Josh Soref
013ece9373
spelling: indices
2019-10-29 02:22:43 -04:00
Josh Soref
0526276e68
spelling: in case
2019-10-29 02:21:46 -04:00
Josh Soref
5976534e0b
spelling: github
2019-10-29 02:20:29 -04:00
Josh Soref
3abbb13de5
spelling: formula
2019-10-29 02:19:05 -04:00
Josh Soref
d9acb432c6
spelling: falsey
2019-10-29 02:18:26 -04:00
Josh Soref
d6820e6da8
spelling: envelope
2019-10-29 01:53:22 -04:00
Josh Soref
4a322dc7be
spelling: dynamic
2019-10-29 01:52:45 -04:00
Josh Soref
0b4a951cf5
spelling: discrepancies
2019-10-29 01:52:04 -04:00
Josh Soref
4670619f6c
spelling: dependencies
2019-10-29 01:51:28 -04:00
Josh Soref
22fb1f785f
spelling: delimiter
2019-10-29 01:51:13 -04:00
Josh Soref
9fb412bb07
spelling: coordinates
2019-10-29 01:50:33 -04:00
Josh Soref
1731360a6d
spelling: constituent
2019-10-29 01:50:10 -04:00
Josh Soref
4d1683c9ee
spelling: component
2019-10-29 01:49:23 -04:00
Josh Soref
b394e7d777
spelling: collinear
2019-10-29 01:49:07 -04:00
Josh Soref
b7d0f9e309
spelling: browserify
2019-10-29 01:45:05 -04:00
Josh Soref
8e1b094ade
spelling: allowing
2019-10-29 01:42:43 -04:00
Seth Berrier
174dcfdada
Fixes for drawing of hitboxes in input.debug
...
- Offset hitboxes now draw properly when debug enabled for all shapes
- Addresses issue #4722
2019-10-28 09:43:25 -05:00
Kolja Kutschera
c893ca6186
fix light2d using tileset from dynamictilemaplayer (#4167,#4079)
2019-10-26 00:56:43 +02:00
Seth Berrier
7b711bd11b
Fixes for malfunctioning Drag Threshold properties
...
- According to issue #4667 drag thresholds have been broken since 3.18
- Changed processDragMove event to check thresholds if set
- Fixed use of '||' when it should be '&&' for skipping threshold checks
- Adding missing 'time' parameter when calling threshold check function
2019-10-25 14:03:43 -05:00
Seth Berrier
61479c5188
Remove debugging output
2019-10-25 11:32:24 -05:00
Seth Berrier
13625a5f8c
Updates for Supporting Group Layers
...
- Updated documentation to mention support for groups and naming layers
- Added more verbose output when an unknown layer name is specified
> Error output now lists the valid layer names
- Added functions to return array of tile, object, or image layer names
2019-10-23 15:56:35 -05:00
Seth Berrier
a9e897370a
Support for Tiled Groups and Infinite Map Fixes
...
- Added support for Tiled group layers (issue #4099 )
- Fixed some layer offset bugs for infinite maps
2019-10-23 12:35:25 -05:00
J.C
67ea9c627e
fix bug: CONST
does not have PORTRAIT
and LANDSCAPE
member, they are in CONST.ORIENTATION object.
2019-10-23 17:48:43 +08:00
J.C
6c880c7976
fix wrong function name of TS def (the correct names are in index.js
)
2019-10-23 17:47:19 +08:00
J.C
8d259cd6c2
add missing parameters for addGLTexture
method for TS def
2019-10-23 17:45:48 +08:00
ilyaryabchinski
8d10777fde
fix: types for getPoints method
2019-10-21 17:54:05 +03:00
J.C
d56deef62b
undo brackets removal
2019-10-18 12:03:11 +08:00
Richard Davey
c25331cf30
Update CHANGELOG.md
2019-10-17 13:47:43 +01:00
Richard Davey
fb05e1de49
Merge pull request #4805 from samme/fix/headless-destroy
...
Fix headless game failing to destroy
2019-10-17 13:27:52 +01:00
Richard Davey
5352390811
3.20.2 version
2019-10-17 13:26:10 +01:00
Richard Davey
1df9b9655a
Shouldn't remove the blob data, or videos too large for memory cannot replay
2019-10-17 13:25:32 +01:00
Richard Davey
48bc039fe7
Update CHANGELOG.md
2019-10-17 13:25:32 +01:00
Richard Davey
44f93cde30
The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
2019-10-17 13:25:32 +01:00
J.C
94648e4c0d
ts fix for TweenManager
2019-10-16 13:59:15 +08:00
J.C
87b54d2f4f
fixed a bug: in case if the environment does not support HTMLVideoElement.
2019-10-16 13:39:52 +08:00
J.C
9507ec7591
fix ts error, and update the output file.
2019-10-16 13:39:06 +08:00
Richard Davey
30a895d054
Update FUNDING.yml
2019-10-15 21:22:13 +01:00
samme
bc55428c49
Check pendingDestroy in headlessStep()
...
Fixes #4804
2019-10-15 12:00:44 -07:00
Richard Davey
e762a89223
3.20.1 dist files
2019-10-15 12:31:38 +01:00
Richard Davey
24029b27db
3.20.1 Release
2019-10-15 12:30:09 +01:00
Richard Davey
1c13924615
Update CHANGELOG.md
2019-10-15 11:53:46 +01:00
Richard Davey
657200226a
SceneManager.run
(and consequently ScenePlugin.run
) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused
function instead. Fix #3931
2019-10-15 11:53:43 +01:00
Richard Davey
7aa88e5e0c
Update CHANGELOG.md
2019-10-15 11:34:35 +01:00
Richard Davey
6b973dcf58
DynamicTilemapLayer.setCollision
would cause an indexOf
error when trying to access the layer data. Fix #4800
2019-10-15 11:34:32 +01:00
Richard Davey
2d7abca281
Update CHANGELOG.md
2019-10-15 11:29:52 +01:00
Richard Davey
04bfe30255
Container.mask
wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
2019-10-15 11:29:47 +01:00
Richard Davey
dae9d74707
Update CHANGELOG.md
2019-10-15 11:18:41 +01:00
Richard Davey
c37a3634c0
UpdateList.shutdown
wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799
2019-10-15 11:18:36 +01:00
J.C
96dbb3e11a
check to see if the environmet has video element
2019-10-15 15:24:36 +08:00
Richard Davey
c073b06c65
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-10-14 21:03:58 +01:00