Richard Davey
3333fa39e7
Fixed DynamicTexture memory leak on WebGL
...
* The `DynamicTexture` was leaking memory by leaving a WebGLTexture in memory when its `setSize` method was called. This happens automatically on instantiation, meaning that if you created DynamicTextures and then destroyed them frequently, memory would continue to increase (thanks David)
* `DynamicTexture.width` and `height` were missing from the class definition, even though they were set and used internally. They're now exposed as read-only properties.
* `DynamicTexture.setFromRenderTarget` is a new method that syncs the internal Frame and TextureSource GL textures with the Render Target GL textures.
2023-10-13 17:14:22 +01:00
Richard Davey
2d364f08c4
Clear stamp texture if current
2023-10-12 15:22:26 +01:00
Richard Davey
2ad71909f3
The DynamicTexture.fill
method will now correctly draw the fill rectangle if the width
and height
are provided in WebGL, where-as before it would assume the y axis started from the bottom-left instead of top-left. Fix #6615
2023-09-27 18:44:39 +01:00
Richard Davey
c82a6bb466
DynamicTexture.preDestroy
was never called, leading to an accumlation of framebuffers in memory. This method has now been renamed to destroy
and cleans all references correctly.
2023-09-05 12:55:01 +01:00
Richard Davey
91d598bd4f
Added getWebGLTexture method
2023-04-11 23:42:17 +01:00
Richard Davey
f895350f3e
Fixed lint error. Also we can call batchGameObject directly #6456
2023-04-07 13:31:38 +01:00
Rex
9c439671cc
Add skipBatch in config parameter of stamp method
2023-04-06 21:20:23 +08:00
Richard Davey
b8872b79d4
Sets forceClamp to false
2023-03-27 17:48:38 +01:00
Richard Davey
c8acb16fa7
Added { willReadFrequently }
to every canvas context, no matter where it comes from
2023-03-09 17:30:04 +00:00
Richard Davey
4914e3ca36
DynamicTexture RenderTarget will autoResize. Fix #6411
2023-03-03 13:09:25 +00:00
Richard Davey
e699fef68b
Typo
2023-02-01 18:27:32 +00:00
Richard Davey
8dccc85208
Updated docs
2023-01-11 17:35:17 +00:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
a39cebf7dc
Removed old code
2022-12-09 18:19:53 +00:00
Richard Davey
890cf74e8d
Move here until it goes into its own example
2022-12-05 22:58:30 +00:00
Richard Davey
064e8a3ec2
Fixed type issues
2022-11-10 16:05:20 +00:00
Richard Davey
e878cebd16
Force it to return Color object
2022-10-31 22:17:39 +00:00
Richard Davey
ead9de5c04
Drawing a frame via draw
, drawFrame
or batchDrawFrame
and specifying a tint
value would inverse the Red and Blue channels. These are now handled properly. Fix #5509
2022-10-10 17:44:00 +01:00
Richard Davey
a970e0bcfb
Using DynamicTexture.fill
in CANVAS mode only, after using the erase
method, wouldn't reset the global composite operation correctly, resulting in fills. Fix #6124
2022-10-10 15:39:16 +01:00
Richard Davey
6f68e075ba
Update DynamicTexture.js
2022-10-04 14:49:10 +01:00
Richard Davey
4db20ffa9e
Allow a DynamicTexture to be used as a BitmapMask
2022-10-03 23:15:53 +01:00
Richard Davey
95cd4f294d
Camera is for textures only
2022-10-03 18:50:09 +01:00
Richard Davey
dcb1c8a9dd
Allowing custom resolution for mask shader
2022-09-29 23:35:06 +01:00
Richard Davey
9ba74e9f8c
Added scale, blendMode and erase support
2022-09-29 18:51:27 +01:00
Richard Davey
f7196a07c2
Added stamp method docs and swap to using config object
2022-09-29 17:42:52 +01:00
Richard Davey
3528354a4b
Added handy 'stamp' method
2022-09-28 22:43:29 +01:00
Richard Davey
0d951029b6
No need for 'this.frame'
2022-09-28 20:57:50 +01:00
Richard Davey
8bfe54287a
Updated documentation
2022-09-28 19:53:59 +01:00
Richard Davey
f9ecb2461b
Update DynamicTexture.js
2022-09-28 17:51:09 +01:00
Richard Davey
d64878736f
Testing out the new DynamicTexture
2022-09-27 23:39:23 +01:00
Richard Davey
62f3315b1c
Trying DynamicTexture (to replace RenderTexture)
2022-09-27 18:42:46 +01:00