Richard Davey
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868c045f62
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Getting debugging working again
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2019-07-25 15:27:08 +01:00 |
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Richard Davey
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b44eb25a63
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Added pma flag
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2019-07-25 13:16:48 +01:00 |
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Richard Davey
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c6750a9dc5
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Using Scene renderer
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2019-07-25 13:16:37 +01:00 |
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Richard Davey
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6bc8e7c7c6
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Trying to get batching working with Scene Renderer
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2019-07-23 17:33:29 +01:00 |
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Richard Davey
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0c87eef039
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Fixed non-keyed skeleton names
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2019-07-22 17:28:11 +01:00 |
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Richard Davey
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0c9f5f26a3
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Always base w/h on scale of 1
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2019-07-22 13:18:13 +01:00 |
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Richard Davey
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8cc91ce9b5
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Always set PMA
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2019-07-22 13:12:32 +01:00 |
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Richard Davey
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7658f0e0cb
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Fixed initial bounds + origin creation
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2019-07-22 13:12:18 +01:00 |
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Richard Davey
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fbb815ce60
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Set proper display sizes
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2019-07-22 10:36:51 +01:00 |
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Richard Davey
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9af50236e6
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Update SpineGameObject.js
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2019-07-17 16:59:47 +01:00 |
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Richard Davey
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96511901c4
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Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
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2019-07-17 15:10:18 +01:00 |
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Richard Davey
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c0d677ee8c
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Added display origin and size component
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2019-07-17 14:39:11 +01:00 |
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Richard Davey
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240b849917
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New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
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2019-07-16 17:36:26 +01:00 |
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Richard Davey
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9fc7d741f1
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Added rootBone support and removed runtime property, no longer needed
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2019-07-16 17:35:47 +01:00 |
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Richard Davey
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cc6e7a8cc8
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Support for Spine objects inside a container and no skeletons
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2018-10-26 19:40:03 +01:00 |
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Richard Davey
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618f514392
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No skeleton, no render!
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2018-10-26 19:39:48 +01:00 |
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Richard Davey
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f17d0246af
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Added ability to create skeleton after creation
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2018-10-26 19:39:30 +01:00 |
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Richard Davey
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38f1ebef32
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Added Flip component and extra methods
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2018-10-25 16:27:13 +01:00 |
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Richard Davey
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79bd0342ac
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Added canvas debug
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2018-10-25 16:27:00 +01:00 |
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Richard Davey
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6505e6837a
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Removed un-used calls
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2018-10-25 16:26:48 +01:00 |
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Richard Davey
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b5573e5427
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Now suppors camera matrix
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2018-10-25 14:14:14 +01:00 |
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Richard Davey
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ff03c4389c
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Removed mvp as the plugin can use a single instance
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2018-10-25 14:14:04 +01:00 |
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Richard Davey
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3c80553834
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Spine GL now resets pipeline properly
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2018-10-24 23:46:10 +01:00 |
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Richard Davey
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7e783cabbf
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Spine now rendering in WebGL
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2018-10-24 17:25:38 +01:00 |
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Richard Davey
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3f7b406643
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Only flip for Canvas
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2018-10-24 17:25:03 +01:00 |
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Richard Davey
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f5f1e8ef15
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Added Spine Game Object and fully working canvas renderer
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2018-10-24 12:41:56 +01:00 |
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Richard Davey
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7dfba74940
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Spine plugin updates
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2018-10-23 17:47:36 +01:00 |
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