Commit graph

2691 commits

Author SHA1 Message Date
photonstorm
e945defb86 Mass export ability added to docgen. 2014-09-18 16:58:47 +01:00
photonstorm
d18f523d93 jsdoc fixes. 2014-09-18 16:58:25 +01:00
photonstorm
597b828d7a StateManager.boot would call start on a State twice if it was added to the game and started before the DOM load had completed. This didn't cause an error but was duplicating function calls needlessly. 2014-09-18 05:14:44 +01:00
photonstorm
426b43cc9f Removed console.log calls. 2014-09-18 05:12:35 +01:00
photonstorm
d68ed61999 If you called StateManager.start from within a states init method which also had a preload method it would fail to start the next State. 2014-09-18 05:11:58 +01:00
photonstorm
756561920f Group.ignoreDestroy boolean will bail out early from any call to Group.destroy. Handy if you need to create a global Group that persists across States. 2014-09-18 05:11:48 +01:00
Jeremy Dowell
29dd09fdf6 added: Phaser.Point.parse
static method that will take an object of any kind and return a new point based on the x & y properties of that object.

optional x & y property names can also be supplied
2014-09-17 14:23:28 -05:00
photonstorm
60888f675c json export working. Tidied up for Methods and Parameters. 2014-09-17 01:08:43 +01:00
Richard Davey
40efc325b0 Updated index browser and viewer to handle any depth nesting. 2014-09-16 22:28:51 +01:00
photonstorm
e5eea56c9b jsdoc updates. 2014-09-16 19:44:04 +01:00
photonstorm
20551f9129 Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
Richard Davey
2ea27517ab docgen processor now handling class definitions. 2014-09-16 12:20:14 +01:00
Richard Davey
cf363a56f1 Cache.removeImage has a new parameter: removeFromPixi which is true by default. It will remove the image from the Pixi BaseTextureCache as well as from the Phaser Cache. Set to false if you don't want the Pixi cache touched. 2014-09-16 12:20:03 +01:00
Richard Davey
d6c0942e20 Now parsing Pixi jsdoc format. 2014-09-16 02:07:21 +01:00
Richard Davey
f73bf702d5 docgen updates and preparing to parse Pixi source. 2014-09-16 00:28:25 +01:00
Richard Davey
15a0ae6b4f jsdoc fix 2014-09-16 00:28:09 +01:00
photonstorm
908e9d6895 Lots of docgen updates to get the doc browser and json export ready. 2014-09-15 20:19:22 +01:00
photonstorm
57295d7ac8 jsdoc fixes. 2014-09-15 13:51:17 +01:00
photonstorm
fc6b7dd36c StateManager.unlink will null all State-level Phaser properties, such as game, add, etc. Useful if you never need to return to the State again. 2014-09-15 13:19:01 +01:00
Richard Davey
19b45b1c59 Updating the docs browser. 2014-09-15 12:50:46 +01:00
photonstorm
60acef2f97 If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot) 2014-09-11 20:56:01 +01:00
Jeremy Dowell
83007878fc updated: Group.filter documentation 2014-09-11 13:09:52 -05:00
Jeremy Dowell
298622f65f added: Group.filter
takes a predicate function and passes child, index, and the entire child array to it.

return an ArrayList containing all children that the predicate returns true for.
2014-09-11 13:06:38 -05:00
Richard Davey
bb8da110b1 Merge pull request #1184 from clark-stevenson/dev
Should bring phaser upto date with master, P2 has been added as it is co...
2014-09-11 12:02:44 +01:00
photonstorm
e5cac96302 Preparing for 2.1.2 2014-09-11 12:02:20 +01:00
photonstorm
5b922be56e Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets. 2014-09-11 10:38:40 +01:00
photonstorm
a1a0861070 readme update + screen shot 2014-09-11 10:38:38 +01:00
Clark Stevenson
4b311944d7 Should bring phaser upto date with master, P2 has been added as it is cool to have access to the p2 data. 2014-09-11 00:02:23 +01:00
Richard Davey
5d5c8870f9 Merge pull request #1180 from FedeOmoto/dev
Unnecessary "if" in Line.fromSprite method
2014-09-09 22:11:26 +01:00
Federico Omoto
0bdb0bdde5 Unnecessary "if" in Line.fromSprite method 2014-09-09 17:24:36 -03:00
Richard Davey
e320ace5a8 Merge pull request #1179 from FedeOmoto/dev
Documentation fixes
2014-09-09 21:11:27 +01:00
Federico Omoto
471c2f444b Documentation fixes 2014-09-09 16:22:59 -03:00
photonstorm
b801630d78 Preparing for 2.1.1 development. 2014-09-09 16:50:23 +01:00
photonstorm
2fc5c8f11e Updated for npm-publish. 2014-09-09 16:28:25 +01:00
photonstorm
26fe06e00c Docs updates. 2014-09-09 15:36:56 +01:00
photonstorm
37e4754511 2.1.0 Release. 2014-09-09 15:36:42 +01:00
photonstorm
b1b7414875 New mini responsive template. 2014-09-09 15:31:44 +01:00
photonstorm
33d9b19e29 The Debug canvas is now cleared on State swap. 2014-09-09 15:28:58 +01:00
photonstorm
03bd2aaf46 2.1.0 pre-built releases. 2014-09-09 14:47:54 +01:00
photonstorm
133ffd5fd1 2.1.0 docs updates. 2014-09-09 14:47:30 +01:00
photonstorm
f82bce7a3a Grunt task updates. 2014-09-09 14:47:15 +01:00
photonstorm
1f089d74c5 Phaser.Easing.Default is a new property that is used when a specific type of ease isn't given. It defaults to Linear.None but can be overridden to anything (thanks @alvinsight) 2014-09-09 14:01:49 +01:00
photonstorm
24e896301b Adding new build file: Phaser + Arcade Physics + Ninja physics. 2014-09-09 12:50:01 +01:00
photonstorm
5eedc4c2c5 The physics config object is now stored locally in World.config. 2014-09-09 12:49:31 +01:00
photonstorm
3fc527ba53 Added Math.numberArray back in and renamed the replacement to Math.numberArrayStep to avoid breaking the API. 2014-09-09 12:49:17 +01:00
photonstorm
5e6c40e392 Fixed the jsdocs and crop method used on preloader sprites. 2014-09-09 12:48:38 +01:00
photonstorm
a1c9b64327 Now bails out of a few methods if RESIZE is set. 2014-09-09 12:48:21 +01:00
photonstorm
2e9dc682a1 Tidied up a redundant if call. 2014-09-09 12:47:59 +01:00
photonstorm
b4e7da78ed jsdocs updated. 2014-09-09 12:47:39 +01:00
photonstorm
c40c140631 Camera.roundPx is a new boolean. If set to true it will call view.floor as part of its update loop, keeping its boundary to integer values. Set to false to disable this from happening (#1141) 2014-09-09 12:47:27 +01:00