Commit graph

10619 commits

Author SHA1 Message Date
Richard Davey
ef2b8d68b6 setInteractive now works on non-zero sized Containers. Sorting fixed. 2018-05-18 12:48:12 +01:00
Michael B
e322ed7916
jsdoc fixes 2018-05-18 02:56:32 +02:00
Richard Davey
32818ee9cd jsdoc fixes 2018-05-17 15:10:23 +01:00
Richard Davey
919676ae10 PluginManager.destroy didn't reference the plugin correctly, throwing an Uncaught TypeError if you tried to destroy a game instance. Fix #3668 2018-05-17 12:16:14 +01:00
Richard Davey
1bd0b4cb85 Added new npm run help script 2018-05-17 00:20:27 +01:00
Richard Davey
b4f371edc5 Preparing for 3.9 dev 2018-05-16 22:05:25 +01:00
samme
24efda7aca Add allowDrag, allowGravity, allowRotation to PhysicsGroup config 2018-05-16 10:36:23 -07:00
Richard Davey
62c458d90e New 3.8 build files 2018-05-16 15:17:51 +01:00
Richard Davey
0d0846a415 Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
Richard Davey
dfc3cb92c0 3.8.0 Release 2018-05-16 15:08:01 +01:00
Richard Davey
66810f9649 Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
Richard Davey
9f7d3bf9ca Allowed get to return the class and added autoStart boolean 2018-05-16 14:35:45 +01:00
Richard Davey
5e667ec139 Fixed 'all frames' check 2018-05-16 14:35:30 +01:00
samme
06677c2cdc Allow empty object2 in collideObjects 2018-05-15 13:11:31 -07:00
Richard Davey
984c90f0bc
Merge pull request #3659 from samme/fix/typescript-body
Correct JSDoc type for GameObject#body
2018-05-15 16:27:20 +01:00
Richard Davey
26faa58ad7 Corrected an error in Container.getBoundsTransformMatrix that called a missing method, causing a getBounds on a nested container to fail. Fix #3624 2018-05-15 16:23:33 +01:00
samme
0bbffdc965 Correct JSDoc type for GameObject#body 2018-05-15 08:04:44 -07:00
Richard Davey
5b0cb0faf3 All Game Objects have a new method setRandomPosition which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size. 2018-05-15 15:58:53 +01:00
Richard Davey
2f4358fed4 The keycodes for 0 to 9 on the numeric keypad have been added. You can now use them in events 2018-05-15 15:57:26 +01:00
Richard Davey
9500a6ee32 When calling generateFrameNames to define an animation from a texture atlas you can now leave out all of the config properties and it will create an animation using every frame found in the atlas. Please understand you've no control over the sequence of these frames if you do this and it's entirely dictated by the json data 2018-05-15 15:34:57 +01:00
Richard Davey
6d1166a9c2 lint fixes 2018-05-15 14:28:27 +01:00
Richard Davey
3043fd52e6 Added jsdocs and unified the boot process 2018-05-15 14:19:56 +01:00
Richard Davey
ef9ab052c7 PluginManager updates to handle Scene system injection, PluginCache use and registering new game objects and file types 2018-05-15 12:52:18 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
6ef465a734 Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly 2018-05-15 09:40:22 +01:00
Richard Davey
f410dc3d88 The Headless renderer was broken due to an invalid access during TextureSource.init. 2018-05-15 08:51:54 +01:00
Richard Davey
bdf9f5ce60 Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658 2018-05-15 08:45:39 +01:00
Richard Davey
4741ee02b1 Updated docs and lint fixes 2018-05-11 18:55:44 +01:00
Richard Davey
444dda12d7 Added option to insert plugin into Scene immediately 2018-05-11 18:22:28 +01:00
Richard Davey
271c0a08b8 Added new ScenePluginFile and updated PluginFile. External and internal plugins now work. 2018-05-11 18:22:12 +01:00
Richard Davey
0937bff044 Spacing 2018-05-11 18:21:50 +01:00
Richard Davey
d160f5c648 Removed log and improved docs 2018-05-11 16:24:10 +01:00
Richard Davey
a2b1c72a51 PluginManager now handles booting custom scene plugins 2018-05-11 16:01:37 +01:00
Richard Davey
9dc76348cb Added new base ScenePlugin 2018-05-11 16:01:23 +01:00
Richard Davey
4f2ef3f3ca Fixed overwrite and split plugin types. 2018-05-11 16:01:11 +01:00
Richard Davey
47077ea9f3 We don't need the key, so remove it. 2018-05-11 16:00:59 +01:00
Richard Davey
4959ed70ef Now gets the list from the PluginManager 2018-05-11 16:00:46 +01:00
Richard Davey
45c3336354 Revamped PluginManager, now working to install, start and stop plugins. 2018-05-11 14:06:51 +01:00
Richard Davey
ed8a0d97e3 Renamed Plugin to BasePlugin to accurately reflect what it is. Added default methods. 2018-05-11 14:06:35 +01:00
Richard Davey
e431cc33f9 Moved plugins file to DefaultPlugins and changed the namespace 2018-05-11 14:06:13 +01:00
Richard Davey
2f4c52b7e4 Remapped EventEmitter correctly to Phaser.Events.EventEmitter 2018-05-11 14:05:34 +01:00
Richard Davey
0a46c13f4c Working through new plugin structure 2018-05-11 01:50:37 +01:00
Richard Davey
ade37dd35e Game.step now uses more events and less direct calls. 2018-05-11 01:50:16 +01:00
Richard Davey
d595da49fd Now use the prestep event to update instead 2018-05-11 01:50:02 +01:00
Richard Davey
11cbf0cf8d Marked the children parameter as optional. Fix #3657 2018-05-10 23:32:46 +01:00
Richard Davey
f6d8606daa Fixed type 2018-05-10 22:01:40 +01:00
Richard Davey
8ca79cdda4 Working on the plugin config setup 2018-05-10 17:15:25 +01:00
Richard Davey
1408a2dc81 plugins is now available from every Scene 2018-05-10 17:15:08 +01:00
Richard Davey
61d38b028f Exposed Plugin and Plugins namespace 2018-05-10 17:14:52 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00