Pavle Goloskokovic
3a8c665fd6
added detune field for BaseSound class
2017-11-16 16:41:48 +01:00
Pavle Goloskokovic
a4b7eb0fe5
added duration description
2017-11-16 16:30:31 +01:00
Pavle Goloskokovic
dd17f6083f
moved sounds array declaration above other properties
2017-11-16 16:04:07 +01:00
Pavle Goloskokovic
372983a7e4
defined rate property on WebAudioSoundManager prototype
...
and _rate field to actually hold that value
2017-11-16 15:44:56 +01:00
Pavle Goloskokovic
716a1d4652
updated field descriptions for BaseSoundManager class
2017-11-16 15:23:35 +01:00
Pavle Goloskokovic
e38adfed79
updated description for rate property for BaseSound class
...
setting rate value when applying config
2017-11-16 15:23:04 +01:00
Pavle Goloskokovic
15367e813d
defined rate property on WebAudioSound prototype
2017-11-16 15:21:57 +01:00
Pavle Goloskokovic
e7177c5731
handling the case when only config object is passed to the play method
2017-11-16 14:54:08 +01:00
Pavle Goloskokovic
5796cd4bc8
moved setting current config reference before setting default values in BaseSound class
2017-11-16 14:29:28 +01:00
Pavle Goloskokovic
77880d1352
added missing methods to WebAudioSound class
2017-11-16 14:23:04 +01:00
Pavle Goloskokovic
872d93b788
moved validation ad marker logic from WebAudioSound class play method to BaseSound class play method
2017-11-16 14:19:04 +01:00
Pavle Goloskokovic
4c85ed62fe
Merge remote-tracking branch 'origin/master'
2017-11-16 13:32:49 +01:00
Pavle Goloskokovic
25bd3816c7
added applyConfig method to BaseSound class and calling it inside of WebAudioSound class play method
2017-11-16 13:32:35 +01:00
Twilrom
c304957714
Bugfix in DataStore
2017-11-16 13:17:06 +01:00
Twilrom
2b9c0f4cd3
Bugfix in deleteAll
2017-11-16 13:17:06 +01:00
Twilrom
6a38244bbe
This should probably use "removeAttribute", and we need to use typeof to check if a variable exists.
2017-11-16 13:17:06 +01:00
Twilrom
0770172664
Fix weird else statement
2017-11-16 13:17:06 +01:00
Pavle Goloskokovic
928487f7b1
setting current config value in property setters for WebAudioSound class
2017-11-16 13:09:43 +01:00
Michael Hadley
efae7f5796
DynamicTilemapLayer updates that should have been in the last commit
2017-11-15 20:16:43 -06:00
Michael Hadley
355d9accf3
More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin
...
Note: methods that mutate the tiles are not installed on StaticTilemapLayer
2017-11-15 20:06:07 -06:00
Michael Hadley
db5cab8494
Fix: wrong sign for canvas translation
2017-11-15 19:15:12 -06:00
Richard Davey
1ac94f0aba
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-11-16 00:42:11 +00:00
Richard Davey
ccb2878102
Physics Group now added to the update list properly
2017-11-16 00:42:03 +00:00
Michael Hadley
b714e2afdf
Add methods for looping over & accessing groups of tiles to map & layers
2017-11-15 16:36:41 -06:00
Michael Hadley
74842aae1d
Tilemap & Layers: hasTileAt & better naming
2017-11-15 15:28:15 -06:00
Michael Hadley
1be6847a87
Tilemap: better naming, currentLayer -> currentLayerIndex
2017-11-15 15:05:11 -06:00
Michael Hadley
48f1e60743
Tilemap: reorder and add get/set layer
2017-11-15 14:55:26 -06:00
Michael Hadley
84a86ae0f7
Share GetTileAt across tilemap layers and tilemap
2017-11-15 13:50:56 -06:00
Felipe Alfonso
c3b31d7843
Small fix on BitmapMask rendering
2017-11-15 15:04:51 -03:00
Pavle Goloskokovic
165ce9011b
updated logic for using correct config when playing sound for WebAudioSound class
2017-11-15 18:12:11 +01:00
Pavle Goloskokovic
05d131236c
reversed the order of mute and volume logic to make code more consistent for WebAudioSoundManager class
2017-11-15 17:49:23 +01:00
Pavle Goloskokovic
18aa1653eb
reversed the order of mute and volume logic to make code more consistent for WebAudioSound class
2017-11-15 17:37:22 +01:00
Pavle Goloskokovic
0363116383
updated BaseSound fields docs
...
updated sound config initialization
2017-11-15 17:26:20 +01:00
Felipe Alfonso
62b2cad911
Geometry Mask Rendering
2017-11-15 13:09:07 -03:00
Pavle Goloskokovic
f11dcf3979
added source field for WebAudioSound class
2017-11-15 16:55:13 +01:00
Pavle Goloskokovic
2d91fe2d14
defined mute property on WebAudioSound prototype
2017-11-15 16:14:04 +01:00
Pavle Goloskokovic
049dd4aada
properly connect nodes for WebAudioSound class
2017-11-15 16:03:40 +01:00
Pavle Goloskokovic
9381ab0305
added muteNode field for WebAudioSound class
2017-11-15 16:02:11 +01:00
Pavle Goloskokovic
18ca26e50b
defined volume property on WebAudioSound prototype
...
connected properly WebAudioSound nodes
2017-11-15 15:58:38 +01:00
Pavle Goloskokovic
c4f09de225
added volumeNode field for WebAudioSound class
2017-11-15 15:42:37 +01:00
Pavle Goloskokovic
6811ba56a5
defined mute property on WebAudioSoundManager prototype
2017-11-15 15:31:24 +01:00
Pavle Goloskokovic
7a3b288219
added masterMuteNode field for WebAudioSoundManager class
2017-11-15 15:20:01 +01:00
Pavle Goloskokovic
e5a5ee847f
defined volume property on WebAudioSoundManager prototype
2017-11-15 15:11:37 +01:00
Pavle Goloskokovic
3820e75a5a
added destination property to WebAudioSoundManager class
...
setting destination to be master volume node and connecting mater volume node to context destination
connecting individual sounds to manager destination node instead of context destination
2017-11-15 14:46:12 +01:00
Pavle Goloskokovic
11c3b0a057
Merge remote-tracking branch 'origin/master'
2017-11-15 14:38:54 +01:00
Pavle Goloskokovic
031f40999e
added masterVolumeNode to WebAudioSoundManager class
2017-11-15 14:38:45 +01:00
Michael Hadley
6d1b17258b
Add flip capability to dynamic webgl & canvas tilemap renderers
2017-11-14 20:45:05 -06:00
Michael Hadley
6f4f571f98
Canvas tilemap layers: add alpha support
2017-11-14 16:13:07 -06:00
Michael Hadley
ece0bf7811
Tilemap layers WIP - both layers now use new Tile class
2017-11-14 15:35:18 -06:00
Michael Hadley
13ded52c6b
New Tile class to be shared across static and dynamic layers
2017-11-14 15:34:33 -06:00
Michael Hadley
3f08689c44
Tilemap parsers: remove width & height parameters since they are inferred
2017-11-14 15:33:13 -06:00
Michael Hadley
bf19553135
Tilemap parsers: add ability to insert null instead of blank tile
2017-11-14 15:02:19 -06:00
Pavle Goloskokovic
70a07ed793
fixed reference issue
...
added default value for WebAudioSound constructor config
2017-11-14 20:09:44 +01:00
Pavle Goloskokovic
82bcaaf6ca
Merge remote-tracking branch 'origin/master'
2017-11-14 19:35:38 +01:00
Pavle Goloskokovic
2ad39a9a47
added play method to WebAudioSound class
2017-11-14 19:35:18 +01:00
Pavle Goloskokovic
57c602de7f
added audio buffer property to WebAudioSound class
...
printing error if audio with provided key is not present in cache
updating config duration property based on audio buffer duration
2017-11-14 19:30:51 +01:00
Felipe Alfonso
0b91a9e95d
Fix RenderPass render target binding
2017-11-14 14:30:34 -03:00
Pavle Goloskokovic
cae01aacf1
added add method to WebAudioSoundManager class, put super constructor call at the top
2017-11-14 17:35:44 +01:00
Pavle Goloskokovic
2a5326f7a8
Merge remote-tracking branch 'origin/master'
2017-11-14 17:22:10 +01:00
Pavle Goloskokovic
ca1b81ae12
added sounds array initialisation
2017-11-14 17:21:58 +01:00
Richard Davey
a4eac003f6
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-11-14 16:06:58 +00:00
Richard Davey
97efeff751
Removed the Pool classes and Manager as Group can now take on this role
2017-11-14 16:06:56 +00:00
Pavle Goloskokovic
8bc6979c73
swapped properties initialization and base constructor call
2017-11-14 16:49:01 +01:00
Pavle Goloskokovic
98b51cea3d
added WebAudioSound class
2017-11-14 16:27:22 +01:00
Pavle Goloskokovic
ced54044e9
added return value to BaseSound addMarker method
2017-11-14 16:26:52 +01:00
Pavle Goloskokovic
22a4dac09c
Merge remote-tracking branch 'origin/master'
2017-11-14 16:00:42 +01:00
Pavle Goloskokovic
b5db604ae6
added BaseSound class
2017-11-14 16:00:24 +01:00
Richard Davey
ac4f05bc6e
Large Group refactor (which will break lots of examples)
...
Removed all of the Action helpers. It just bulks the class out and you can call them directly with Phaser.Actions anyway. Also added Pool support so you can now easily use a Group as an object pool, with fast recycling, creation, seeding and max sizes.
2017-11-13 23:32:14 +00:00
Richard Davey
b869618fb3
UpdateList returns the child added and checks before insertion
2017-11-13 23:31:13 +00:00
Pavle Goloskokovic
d43eb0de50
added basic methods and properties to the BaseSoundManager class
2017-11-13 19:39:32 +01:00
Felipe Alfonso
812638a966
BitmapMask WebGL Rendering Working
2017-11-13 14:21:34 -03:00
Pavle Goloskokovic
7d33534323
passing audio context to AudioFile constructor instead of sound manager
2017-11-13 13:19:07 +01:00
Richard Davey
3a14d6600e
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-11-13 01:04:48 +00:00
Richard Davey
a40f566a47
Exposed Arcade Physics in the namespace
2017-11-13 01:04:45 +00:00
Richard Davey
620c9d9771
Condensed collide check
2017-11-13 01:04:35 +00:00
Michael Hadley
a7424fa750
Progress on Tilemap - can now link tileset images and create layers
2017-11-11 10:38:52 -06:00
Richard Davey
beb652a6c8
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-11-11 03:52:26 +00:00
Richard Davey
1637272578
Body.setSize will now center the new body onto the gameobject by default (much easier to use!)
2017-11-11 03:52:23 +00:00
Richard Davey
ee9e6ef690
Particles with an alpha of zero are no longer rendered
2017-11-11 03:51:54 +00:00
Richard Davey
795a2fa2ed
Added getCenter to the Bounds component
2017-11-11 03:51:28 +00:00
Michael Hadley
780bd76c6f
Tilemap Parsers: refactor csv parser into csv parser + 2D array parser
2017-11-10 21:38:42 -06:00
Michael Hadley
1ba75cd50c
ParseTiledJSON eslint auto fix
2017-11-10 17:13:11 -06:00
Michael Hadley
f9f6d95097
Tilemap: json tiled parser from v2
2017-11-10 15:57:38 -06:00
Michael Hadley
249fe58bba
Tileset: tile lookup features
2017-11-10 15:56:14 -06:00
Pavle Goloskokovic
0fe8757054
moved create method meant for instantiating global sound manager object form BaseSoundManager class to dedicated SoundManagerCreator class
...
moved setting local game reference from WebAudioSoundManager class to BaseSoundManager class constructor
fixed bug with audio context creation condition in WebAudioSoundManager class
2017-11-10 19:05:26 +01:00
Pavle Goloskokovic
5b6fb580b3
fixed a few bugs with AudioFile class
...
- _this and device audio references
- added logging for when audio is disabled or no supported urls are found
2017-11-10 18:54:08 +01:00
Pavle Goloskokovic
36ffb13fc7
changed cache key for storing audio data from sound to audio (see https://english.stackexchange.com/a/8425 )
2017-11-10 18:51:19 +01:00
Pavle Goloskokovic
77a3eb850b
handling audio decoding in onProcess method of AudioFile class
2017-11-10 14:38:04 +01:00
Pavle Goloskokovic
0b348f83ec
updated conditional logic for choosing correct sound manager and audio files implementation
2017-11-10 13:36:13 +01:00
Pavle Goloskokovic
24dfdb1e54
renamed SoundManager class to BaseSoundManager
2017-11-10 13:05:29 +01:00
Pavle Goloskokovic
73aa864914
added WebAudioSoundManager class
2017-11-10 12:55:32 +01:00
Michael Hadley
a76a6535e0
CSV tilemap parser & dummy tiled json parser
2017-11-09 20:50:25 -06:00
Michael Hadley
35ecba702b
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-11-09 19:48:36 -06:00
Richard Davey
0ba9d5bf35
World is now using a process queue for the colliders
2017-11-09 23:56:28 +00:00
Richard Davey
733ef1cc87
Made velocity line smaller
2017-11-09 23:56:12 +00:00
Richard Davey
484669c4bb
Added new ProcessQueue struct for classes that need this pattern a lot
2017-11-09 23:55:59 +00:00
Michael Hadley
1b1bc41f81
Adding CSV & JSON tilemaps to BaseLoader
2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595
Rename static & dynamic tilemaps -> tilemap layer
2017-11-09 12:18:23 -06:00
Richard Davey
f165acfe5f
Colliders can now be toggled from active to inactive.
...
Collider.destroy added (but needs doing in World too).
2017-11-09 17:10:33 +00:00
Richard Davey
b062e204dc
Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene.
2017-11-09 17:03:58 +00:00