Commit graph

2691 commits

Author SHA1 Message Date
Richard Davey
7a79a68050 Merge pull request #1230 from bobbywilson0/dev
Changed all typeof comparisons from == to ===
2014-10-15 21:39:07 +01:00
photonstorm
c0b752e0a6 Put the Timer.timeCap back to 1000 as this will be a major breaking change to existing code otherwise. It may be incorrect, but it can't happen in this point release. 2014-10-15 21:37:17 +01:00
photonstorm
9140163c85 Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method (thanks @neurofuzzy #1235) 2014-10-15 21:36:44 +01:00
photonstorm
967497c572 Added a few new uniforms and tidied things up. 2014-10-15 19:35:45 +01:00
Richard Davey
86cfc7111e Fixed UV updates for WebGL textures. 2014-10-15 11:36:35 +01:00
photonstorm
3fb5df95e6 Cute little new shader. 2014-10-14 01:10:36 +01:00
photonstorm
4ac162216a readme updates. 2014-10-14 01:10:26 +01:00
photonstorm
3f43637782 Happily removed the IE11 WebGL lock as Pixi now fully supports it :) 2014-10-14 01:10:17 +01:00
photonstorm
d3c26f8c38 Removed old WebGL UV calls. 2014-10-14 01:10:09 +01:00
photonstorm
94c3989939 Updated the grunt manifests. 2014-10-14 01:10:00 +01:00
photonstorm
0501ca69ae Merged latest Pixi dev build. 2014-10-13 23:54:22 +01:00
photonstorm
3997a7c372 Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
Timer.timeCap has been changed from `1000` to `1 / 60 * 1000` to bring it in line with Time.timeCap.
2014-10-13 16:18:42 +01:00
photonstorm
5d84f38f6e Device.canPlayAudio now supports the opus files directly, as well as opus encoded audio stored in ogg containers (#1232) 2014-10-13 13:52:41 +01:00
photonstorm
88a97b935b Pixi v2 weekend updates. 2014-10-13 12:23:24 +01:00
photonstorm
d206dd0dad Updates for Pixi v2 2014-10-13 12:20:25 +01:00
Bobby Wilson
42f53d6266 Merge commit '0482684dc864869397031994f7ba7d9f81721763' of https://github.com/bobbywilson0/phaser into dev 2014-10-10 22:01:34 -06:00
Bobby Wilson
0482684dc8 changed all typeof comparisons from == to === 2014-10-10 21:52:06 -06:00
photonstorm
ac27f12c95 Fixes for Pixi update WebGL UV calls. 2014-10-11 04:18:42 +01:00
photonstorm
163a6c46f3 Updated to Pixi 2.0.0-dev. 2014-10-10 20:36:04 +01:00
photonstorm
0c5438038d Allowed the orientation checks to still work when using RESIZE scale mode. 2014-10-10 20:35:50 +01:00
Rovanion Luckey
3ec5f2e0d3 Was able to figure out what the Array was made of through an example. 2014-10-10 17:16:53 +02:00
Rovanion Luckey
1cfbb31937 Figured out that it's supposed to be an array of some sort from the pixi source. 2014-10-10 17:16:53 +02:00
Rovanion Luckey
9023ec1609 Corrected the docs for Rope somewhat. 2014-10-10 17:16:53 +02:00
photonstorm
022d7094d5 jsdoc fixes and frameRate change. 2014-10-10 14:49:01 +01:00
nickryall
f5db1b070e Phaser.Sound.fadeTo Method 2014-10-10 11:03:13 +13:00
photonstorm
bee0e73748 Preparing for 2.1.3 dev. 2014-10-09 16:32:31 +01:00
photonstorm
321d7b0d06 Added 2.1.2 build files. 2014-10-09 16:16:41 +01:00
photonstorm
9f24c08216 Updated readme and docs. 2014-10-09 16:12:53 +01:00
photonstorm
1661cdddb9 Fixed the 4fv uniform in the Pixelate filter. 2014-10-09 14:44:37 +01:00
photonstorm
506a091257 Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar (#1220) 2014-10-09 14:44:25 +01:00
photonstorm
a2a60f207f Updated readme and TS defs. 2014-10-09 14:16:24 +01:00
photonstorm
94b6c01f31 readme updates. 2014-10-09 14:16:23 +01:00
Richard Davey
e6754b0a87 Merge pull request #1221 from englercj/url-cache-map
Add ability to get a cached resource by url
2014-10-09 14:10:54 +01:00
Richard Davey
bc16c7876f Merge pull request #1187 from codevinsky/feature/group-filter
Group.filter
2014-10-09 14:08:51 +01:00
Richard Davey
9546fc2959 Merge pull request #1222 from englercj/camera-follow-fix
Fix camera follow when in a scaled parent
2014-10-09 14:07:40 +01:00
photonstorm
b00866cee9 AnimationManager.name will now return the name property of the currently playing animation, if any. 2014-10-09 14:06:13 +01:00
photonstorm
08c6106c35 Fixed issue with textureLine creating white blocks in iOS. 2014-10-09 02:30:31 +01:00
photonstorm
f2aa263d0a jsdoc fix 2014-10-06 07:00:00 +01:00
Chad Engler
c21c0d5515 add url properties to destroy 2014-10-05 08:18:52 -07:00
Richard Davey
e6812cffa6 Added BMD frame checks. 2014-10-05 12:35:40 +01:00
Richard Davey
5dbe6b6017 The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues (fixes #1043 and #1197) 2014-10-05 12:35:40 +01:00
Richard Davey
108a2a34e3 Merge pull request #1219 from clark-stevenson/patch-2
Minor Typescript Updates
2014-10-05 11:58:22 +01:00
Richard Davey
498b564f05 Merge pull request #1217 from spayton/dev
Fixes issue #1212 (again), this time properly built and tested
2014-10-05 11:56:14 +01:00
Richard Davey
d8e07db9d0 Merge pull request #1218 from VictorBjelkholm/dev
Add PLUS and MINUS to list of keyboard keys
2014-10-05 11:52:58 +01:00
Chad Engler
d9f477a086 add ability to get a cached resource by url 2014-10-04 20:48:21 -07:00
Chad Engler
4d2e60348f fix camera follow when in a scaled parent 2014-10-04 20:14:46 -07:00
Clark Stevenson
90c8ec4edf Minor Typescript Updates 2014-10-03 21:28:20 +01:00
Victor Bjelkholm
81c0a53ef2 Add PLUS and MINUS to list of keyboard keys 2014-10-03 20:59:29 +02:00
photonstorm
ff034b5077 Fixed textureLine and added repeat parameter. 2014-10-03 03:57:49 +01:00
photonstorm
ab78710daa BitmapData.textureLine takes a Phaser.Line object and an image in the image cache. It then accurately draws the image as a repeating texture for the full length of the line. 2014-10-03 02:21:09 +01:00