Richard Davey
9aa08a4a4f
Merge pull request #5606 from vforsh/master
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Fix #5545
2021-03-24 15:46:41 +00:00
Richard Davey
3da806cdb3
Merge pull request #5601 from masterT/master
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Documentation Group#getMatching example fix
2021-03-24 15:44:35 +00:00
Richard Davey
89c9a4caaa
Merge pull request #5598 from samme/patch-7
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Docs: fix RenderTexture params
2021-03-24 15:43:57 +00:00
Richard Davey
6d453c1e64
Update CHANGELOG-v3.50.md
2021-03-24 15:42:57 +00:00
Richard Davey
20831604c7
Fixed missing backgroundColor
property in GameConfig.
2021-03-24 15:42:55 +00:00
Richard Davey
40f0b13ff5
Update CHANGELOG-v3.50.md
2021-03-24 15:39:35 +00:00
Richard Davey
bd9fbfe077
Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List
2021-03-24 15:39:30 +00:00
Richard Davey
7393680d60
Update package.json
2021-03-24 15:39:17 +00:00
Richard Davey
da44c1e3fb
JSDoc fix
2021-03-24 15:39:09 +00:00
PizZaKatZe
9891223a81
Do not set pointer-events property on DOM elements container
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Fixes #5594 .
If I understand correctly, #5504 tried to achieve the property is left
at its default value. The fact that the DOM container also defines it
was probably overlooked. :-)
2021-03-21 20:08:32 +01:00
Ben Randall
e0f26f6b9d
Remove and destry all Keys in Scene.Shutdown()
2021-03-17 20:01:24 -07:00
Vladislav Forsh
ab202efea7
Handle case when fromAtlas could be undefined
2021-03-17 10:26:47 +03:00
Vladislav Forsh
22edb0d95f
Update fromAtlas property on font change
2021-03-16 19:44:26 +03:00
Vladislav Forsh
2418b7f484
Fix #5545
2021-03-16 18:04:38 +03:00
Simon Thiboutôt
e15f51c3e0
Fix getMatching example.
2021-03-14 08:49:53 -04:00
samme
43bd8d124c
Docs: fix RenderTexture params
2021-03-11 20:53:59 -08:00
Richard Davey
f39c6d1ee6
Typo
2021-03-10 11:53:49 +00:00
Richard Davey
dd448f505a
Preparing for 3.54
2021-03-10 11:53:37 +00:00
Richard Davey
e2f19617f3
3.53.1 Release
2021-03-08 16:37:16 +00:00
Richard Davey
11d47d0196
3.53 dist files
2021-03-08 15:08:08 +00:00
Richard Davey
c1cba7ec01
3.53 TS Defs
2021-03-08 15:06:39 +00:00
Richard Davey
00fa0cf792
Ignore IE9 build
2021-03-08 15:06:12 +00:00
Richard Davey
8171c70bf5
Removed duplicate property
2021-03-08 15:06:05 +00:00
Richard Davey
5724feb5bf
Update CHANGELOG-v3.50.md
2021-03-08 15:00:38 +00:00
Richard Davey
3379377354
Update README.md
2021-03-08 15:00:33 +00:00
Richard Davey
215c310341
New Spine Plugin build
2021-03-08 15:00:21 +00:00
Richard Davey
ce2918d66b
Spine build
2021-03-03 18:10:18 +00:00
Richard Davey
8c130e0807
Update CHANGELOG-v3.50.md
2021-03-03 18:10:11 +00:00
Richard Davey
74bec8ad6a
Update CHANGELOG-v3.50.md
2021-03-03 18:06:14 +00:00
Richard Davey
87868d98b9
Uses new Display List methods and added new parameter to destroy. Fix #5576
2021-03-03 18:05:27 +00:00
Richard Davey
425594cb8e
Layer.addChildCallback
and removeChildCallback
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:01:18 +00:00
Richard Davey
27806dad9c
Container.addHandler
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:00:34 +00:00
Richard Davey
d59a7868a3
DisplayList.addChildCallback
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:00:24 +00:00
Richard Davey
a01ed4ff73
Added addToDisplayList
, addToUpdateList
, removeFromDisplayList
and removeFromUpdateList
methods.
2021-03-03 17:58:12 +00:00
Neil Haskins
7ddeee6542
Merge pull request #1 from neil-h/neil-h-patch-1
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Update RGBToString.js
2021-03-02 11:37:12 -08:00
Neil Haskins
6ec5868f3a
Update RGBToString.js
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Prevent adding decimal places behind RGB string with '#' prefix.
2021-03-02 11:30:38 -08:00
Richard Davey
7bac32beda
Update CHANGELOG-v3.50.md
2021-03-02 14:59:17 +00:00
Richard Davey
17ceb810e8
Spine Game Objects and Containers will now add themselves to the Camera render list, fixing issues where input didn't work if depth was used or they were overlapped with another interactive Game Object.
2021-03-02 14:59:12 +00:00
Richard Davey
13fde9ce7a
Update SpinePlugin.js
2021-03-02 14:59:00 +00:00
Richard Davey
6fd318f926
Update CHANGELOG-v3.50.md
2021-03-01 17:50:40 +00:00
Richard Davey
e954547cf7
The PipelineManager.rebind
method will now flag all pipelines as glReset = true
, so they know to fully rebind the next time they are invoked.
2021-03-01 17:50:40 +00:00
Richard Davey
8d7519b84d
* WebGLPipeline.glReset
is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind
to rebind
instead to restore the pipeline state.
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The `WebGLPipeline.rebind` method now accepts an optional parameter `currentShader`. If provided it will set the current shader to be this after the pipeline reset is complete.
2021-03-01 17:50:39 +00:00
Richard Davey
dc4942ca30
Merge pull request #5568 from samme/feature/camera-controls-zoom
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Add min and max zoom to camera controls
2021-03-01 16:41:16 +00:00
Richard Davey
f001d6db2e
Merge pull request #5577 from samme/patch-6
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Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-03-01 16:39:47 +00:00
Richard Davey
6e931cce9c
Merge pull request #5575 from Pong420/spine-plugin
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fix(spine-plugin): errors throw while game destroy
2021-03-01 16:25:07 +00:00
Richard Davey
c456326569
Update CHANGELOG-v3.50.md
2021-03-01 09:16:14 +00:00
Richard Davey
d593124a27
Update CHANGELOG-v3.50.md
2021-02-25 18:02:44 +00:00
Richard Davey
c44cd52a5f
Update CHANGELOG-v3.50.md
2021-02-25 14:40:38 +00:00
Richard Davey
d22e3567c7
Fixed a conditional bug in Arcade Physics ProcessX
when Body2 is Immovable and Body1 is not
2021-02-25 14:40:34 +00:00
samme
ea7a9aa132
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-02-23 09:53:42 -08:00