Commit graph

266 commits

Author SHA1 Message Date
Richard Davey
87e9f8e62d Don't reforce a forced position 2019-03-20 00:02:16 +00:00
Richard Davey
68c8bd3af2 Removed logs array and tidying up the flow 2019-03-19 23:21:48 +00:00
Richard Davey
d59617a627 Never ending debugging ahoy. 2019-03-18 17:17:59 +00:00
Richard Davey
5485c07b32 Fixed world gravity rebound 2019-03-18 14:55:54 +00:00
Richard Davey
df0c76569f Added world rebounds handler 2019-03-18 14:12:52 +00:00
Richard Davey
1306ad2f4a Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
2019-03-18 08:08:46 +00:00
Richard Davey
2e63be9dd8 Added setWorldBlocked methods 2019-03-15 19:22:32 +00:00
Richard Davey
3e967ab300 Move sleep iterations to property and add wake method 2019-03-15 13:31:57 +00:00
Richard Davey
bdde075643 Implemented sleeping and much better debug drawing 2019-03-15 12:53:59 +00:00
Richard Davey
b635458ebb More resting tests 2019-03-14 17:20:47 +00:00
Richard Davey
54612b55fb Adding flip flop test 2019-03-14 14:52:07 +00:00
Richard Davey
07eea60143 Removed wasBlocked and tidied up 2019-03-14 14:16:25 +00:00
Richard Davey
dc31e39e01 Pushing to carry on debugging at home 2019-03-13 17:27:11 +00:00
Richard Davey
395e4d0554 Cache vars 2019-03-13 02:26:52 +00:00
Richard Davey
5b4b2d2fa9 Fixed issue re: would bounce 2019-03-11 22:47:59 +00:00
Richard Davey
b228e23dfd Added blocked debug 2019-03-11 17:28:43 +00:00
Richard Davey
59859e93a7 Reset velocity on world bounds and blocked by setting 2019-03-11 12:26:58 +00:00
Richard Davey
932f70cea2 Removed logging and handled bounds collision 2019-03-11 11:05:42 +00:00
Richard Davey
89e33ae53e Testing. Please do not use this build, it will break AP. 2019-03-11 09:19:41 +00:00
Richard Davey
e1f9e31e9f Added setTouching and setBlocked methods + refactored the way world bounds collision is done 2019-03-08 20:10:49 +00:00
Richard Davey
0ee2442597 Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
Richard Davey
6095ab0ef6 Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method. 2019-03-05 14:17:57 +00:00
sky-coding
bab6a0bd69 remove erroneous doc comment parameter 2019-02-20 20:48:09 -08:00
Richard Davey
3bb73c5664 Fixed Group defs and completed Arcade Physics defs 2019-02-13 14:45:36 +00:00
Richard Davey
ebe4af217c lint fix 2019-01-24 00:30:44 +00:00
Richard Davey
cf2095f0c8 The Arcade Physics Body has a new property maxSpeed which limits the vector length of the Body velocity. You can set it via the method setMaxSpeed and it is applied in the World.computeVelocity method 2019-01-24 00:26:29 +00:00
Richard Davey
5494f6ac79 Arcade Physics Events 2019-01-17 14:04:36 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
1a407bc4f5 ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies) 2018-12-06 14:47:06 +00:00
Richard Davey
96b9db5cb7
Merge pull request #4150 from samme/docs/misc
Docs updates
2018-11-20 10:45:54 +00:00
samme
b5a2d9d0cf Docs for Arcade Physics
Minor additions/corrections
2018-11-07 09:43:43 -08:00
samme
7ff8d51f98 Docs for input and physics events 2018-10-24 12:14:44 -07:00
Richard Davey
f26c869c61
Merge pull request #4069 from samme/feature/drawDebug
Use defaultStrokeWidth in Arcade.Body#drawDebug()
2018-10-19 13:27:45 +01:00
sam
467f165bf4
JSDocs wrong Boolean on checkCollision description
L647 "checkCollision.none = false to disable collision checks" this is false way description, changed to "= true"
As of pull request: photonstorm/phaser3-docs#75
2018-10-19 06:42:25 +08:00
Richard Davey
a043cc88ea Changed version number 2018-10-12 18:32:52 +01:00
Richard Davey
a9938baec6
Merge pull request #4070 from samme/feature/arcade-group-config-enable
Add PhysicsGroupConfig.enable, Arcade.Body#setEnable()
2018-10-12 18:29:58 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
samme
5f4f5e6cfc Merge branch 'master' into feature/arcade-group-config-enable 2018-09-29 14:07:09 -07:00
Richard Davey
37076516e2
Merge branch 'master' into docs/arcade-physics-2 2018-09-28 11:07:44 +01:00
samme
536555236f Add PhysicsGroupConfig.enable, Arcade.Body#setEnable() 2018-09-26 10:25:45 -07:00
samme
5d38357533 Use defaultStrokeWidth in Arcade.Body#drawDebug() 2018-09-26 09:50:48 -07:00
Richard Davey
8cc7650f8c Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call. 2018-09-26 17:15:22 +01:00
samme
6a8e5d2082 Correct descriptions for customSeparateX, customSeparateY 2018-09-25 13:25:47 -07:00
samme
817720b42c Correct description for Arcade.Body#maxVelocity 2018-09-24 16:58:00 -07:00
samme
2a51d6b70f Arcade Physics docs revisions 2018-09-24 12:12:56 -07:00
Richard Davey
7c55e65543 Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987 2018-09-04 12:16:24 +01:00
Richard Davey
00a31d2d88 Updated docs. Close #3997 2018-09-01 10:14:22 +01:00
Richard Davey
2c525845be The Arcade Physics Body _tempMatrix property has been removed. It was only used if the Body's Game Object had a parent. The matrix has been moved to the World instance instead, shared by all bodies. 2018-08-29 16:06:13 +01:00
Richard Davey
4bdb0de312 The Arcade Physics Body.speed property is now set whenever you set the velocity via setVelocity or setVelocityX or setVelocityY which stops the body velocity being reset to zero if useDamping is enabled. Fix #3888 2018-08-08 17:31:22 +01:00