Richard Davey
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eb6d342607
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Merged the Mesh Geometry functions back in and completed the JSDocs
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2020-10-05 16:52:44 +01:00 |
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Richard Davey
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6c5a83b862
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Added the OBJFile type
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2020-10-05 16:52:23 +01:00 |
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Richard Davey
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270c2f425d
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Create OBJFile.js
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2020-10-05 16:52:15 +01:00 |
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Richard Davey
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7aaf77a2c6
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Merged the Mesh Game Object back in
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2020-10-05 16:52:01 +01:00 |
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Richard Davey
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ea36036688
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New Spine Plugin dist build
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2020-10-05 14:16:46 +01:00 |
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Richard Davey
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fe90da5f2f
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Update CHANGELOG-v3.50.md
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2020-10-05 14:16:31 +01:00 |
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Richard Davey
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725e8bcbd6
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SpineFile now uses a ! character to split the keys, instead of an underscore, preventing the plugin from incorrectly working out the keys for filenames with underscores in them. Fix #5336
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2020-10-05 14:15:15 +01:00 |
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Richard Davey
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8091f09c10
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Don't set OutlineStyle if undefined
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2020-10-05 13:53:11 +01:00 |
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Richard Davey
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706d02873a
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Fixed issue with camera flash/fade not working
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2020-10-05 13:44:29 +01:00 |
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Richard Davey
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468b1ba255
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Added 2nd conditional back
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2020-10-05 13:43:54 +01:00 |
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Richard Davey
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8c29a001e4
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Update CHANGELOG-v3.50.md
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2020-10-05 10:40:38 +01:00 |
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Richard Davey
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a16ab01e22
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MouseManager.isTop is a new boolean read-only property that flags if the mouse event listeners were attached to window.top (true), or just window (false). By default Phaser will attempt window.top , but this isn't possible in all environments, such as cross-origin iframes, so it will fall back to window in those cases and set this property to false
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2020-10-05 10:40:35 +01:00 |
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Richard Davey
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6d5348b7c7
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Ignore scripts folder
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2020-10-05 10:27:23 +01:00 |
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Richard Davey
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f881e1c37f
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Update CHANGELOG-v3.50.md
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2020-10-05 10:27:18 +01:00 |
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Richard Davey
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0fb0c094c6
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Removed inner loop
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2020-10-05 08:07:06 +01:00 |
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Richard Davey
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30d80bb74b
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Added keyframe
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2020-10-05 08:06:53 +01:00 |
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samme
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130160f825
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Update center after world bounds collision
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2020-10-03 13:46:11 -07:00 |
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Richard Davey
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c8a99f00f2
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Improved JSDocs
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2020-10-03 10:15:19 +01:00 |
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Richard Davey
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0d1d1b0038
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Update CHANGELOG-v3.50.md
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2020-10-03 10:05:41 +01:00 |
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Richard Davey
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2b99623cdc
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Group now extends EventEmitter , allowing you to emit custom events from within a Group.
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2020-10-03 10:05:38 +01:00 |
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Richard Davey
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de46453353
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Update CHANGELOG-v3.50.md
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2020-10-02 14:03:35 +01:00 |
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Richard Davey
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d9d4d74c89
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Updated docs
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2020-10-02 14:03:32 +01:00 |
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Richard Davey
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6a48a2bdc8
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Update .eslintignore
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2020-10-02 13:54:46 +01:00 |
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Richard Davey
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42d6188b7a
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Now using the GetCullTilesFunction #4922
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2020-10-02 13:53:20 +01:00 |
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Richard Davey
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7895a36e9f
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Update CHANGELOG-v3.50.md
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2020-10-02 13:48:55 +01:00 |
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Richard Davey
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c0c00b66be
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Tilemaps.Components.IsometricCullTiles is a new function that culls tiles in a isometric map.
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2020-10-02 13:48:52 +01:00 |
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Richard Davey
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ab753ffe10
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Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map.
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2020-10-02 13:48:42 +01:00 |
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Richard Davey
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0b8b9fb3ba
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Tilemaps.Components.HexagonalCullTiles is a new function that culls tiles in a hexagonal map.
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2020-10-02 13:48:33 +01:00 |
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Richard Davey
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c44c43a553
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Tilemaps.Components.StaggeredCullBounds is a new function that calculates the cull bounds for a staggered map.
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2020-10-02 13:48:22 +01:00 |
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Richard Davey
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e42b407721
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Tilemaps.Components.HexagonalCullBounds is a new function that calculates the cull bounds for a hexagonal map.
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2020-10-02 13:48:13 +01:00 |
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Richard Davey
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2450a16911
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Tilemaps.Components.GetCullTilesFunction is a new function that returns the correct culling function to use.
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2020-10-02 13:48:01 +01:00 |
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Richard Davey
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c66df4b94b
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Deleted unused files
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2020-10-02 13:47:49 +01:00 |
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Richard Davey
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9c92fccd3a
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Updated to use new components
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2020-10-02 13:47:36 +01:00 |
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Richard Davey
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f58ec09489
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Tilemaps.Components.CullBounds is a new function that calculates the cull bounds for an orthogonal map.
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2020-10-02 13:47:27 +01:00 |
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Richard Davey
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b11e5fe1fb
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Tilemaps.Components.RunCull is a new function that runs the culling process from the combined bounds and tilemap.
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2020-10-02 13:47:10 +01:00 |
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Richard Davey
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83b37de793
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Update CHANGELOG-v3.50.md
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2020-10-02 12:10:02 +01:00 |
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Richard Davey
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7980beaeab
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Fixed references and docs #4922
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2020-10-02 12:09:58 +01:00 |
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Richard Davey
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da651dc650
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Fixed require filename
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2020-10-02 12:06:07 +01:00 |
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Richard Davey
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1839e58581
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Tidied up formatting #4922
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2020-10-02 12:05:52 +01:00 |
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Richard Davey
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8ea29b6cf2
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Removed console warnings
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2020-10-02 12:02:48 +01:00 |
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Richard Davey
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89cec01b39
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Updated types
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2020-10-02 12:02:40 +01:00 |
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Richard Davey
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04ecc38a61
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Fixed JSDocs and const path #4922
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2020-10-02 11:57:37 +01:00 |
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Richard Davey
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b09197d8cb
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Added proper JSDocs and fixed private accessors #4922
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2020-10-02 11:53:23 +01:00 |
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Richard Davey
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d5561ad97a
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
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Richard Davey
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aafd5c6cee
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
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Richard Davey
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f03ddf033b
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Formatting fix #4992
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2020-10-02 11:27:50 +01:00 |
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Richard Davey
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a3f67973cd
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Corrected documentation and tidied up #4992
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2020-10-02 11:25:48 +01:00 |
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Richard Davey
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ffb49bdb3a
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Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates.
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2020-10-02 11:22:48 +01:00 |
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Richard Davey
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4281bc1763
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Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates.
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2020-10-02 11:22:39 +01:00 |
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Richard Davey
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3c3c01d4d5
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Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates.
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2020-10-02 11:22:30 +01:00 |
|