Richard Davey
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c4c849cff4
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Reset Textures
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2020-11-17 19:58:35 +00:00 |
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Richard Davey
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2c88b8935b
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Auto-boot and set isPostFX
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2020-11-17 14:09:47 +00:00 |
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Richard Davey
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9cf67722ec
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Don't forget to reset the viewport
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2020-11-16 17:52:11 +00:00 |
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Richard Davey
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9cfa8f5039
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Added option to clear bind target
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2020-11-15 17:49:29 +00:00 |
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Richard Davey
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5062c97784
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Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
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Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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Richard Davey
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314a0bbf4e
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Added ability to bind and draw to a target.
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2020-11-14 17:58:00 +00:00 |
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Richard Davey
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d87cf4e915
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Always pop and reset!
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2020-11-13 18:03:03 +00:00 |
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Richard Davey
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d07b2fc811
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Lots more documentation added
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2020-11-13 17:46:05 +00:00 |
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Richard Davey
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bbbb49f4b5
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Handy references
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2020-11-13 17:31:27 +00:00 |
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Richard Davey
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6a97fe6889
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Lots of handy methods added and fixed vertices
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2020-11-13 14:20:26 +00:00 |
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Richard Davey
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a6ba0539de
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Update PostFXPipeline.js
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2020-11-11 17:47:24 +00:00 |
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Richard Davey
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7a5165c87b
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Limit batch size to 1
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2020-11-10 12:35:01 +00:00 |
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Richard Davey
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e7319907c7
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PostFX Pipeline only needs a single quad
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2020-11-10 11:59:28 +00:00 |
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Richard Davey
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167f50f28f
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Added new PostFX Pipeline to extend from
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2020-11-06 15:35:05 +00:00 |
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