Richard Davey
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c4c8b9e6ea
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Added copyToContext method
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2018-08-02 17:23:52 +01:00 |
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Richard Davey
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2a66e01577
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Added source property so we can purge TSs based on origin
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2018-08-02 16:16:46 +01:00 |
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Richard Davey
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51163e6d4e
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If you set window.FORCE_WEBGL or window.FORCE_CANVAS in the window in which the Phaser game is loaded it will over-ride the renderer type setting in your game config, and force either WebGL or Canvas. This is handy for quickly testing the differences between renderers without having to do a new build each time.
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2018-08-02 15:58:36 +01:00 |
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Richard Davey
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7566236d9b
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Added isRenderTexture property.
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2018-08-02 12:34:57 +01:00 |
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Richard Davey
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3efc800bf7
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Use global string to cut down on size a little.
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2018-08-02 12:33:48 +01:00 |
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Richard Davey
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7ebf5766e8
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Added docs for blankTexture and setBlankTexture.
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2018-08-01 13:23:03 +01:00 |
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Richard Davey
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73524df816
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The Game boot event flow has changed slightly. The Game will now listen for a texturesready event, which is dispatched by the Texture Manager when the default textures have finished processing. Upon receiving this, the Game will emit the ready event, which all the other systems listen for and respond to. The difference is that the Renderer uses the texturesready event to ensure that it is the first thing to be activated, before any other system.
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2018-08-01 13:18:28 +01:00 |
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Richard Davey
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030911cf60
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Log update
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2018-07-31 23:22:45 +01:00 |
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Richard Davey
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7313573161
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The ParticleEmitterManager now has the Transform component. This means you can now set the position, rotation or scale of the Emitter Manager, and it will influence every Emitter it is rendering. The Managers transform is mixed with that of the Camera. This works in both Canvas and WebGL.
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2018-07-31 23:21:07 +01:00 |
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Richard Davey
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c3cc4317dd
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Particle.color has been removed as it's now calculated during rendering to allow for Camera alpha support.
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2018-07-31 23:18:49 +01:00 |
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Richard Davey
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bc40830f00
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Log update
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2018-07-31 17:10:46 +01:00 |
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Richard Davey
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f26f78f0fe
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Updated log
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2018-07-31 11:53:02 +01:00 |
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Richard Davey
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fa2b78192c
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The CameraManager was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878
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2018-07-31 11:34:59 +01:00 |
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Richard Davey
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7e73024d83
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Added new noReturn destroy boolean for when you absolutely want to nuke the site from orbit.
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2018-07-31 10:29:11 +01:00 |
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Richard Davey
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3d23013b86
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Body setSize changes to fix #3863 PR
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2018-07-31 09:39:22 +01:00 |
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Richard Davey
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e799a0557a
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Updated log
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2018-07-31 09:31:13 +01:00 |
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Richard Davey
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a8b605f42d
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Zone now calls updateDisplayOrigin in its constructor, causing the displayOriginX and displayOriginY values to now be correct if you create a Zone and then don't resize it. Fix #3865
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2018-07-29 12:34:21 +01:00 |
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Richard Davey
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2889d68f93
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Updated change log
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2018-07-29 12:24:14 +01:00 |
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Richard Davey
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b30e4185b9
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Updated log
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2018-07-27 11:19:26 +01:00 |
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Richard Davey
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1abe90433f
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Updated log and docs
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2018-07-27 02:49:05 +01:00 |
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Richard Davey
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6163340f58
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Updated log
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2018-07-27 00:53:07 +01:00 |
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Richard Davey
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a3c4c60519
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Log update.
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2018-07-26 16:34:13 +01:00 |
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Richard Davey
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c65e7dc5fa
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Updated log
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2018-07-25 23:00:36 +01:00 |
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Richard Davey
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e2517486a1
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Updated log
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2018-07-23 15:52:55 +01:00 |
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Richard Davey
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9df7fbaa68
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Adding an array of children to a Group would cause it to mistakenly think you were passing a config object. Fix #3854
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2018-07-23 13:29:39 +01:00 |
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Richard Davey
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09bee35693
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Updated log
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2018-07-23 01:53:48 +01:00 |
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Richard Davey
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2c7280a2c0
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Updated log
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2018-07-23 01:39:37 +01:00 |
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Richard Davey
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2a008e6713
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FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now)
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2018-07-19 13:21:51 +01:00 |
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Richard Davey
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ec5bd1912e
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
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Richard Davey
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1d697b1371
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Updated log
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2018-07-19 00:42:37 +01:00 |
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Richard Davey
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ab35dfab95
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The setCrop method stored its crop object on the prototype chain by mistake, causing all Images or Sprites that were cropped to display the same frame. The crop data has been moved to the Game Object instance, where it should be, fixing this issue
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2018-07-19 00:18:09 +01:00 |
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Richard Davey
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20f1b37256
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eslint fix and log update
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2018-07-18 15:06:56 +01:00 |
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Richard Davey
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b6a1033dbd
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Fixed Camera FX for scaled camera sizes
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2018-07-18 15:03:06 +01:00 |
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Richard Davey
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14ba51d928
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Added Text.setResolution methods.
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2018-07-18 14:45:10 +01:00 |
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Richard Davey
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1b9f5dc76d
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Updated change log
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2018-07-18 14:32:55 +01:00 |
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Richard Davey
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e29671282b
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Updated change log
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2018-07-17 22:44:28 +01:00 |
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Richard Davey
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73292c892a
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Updated change log
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2018-07-16 15:16:29 +01:00 |
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Richard Davey
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05e6f65d51
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3.11 Release
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2018-07-13 11:37:57 +01:00 |
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Richard Davey
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9a82bd33e5
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Updated change log
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2018-07-13 11:14:29 +01:00 |
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Richard Davey
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944ca91e85
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Updated log
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2018-07-13 08:30:57 +01:00 |
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Richard Davey
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b4ddd44105
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Added cullCallback support - the final step in culling. Don't like ours? Roll your own!
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2018-07-12 17:06:36 +01:00 |
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Richard Davey
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8981cf4a03
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Swapped from vec2 to explicit values for cullPadding
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2018-07-12 16:51:54 +01:00 |
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Richard Davey
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b03d3ff783
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Added support for cull padding
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2018-07-12 16:44:36 +01:00 |
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Richard Davey
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52f50028c3
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Updated change log
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2018-07-12 16:32:36 +01:00 |
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Richard Davey
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7ea53767cd
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Updated change log
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2018-07-12 16:13:00 +01:00 |
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Richard Davey
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049f59da70
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Updated log and packages
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2018-07-12 01:14:52 +01:00 |
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Richard Davey
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872788db1e
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Updated info
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2018-07-11 17:20:13 +01:00 |
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Richard Davey
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e588ccc321
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Updated log
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2018-07-11 16:25:03 +01:00 |
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Richard Davey
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82b15c8695
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Removed drawEmitterManager and moved to emitter render function
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2018-07-11 14:40:36 +01:00 |
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Richard Davey
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497fa1f2ff
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Added copyFromArray method
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2018-07-11 12:36:49 +01:00 |
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