Ben Richards
e920b1a961
Create and use wrappers for WebGLUniformLocation and WebGLAttribLocation.
2024-01-30 22:13:51 +13:00
Robert Kowalski
be5223936a
Update CHANGELOG-v3.80.md
2024-01-29 23:33:19 -05:00
Robert Kowalski
6c55aba8d9
Merge pull request #6714 from dhashvir/master
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fix nineslice hit areas
2024-01-29 20:04:33 -05:00
Ben Richards
0f9fb3177d
Fix incorrect WebGL calls.
2024-01-30 11:23:27 +13:00
Robert Kowalski
ddc43fcbee
Merge pull request #6694 from Byvire/master
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Check for undefined to avoid a crash in the examples at phaser3-custo…
2024-01-29 15:27:08 -05:00
Robert Kowalski
e0e3de008a
Merge pull request #6722 from samme/feature/setTilesetImage-warnings
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Improve the warnings in addTilesetImage()
2024-01-29 12:38:05 -05:00
samme
002fa6300a
Improve the warnings in addTilesetImage()
2024-01-29 09:17:41 -08:00
Ben Richards
2382f7c1eb
Create and use WebGLProgramWrapper.
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This handles shader programs.
Also tweak the documentation in WebGLBufferWrapper and
WebGLFramebufferWrapper to better reflect purpose.
2024-01-29 17:35:57 +13:00
Ben Richards
377221de35
Create and use WebGLBufferWrapper.
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This mostly handles VertexBuffers, but there's an IndexBuffer which
is not internally used that uses the same wrapper.
2024-01-29 16:40:18 +13:00
Ben Richards
842d666ebf
Use and document WebGLFramebufferWrapper.
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Also tweak WebGLTextureWrapper to have more standard destroyers
in itself and WebGLRenderer.
2024-01-29 14:53:23 +13:00
Ben Richards
68671f0d8a
Create WebGLFramebufferWrapper to encapsulate state.
2024-01-29 14:48:28 +13:00
Ben Richards
b591c3674a
Document usage of WebGLTextureWrapper
in place of WebGLTexture
.
2024-01-29 11:47:39 +13:00
Ben Richards
216b7564f6
Update systems to use WebGLTextureWrapper
and Uint8Array
textures.
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This is mostly hooking up gl calls to look inside the wrapper.
A few other things have changed.
Spector metadata is set the new way.
`Frame` changed `glTexture` to a getter, simplifying bookkeeping.
`LightPipeline` and `Plane` use standard methods to create textures.
`WebGLRenderer` maintains a list of wrappers, and automatically
manages it through `createTexture2D` and `deleteTexture`. The update
methods `updateCanvasTexture` and `updateVideoTexture` have been
delegated to the wrapper.
2024-01-29 11:45:12 +13:00
Ben Richards
a8dff1f990
Add Uint8Array texture creation methods.
2024-01-29 11:30:54 +13:00
Ben Richards
3b2aeaf18b
Create WebGLTextureWrapper to encapsulate texture state.
2024-01-29 11:08:16 +13:00
Robert Kowalski
2e4b43be4e
AnimationFrame duration is the duration of the frame if set, msPerFrame is not added
2024-01-26 13:19:54 -05:00
Robert Kowalski
1bfdcfe922
TileSprite textures are now stored in the TextureManager
2024-01-24 19:54:46 -05:00
Robert Kowalski
6ea40f8b32
Text textures are now stored in the TextureManager
2024-01-24 17:25:42 -05:00
Richard Davey
91b2b0c531
lint fix
2024-01-23 00:46:53 +00:00
Dhashvir Lalla
835d77cb85
fix nineslice hit areas
2024-01-15 05:16:56 +11:00
Richard Davey
91986c58e5
Update CHANGELOG-v3.80.md
2024-01-12 18:22:02 +00:00
Richard Davey
95df650f71
The Time.Timeline
class didn't show as extending the Event Emitter, or have config
as an optional argument in the docs / TS defs. Fix #6673
2024-01-12 18:21:59 +00:00
Richard Davey
828de95e2f
Update CHANGELOG-v3.80.md
2024-01-12 18:18:09 +00:00
Richard Davey
786a3933cd
Factory.staticBody
had the wrong return type in the docs/TS defs. Fix #6693
2024-01-12 18:18:06 +00:00
Richard Davey
81d985b7ef
Update CHANGELOG-v3.80.md
2024-01-12 18:08:47 +00:00
Richard Davey
2c4df2488b
Update SCALE_MODE_CONST.js
2024-01-12 18:08:42 +00:00
Richard Davey
099919102a
Update CHANGELOG-v3.80.md
2024-01-12 18:06:26 +00:00
Richard Davey
d6d4fc9705
Merge pull request #6703 from rexrainbow/expand-scale-mode
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Add EXPAND scale mode
2024-01-12 18:05:39 +00:00
Richard Davey
d137a4782f
Merge pull request #6683 from paxperscientiam/patch-2
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Update GetFirst.js
2024-01-12 18:03:57 +00:00
Richard Davey
546a0bfa06
Update CHANGELOG-v3.80.md
2024-01-12 18:03:16 +00:00
Richard Davey
9febc6b44a
Update version number
2024-01-12 18:03:09 +00:00
Richard Davey
e91551b4c5
Merge pull request #6686 from samme/fix/container-destroy-child
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Fix removing destroyed Container children
2024-01-12 17:57:57 +00:00
Richard Davey
8cae5a33e7
Update TextureManager.js
2024-01-12 17:56:30 +00:00
Richard Davey
4700a80fff
Update CHANGELOG-v3.80.md
2024-01-12 17:56:17 +00:00
Richard Davey
08f340c438
Merge pull request #6670 from stevenwithaph/master
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Added correct parameters for create
2024-01-12 17:55:22 +00:00
Richard Davey
9018430e30
Merge pull request #6666 from PresentCreativeLLC/typofix/NineSlice
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Update NineSlice.js correcting a typo
2024-01-12 17:51:16 +00:00
Richard Davey
8287d44a04
Merge pull request #6679 from somechris/touch-move-coordinates-on-scrolled-down-page
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Fix `InputManager.onTouchMove` to work on scrolled-down pages
2024-01-12 17:48:05 +00:00
Richard Davey
b6c7b51f3d
Merge pull request #6685 from samme/docs/dragend-dropped
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Docs: add `dropped` argument in DRAG_END, GAMEOBJECT_DRAG_END
2024-01-12 17:46:38 +00:00
Richard Davey
98efe679df
Create CHANGELOG-v3.80.md
2024-01-12 17:43:55 +00:00
Richard Davey
74515f6437
The TweenChainBuilder
was incorrectly setting the persist
flag on the Chain to true
, which goes against what the documentation says. It now correctly sets it to false
. This means if you previously had a Tween Chain that was persisting, it will no longer do so, so add the property to regain the feature.
2024-01-12 17:43:51 +00:00
Rex
3b8d019b97
Add EXPAND scale mode
2023-12-31 17:11:38 +08:00
Oliver Kisielius
9ac03cd565
Check for undefined to avoid a crash in the examples at phaser3-custom-build.
2023-12-13 15:06:21 -05:00
samme
3b2ed4a4fe
Exclude the renderers
2023-12-11 17:33:57 -08:00
samme
7b648c64d2
Docs: add dropped arg in DRAG_END
2023-12-04 14:57:45 -08:00
samme
5cd5cadf79
Fix removing destroyed Container child
2023-12-03 16:14:46 -08:00
Chris
c048c1bb54
Update GetFirst.js
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Improve type accuracy for GetFirst
2023-12-02 15:38:05 -05:00
Christian Aistleitner
66901b32d3
Fix InputManager.onTouchMove
to work on scrolled-down pages
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`document.elementFromPoint` expects plain viewport coordinates [1],
while we used `page[XY]`, which are viewport coordinates with added
scroll offsets [2].
So on pages where no scrolling had yet occurred,
`InputManager.onTouchMove` worked as expected. But as soon as one
scrolled down/right on the page, the element detection was off by the
scroll offset.
We switch from `page[XY]` to `client[XY]` which are plain viewport
coordinates [3] and thereby make element detection work also on pages
that have been scrolled around.
[1] https://drafts.csswg.org/cssom-view/#dom-document-elementfrompoint
[2] https://w3c.github.io/touch-events/#dom-touch-pagex
[3] https://w3c.github.io/touch-events/#dom-touch-clientx
2023-11-24 14:12:20 +01:00
Steven Adams
6a28ccbee1
Added correct parameters for create
2023-11-14 08:38:05 -05:00
Alvaro Estrada
0b22354afd
Update NineSlice.js
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Fixed the horiztonal typo
2023-11-10 13:43:50 -06:00
Richard Davey
47d393ac29
Update NineSlice.js
2023-11-10 16:44:16 +00:00