Commit graph

144 commits

Author SHA1 Message Date
Richard Davey
7ef33d005b Added ability to pass Geometry directly to the Graphics methods. 2017-03-30 00:45:17 +01:00
Richard Davey
dccda7a5b3 PlaceOnRectangle now uses MarchingAnts and has a new shift argument. 2017-03-29 20:27:36 +01:00
Richard Davey
8664c278f1 PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts). 2017-03-29 17:11:26 +01:00
Richard Davey
3b79c2cf52 Added default lineStyle alpha value. 2017-03-29 16:05:05 +01:00
Richard Davey
bf695ee6d1 Added PlaceOnCircle and PlaceOnLine Actions. 2017-03-29 16:04:51 +01:00
Richard Davey
18fa6292a6 Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
2017-03-29 15:06:06 +01:00
Richard Davey
7f72c7b8ca GridAlign now takes a config object, and works with optional x/y settings too. 2017-03-29 01:34:46 +01:00
Richard Davey
e69155662d Layer.createMultiple can now take an array of config objects. 2017-03-29 01:12:14 +01:00
Richard Davey
5c0f550072 Added step value to Rotate Action. 2017-03-29 01:03:24 +01:00
Richard Davey
b464aa5c8f Added SetScale createMultiple action. 2017-03-29 00:44:08 +01:00
Richard Davey
12499c1dfe Added SetOrigin Action. 2017-03-29 00:12:33 +01:00
Richard Davey
664b154e02 Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities. 2017-03-29 00:09:16 +01:00
Richard Davey
06fdb8c430 Layer.createMultiple now uses a config object and Array Range internally for far more complex options. 2017-03-28 23:38:14 +01:00
Felipe Alfonso
3e8e6141c8 Added render pass component to renderable game objects 2017-03-28 15:16:02 -03:00
Richard Davey
76b6fc0d55 Added Call Action, and added inc property to all Spread actions. 2017-03-28 16:05:01 +01:00
Richard Davey
59c8e35b08 Added Spread, SmoothStep and SmootherStep Actions. 2017-03-28 15:33:25 +01:00
Richard Davey
ae18f7ebf2 Added Random Actions. 2017-03-28 14:57:42 +01:00
Richard Davey
3c423b5b7d Added Scale Actions. 2017-03-28 14:30:43 +01:00
Richard Davey
358b74237a Added Alpha Actions. 2017-03-28 14:01:35 +01:00
Richard Davey
93d9e97fa6 Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation. 2017-03-28 13:20:39 +01:00
Richard Davey
81aa09d732 Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle. 2017-03-28 03:09:59 +01:00
Richard Davey
9268fcb586 Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children. 2017-03-28 00:05:08 +01:00
Richard Davey
b4e9a4baed Align uses a Zone instead of a Rect. 2017-03-27 23:38:45 +01:00
Richard Davey
92beff3555 Added Align Layer action. 2017-03-27 23:10:11 +01:00
Richard Davey
db55c4c6a1 Added new Zone game object. 2017-03-27 23:10:04 +01:00
Richard Davey
91f3861ad7 Adding layer alignment. 2017-03-27 17:34:49 +01:00
Richard Davey
36c626b847 Refactored Layer to use a Set, and split all of its functions out into modules. 2017-03-27 16:59:58 +01:00
Richard Davey
4684d23e16 Linting fixes. 2017-03-23 00:07:41 +00:00
Felipe Alfonso
69a34df0ab Layer refactoring 2017-03-22 20:16:44 -03:00
Richard Davey
006d0b853f Small bit of tidying up. 2017-03-21 23:14:25 +00:00
Richard Davey
6fcd09c3bc RTL boolean. 2017-03-21 21:08:30 +00:00
Felipe Alfonso
84bc90f7ba Moved canvas to texture on Text to TExtWebGLRenderer 2017-03-21 18:06:36 -03:00
Felipe Alfonso
58e4912633 Moved uploadCanvasToGPU to WebGLRenderer 2017-03-21 17:45:57 -03:00
Felipe Alfonso
0cdb150357 Text rendering via canvas/texture upload 2017-03-21 17:08:43 -03:00
Felipe Alfonso
29ec16fd33 Flip component added to Bob, Image, Sprite and Text 2017-03-20 20:37:17 -03:00
Richard Davey
e28d4f7a47 Added origin + removed redundant module. 2017-03-20 19:10:44 +00:00
photonstorm
808e53f645 Fixed order of shadow fills. 2017-03-20 16:48:04 +00:00
photonstorm
741b93dbfe Fixed parent issues with TextStyle, and moved methods into Text for ease of access. 2017-03-20 16:28:09 +00:00
photonstorm
a87f1ca88b TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
2017-03-20 16:09:01 +00:00
Richard Davey
7a6b643e99 Make Graphics methods chainable. 2017-03-19 23:07:41 +00:00
Richard Davey
2cc498e15e Updating sync methods. 2017-03-17 00:16:20 +00:00
Richard Davey
08d9e55066 Added Style set methods and moved shadow sync. 2017-03-16 21:59:50 +00:00
photonstorm
b5258b55b1 Quick todo 2017-03-16 17:16:32 +00:00
photonstorm
aa080cfe7b Updating TextStyle component to allow for setters and more style options. 2017-03-16 17:15:58 +00:00
Richard Davey
be05610d3b Removed redundant render vars and Origin method. 2017-03-15 23:44:39 +00:00
Richard Davey
22154d905d Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values. 2017-03-15 23:08:59 +00:00
Felipe Alfonso
d0de931c93 per point coloring for line rendering 2017-03-15 16:23:10 -03:00
Richard Davey
607e62448b Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode. 2017-03-15 01:08:04 +00:00
Felipe Alfonso
400b18b5ce Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails 2017-03-14 19:13:31 -03:00
photonstorm
4832c65666 Added createCanvas method to the Texture Manager. 2017-03-14 16:37:32 +00:00