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@ -97,6 +97,7 @@ Setting the `resolution` property in the Game Config to a value other than 1 wou
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* Zone now calls `updateDisplayOrigin` in its constructor, causing the `displayOriginX` and `displayOriginY` values to now be correct if you create a Zone and then don't resize it. Fix #3865 (thanks @rexrainbow)
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* The `CameraManager` was accidentally adding extra destroy event calls when a Scene was restarted, causing an `Uncaught TypeError: Cannot read property 'events' of null` when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878 (thanks @mbunby)
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* RenderTextures in WebGL will now set the viewport size, stopping the console warning in Firefox. Fix #3823 (thanks @SBCGames)
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* Particles now take the Cameras alpha value into consideration when calculating their final alpha values in WebGL. They previously ignored it. If you now alpha a Camera out all particles will change accordingly.
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### Examples, Documentation and TypeScript
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