Richard Davey
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82c1ea87da
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Reset the projection matrix to avoid cache by reference errors. Fix #5425
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2020-12-03 14:31:45 +00:00 |
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Richard Davey
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3344fc12bf
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Added resetUniform method
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2020-12-03 14:31:21 +00:00 |
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Richard Davey
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103b91a69d
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Add attenuation parameter and fixed color divisor
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2020-12-03 12:52:36 +00:00 |
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Richard Davey
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d2b8f0b7e4
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Factor in Camera Zoom to radius
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2020-12-03 12:52:12 +00:00 |
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Richard Davey
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8174ec2daf
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Fixed light distance and max test
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2020-12-03 11:11:41 +00:00 |
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Richard Davey
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4d7435f468
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Update LightPipeline.js
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2020-12-03 11:11:30 +00:00 |
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Richard Davey
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97d9cc6fb9
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Create 1 shader per light count. Avoids all pointless iteration within the shaders
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2020-12-03 10:16:00 +00:00 |
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Richard Davey
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8b6d03faaf
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Fixed JSDoc
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2020-12-03 10:15:25 +00:00 |
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Richard Davey
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b00d813b61
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Update CHANGELOG-v3.50.md
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2020-12-02 17:57:36 +00:00 |
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Richard Davey
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39d45258de
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Removed un-used properties and improved render function massively
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2020-12-02 17:57:32 +00:00 |
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Richard Davey
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732b188691
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Removed light pool, used RGB object, much better light culling.
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2020-12-02 17:57:12 +00:00 |
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Richard Davey
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97fd175e73
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Extends Circle, because it is! Removed loads of pointless setters.
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2020-12-02 17:56:53 +00:00 |
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Richard Davey
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913597c511
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Update CHANGELOG-v3.50.md
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2020-12-02 16:08:00 +00:00 |
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Richard Davey
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639b9bfc84
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Added beginDraw , batchDraw , batchDrawFrame and endDraw methods for full batch control over the drawing.
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2020-12-02 16:07:58 +00:00 |
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Richard Davey
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c10fb834e0
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Fixed Tilemap Layer Light2D batch
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2020-12-02 15:03:46 +00:00 |
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Richard Davey
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35146e72ed
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Removed Light Layer and moved Point Light to its own Game Object
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2020-12-02 13:48:38 +00:00 |
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Richard Davey
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20f3f0b973
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Update CHANGELOG-v3.50.md
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2020-12-02 13:15:33 +00:00 |
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Richard Davey
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375d6fa196
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Updated docs
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2020-12-02 13:15:27 +00:00 |
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Richard Davey
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6b1fda19e1
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Use onActive and reset textures, fixing all rendering issues
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2020-12-02 13:15:16 +00:00 |
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Richard Davey
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2687be611a
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Added on onActive hook
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2020-12-02 13:14:57 +00:00 |
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Richard Davey
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361704f048
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Only reset post pipeline if it has one. Fix #5421
|
2020-12-02 12:23:59 +00:00 |
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Richard Davey
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9f8f76c690
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Removed unused property
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2020-12-02 12:23:40 +00:00 |
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Richard Davey
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e41d5a0296
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Tidying up the class
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2020-12-02 11:45:38 +00:00 |
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Richard Davey
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e8a36a2477
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Update WebGLPipelineUniformsConfig.js
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2020-12-02 11:11:52 +00:00 |
|
Richard Davey
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a694590945
|
Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
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Richard Davey
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1868a749cb
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Enable Lights Plugin again
|
2020-12-02 11:11:34 +00:00 |
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Richard Davey
|
2d78642944
|
Pipelines now populate their own uniforms
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2020-12-02 11:11:24 +00:00 |
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Richard Davey
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dd1757a288
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Shaders will now automatically get all active uniforms and populate the uniforms object
|
2020-12-02 11:11:08 +00:00 |
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Richard Davey
|
e29626ab2c
|
Testing Light Layer
|
2020-12-01 17:24:30 +00:00 |
|
Richard Davey
|
24c4dee27d
|
Update CHANGELOG-v3.50.md
|
2020-12-01 17:24:23 +00:00 |
|
Richard Davey
|
cbf15747c7
|
Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
|
Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
|
Richard Davey
|
ce6a81c97d
|
Updated JSDocs
|
2020-12-01 17:23:53 +00:00 |
|
Richard Davey
|
c1bf08de70
|
New Point Light class
|
2020-12-01 17:23:42 +00:00 |
|
Richard Davey
|
ea6a7d0f05
|
Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
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Richard Davey
|
05e046eb0e
|
Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
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Richard Davey
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496564e9d0
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Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
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Richard Davey
|
c8a8f59d69
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New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
|
Richard Davey
|
239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
|
57e6246c52
|
Added limit parameter
|
2020-11-30 16:12:55 +00:00 |
|
Richard Davey
|
652a5e62ae
|
Ignore private functions
|
2020-11-30 14:23:50 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
35829bcf0d
|
Added removePostPipeline . Fix #5419
|
2020-11-30 10:07:41 +00:00 |
|
Richard Davey
|
e020898134
|
Update LightPipeline.js
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
15b47e6a54
|
Testing new Light Layer
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
18de5273a6
|
Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
|
2020-11-30 09:21:11 +00:00 |
|
Richard Davey
|
fc752f8d9a
|
Merge pull request #5416 from rexrainbow/generate-grid-verts-modify
Add flipY optional argument
|
2020-11-30 09:20:19 +00:00 |
|
Rex
|
cdfee008ec
|
Typo
|
2020-11-29 20:29:38 +08:00 |
|
Rex
|
e7fd7d6804
|
Remove flipX argument
|
2020-11-29 18:00:12 +08:00 |
|
Rex
|
ed7a53cfa9
|
Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
|
2020-11-29 17:43:36 +08:00 |
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