:40:49 +00:00
Richard Davey
4badd54160 Added resetProgram and changed return values 2020-10-29 14:40:33 +00:00
Richard Davey
024f13f2ba No longer use uViewMatrix or uModelMatrix 2020-10-29 14:37:52 +00:00
Richard Davey
b74351a87d Update WebGLPipeline.js 2020-10-29 08:22:38 +00:00
Richard Davey
9e4141e18b Pass the Game Object 2020-10-28 18:13:34 +00:00
Richard Davey
b1b44cd7f0 onBoot and setShader methods 2020-10-28 18:13:27 +00:00
Richard Davey
e1452b9ce7 Update WebGLShader.js 2020-10-28 17:40:21 +00:00
Richard Davey
48c0ba26c2 Better flush handling 2020-10-28 17:40:06 +00:00
Richard Davey
c5b538afcd Added the new Graphics Pipeline 2020-10-28 17:39:54 +00:00
Richard Davey
d6ecea8d4d Use the new attributes format 2020-10-28 17:39:31 +00:00
Richard Davey
92c365a881 Removed all Graphics methods and related properties. 2020-10-28 16:53:31 +00:00
Richard Davey
8c6e67ecfc Added attributes and other shader specific properties and methods 2020-10-28 16:15:56 +00:00
Richard Davey
e52def85be All vertex values now set during boot, after shaders are created. Added batchQuad/Tri methods. 2020-10-28 16:15:35 +00:00
Richard Davey
389b480777 Using new easier attribute config + moved some methods to WebGLPipeline 2020-10-28 16:15:09 +00:00
Richard Davey
15d8eabf17 Single pipeline updated so it can easily extend Multi now 2020-10-28 16:14:42 +00:00
Richard Davey
93b1775aaa Added new WebGL consts for easier shader configs 2020-10-28 16:14:05 +00:00
Richard Davey
9aeb765696 Updated type defs 2020-10-28 16:13:46 +00:00
Richard Davey
120f2c87cb The WebGL.Utils.getComponentCount function has been removed as this is no longer required internally. 2020-10-28 16:13:29 +00:00
Richard Davey
88d2ecd760 Pipeline passes attributes off to Shader. Also fixed multi-shader setup. 2020-10-27 18:06:45 +00:00