Commit graph

1027 commits

Author SHA1 Message Date
Richard Davey
8699e97f94 The BitmapMask shader has been recoded so it now works correctly if you mask a Game Object that has alpha set on it, or in its texture. Previously it would alpha the Game Object against black 2021-11-23 18:18:47 +00:00
Richard Davey
c37da11d36 pma is essential - to hell with Firefox! 2021-11-08 21:51:08 +00:00
Richard Davey
2efa08d3db Testing pma off 2021-11-08 18:49:48 +00:00
Richard Davey
fc1234e55b Added createProgram, setBoolean and the new src properties 2021-11-02 18:05:18 +00:00
Richard Davey
565dfc801a WebGLPipeline.setBoolean is a new method that allows you to set a boolean uniform on a shader. 2021-11-02 18:00:25 +00:00
Richard Davey
95d7dc71b2 Update SpriteFXPipeline.js 2021-11-02 17:05:23 +00:00
Richard Davey
c94719e0b8 Added alt swap frame 2021-10-28 01:19:52 +01:00
Richard Davey
03345ea60c Update WebGLPipeline.js 2021-10-27 17:21:59 +01:00
Richard Davey
9980c35c3e Update SpriteFXPipeline.js 2021-10-27 17:21:55 +01:00
Richard Davey
29ada646e0 Updated docs 2021-10-26 00:04:37 +01:00
Richard Davey
17c76c831c The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4 2021-10-26 00:00:35 +01:00
Richard Davey
4d18ad6ff8 Removed GenerateSrc, removed need for forloop declaration 2021-10-26 00:00:20 +01:00
Richard Davey
55ef37b6fb Removed spriteData, added destroy, tidied up docs 2021-10-21 18:38:15 +01:00
Richard Davey
0020f03ead Fixed Sprite FX targetBounds 2021-10-20 17:02:37 +01:00
Richard Davey
143d63dcb0 Debugging 2021-10-20 12:37:05 +01:00
Richard Davey
508630ad81 Added renderTargets, maxDimension, frameInc and targetIndex 2021-10-20 12:36:54 +01:00
Richard Davey
9e38e37d6f Removed RenderTargets (moved to PM) and flipped projection matrix 2021-10-19 22:48:02 +01:00
Richard Davey
5fb2604292 Removed flip verts 2021-10-19 22:47:34 +01:00
Richard Davey
d46f6e37f3 WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter. 2021-10-19 22:47:22 +01:00
Richard Davey
ef4d5d94bb New fsTarget copySubTex approach (faster) 2021-10-19 18:43:15 +01:00
Richard Davey
c6ac6125c9 Update MultiPipeline.js 2021-10-19 18:42:58 +01:00
Richard Davey
b434c3b4f8 Fixed jsdocs 2021-10-18 17:54:25 +01:00
Richard Davey
347b6db490 Added altFrame option and calculations + handy utility functions 2021-10-18 17:49:09 +01:00
Richard Davey
d4edcbd8ca Set default vert shader 2021-10-18 16:01:53 +01:00
Richard Davey
ba0a52e386 Update SpriteFXPipeline.js 2021-10-16 15:30:03 +01:00
Richard Davey
638fd113b5 Flip the Y on textures 2021-10-16 15:23:33 +01:00
Richard Davey
5e509bd72b Removed 'drawToFrame' (it's the only option) and added 'batchTexture' 2021-10-16 15:08:58 +01:00
Richard Davey
acc9f07e5c Fixed data and alpha value 2021-10-15 18:45:23 +01:00
Richard Davey
fd1ab765a3 Full JSDocs and tidied up all the methods 2021-10-15 18:39:10 +01:00
Richard Davey
efa8c8b5a5 Fixed verts and called onFX 2021-10-15 00:59:04 +01:00
Richard Davey
6c00b5cfc4 Added onPreCopy 2021-10-14 18:51:39 +01:00
Richard Davey
8a89700bf7 Fixed shader uniform issue and tidied up code 2021-10-14 18:45:59 +01:00
Richard Davey
bfecf9da5a RenderTarget will now automatically set the wrapping mode to clamp. 2021-10-14 18:45:41 +01:00
Richard Davey
c1c8e5d12b The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two. 2021-10-14 18:45:28 +01:00
Richard Davey
d5a86d7b07 Update SpriteFXPipeline.js 2021-10-14 01:08:06 +01:00
Richard Davey
5d2749f5d6 Update SpriteFXPipeline.js 2021-10-14 00:55:27 +01:00
Richard Davey
219ff50b90 Fixed copyFrame handling 2021-10-13 23:38:04 +01:00
Richard Davey
c4c5453dfb Removed log 2021-10-13 23:35:29 +01:00
Richard Davey
fd54fa741c Update SpriteFXPipeline.js 2021-10-13 18:56:41 +01:00
Richard Davey
635e7283d5 Added buffer to setVertexBuffer and setShader 2021-10-13 18:56:31 +01:00
Richard Davey
0bf366a096 Update SpriteFXPipeline.js 2021-10-13 13:04:08 +01:00
Richard Davey
803d71469e Fixed the vert and uv handling 2021-10-12 21:47:48 +01:00
Richard Davey
4f454a5701 Update WebGLPipeline.js 2021-10-12 21:47:39 +01:00
Richard Davey
3afc8b1a8e Flip the verts 2021-10-12 21:47:33 +01:00
Richard Davey
2a473889dc Update SpriteFXPipeline.js 2021-10-12 18:54:06 +01:00
Richard Davey
85c6c4be44 Swap frame support added and drawSprite method 2021-10-12 18:00:50 +01:00
Richard Davey
68c3fc4171 Fixed resizing. Set RTs in boot. 2021-10-12 16:09:53 +01:00
Richard Davey
6fe88aeee7 Refactored to use existing functions where possible 2021-10-12 13:32:39 +01:00
Richard Davey
9e9c9298eb Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw 2021-10-12 01:03:45 +01:00
Richard Davey
53eb64b92b Added isSpriteFX property 2021-10-12 01:03:18 +01:00