Richard Davey
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fc84b19d3d
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Update MeshWebGLRenderer.js
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2020-11-05 13:03:36 +00:00 |
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Richard Davey
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6ed84e2f34
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Added Mesh.ignoreDirtyCache flag.
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2020-10-21 10:15:12 +01:00 |
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Richard Davey
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0f87981f47
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Improved docs
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2020-10-15 11:07:22 +01:00 |
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Richard Davey
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f17743dadf
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Changed updateProjectionMatrix to setPerspective and added setOrtho counterpart
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2020-10-14 16:32:29 +01:00 |
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Richard Davey
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9d23735a23
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Lint fix
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2020-10-13 10:51:17 +01:00 |
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Richard Davey
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19f581327e
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Removed Animation component because it would reset the UV coords every frame, so makes things overly complex
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2020-10-13 10:50:42 +01:00 |
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Richard Davey
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caa69b673d
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Better debug rendering
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2020-10-09 14:57:07 +01:00 |
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Richard Davey
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65e4a7734a
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Updated docs
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2020-10-09 12:07:37 +01:00 |
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Richard Davey
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abdd62dd57
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Will no longer render Faces it cannot see in the Camera
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2020-10-09 11:54:37 +01:00 |
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Richard Davey
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88feadb577
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Fixed JSDocs, added totalRendered property.
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2020-10-09 11:54:19 +01:00 |
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Richard Davey
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bf8cd60aab
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Added ability to rotate data on import
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2020-10-08 15:53:13 +01:00 |
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Richard Davey
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af0a4dbd37
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Updated Mesh to include new functions and docs
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2020-10-08 13:24:23 +01:00 |
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Richard Davey
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e3f7048e22
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Removed moved defs
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2020-10-08 13:23:44 +01:00 |
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Richard Davey
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2e988801ce
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Made obj material parsing external
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2020-10-08 10:45:03 +01:00 |
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Richard Davey
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324fa6a3b2
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Removed MeshCamera, updated Mesh to focus on ortho projections
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2020-10-07 22:27:04 +01:00 |
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Richard Davey
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90824e1485
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Removed normalMatrix
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2020-10-07 18:06:22 +01:00 |
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Richard Davey
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75fd64ace7
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Modified cam layout
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2020-10-07 13:16:24 +01:00 |
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Richard Davey
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f6a0a8d96b
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Transform based on z value
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2020-10-07 13:16:10 +01:00 |
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Richard Davey
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55d7b36217
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Pass in the z value
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2020-10-07 13:16:01 +01:00 |
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Richard Davey
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8ff78ef08a
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Fixed addVerts face addition
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2020-10-07 12:45:31 +01:00 |
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Richard Davey
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caf545d042
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Added position, rotation and scale vectors, caching and removed old methods
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2020-10-07 12:04:46 +01:00 |
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Richard Davey
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7a0b056fef
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Trying out MeshCamera
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2020-10-06 18:05:14 +01:00 |
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Richard Davey
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4b7c344497
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Added parseOBJMaterial method and set default texture to __WHITE
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2020-10-06 16:00:22 +01:00 |
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Richard Davey
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dff414fe82
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Added Grid Config typedefs
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2020-10-06 13:47:49 +01:00 |
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Richard Davey
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1f1edd3742
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addGrid now takes config object and works with texture frames, with or without repeating
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2020-10-06 13:42:44 +01:00 |
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Richard Davey
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440c33deb8
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Use config object
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2020-10-06 11:11:28 +01:00 |
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Richard Davey
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7287a760ae
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Added ParseOBJ type defs
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2020-10-06 10:38:21 +01:00 |
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Richard Davey
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a0020b2ad4
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Fixed paths and addGrid
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2020-10-05 17:40:42 +01:00 |
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Richard Davey
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b774df9426
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More documentation
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2020-10-05 17:25:24 +01:00 |
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Richard Davey
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57974c120a
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Updated docs
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2020-10-05 17:12:18 +01:00 |
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Richard Davey
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7aaf77a2c6
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Merged the Mesh Game Object back in
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2020-10-05 16:52:01 +01:00 |
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Richard Davey
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333945a89e
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Remove Mesh Game Object and add Layer3D
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2020-09-21 18:24:38 +01:00 |
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Richard Davey
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33734309f1
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Clean the mesh after rendering
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2020-09-21 15:57:21 +01:00 |
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Richard Davey
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989e3e6e07
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Swapped to use RGB objects
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2020-09-21 15:57:11 +01:00 |
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Richard Davey
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82c8ada236
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Added fog, dirty refresh and preUpdate handler
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2020-09-21 15:56:58 +01:00 |
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Richard Davey
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78c1eb7934
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Removed debug, modified signatuers, added fog
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2020-09-21 00:17:58 +01:00 |
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Richard Davey
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374cc84be8
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Now the pipeline does it all
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2020-09-18 17:52:41 +01:00 |
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Richard Davey
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561a1b54a2
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Handle vertex normals too
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2020-09-18 17:52:30 +01:00 |
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Richard Davey
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640ce49d93
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Update MeshCamera.js
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2020-09-18 17:52:20 +01:00 |
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Richard Davey
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6e62ada207
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Created new MeshLight class
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2020-09-18 17:52:15 +01:00 |
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Richard Davey
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5b8e490c7e
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Flush during render so we can have models with more vertices than the batch allows
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2020-09-17 18:08:25 +01:00 |
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Richard Davey
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5ff9894925
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MeshCamera now supports orbit and pan modes
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2020-09-17 18:08:07 +01:00 |
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Richard Davey
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6ce58ed73b
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Let them define the orientation
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2020-09-17 10:08:15 +01:00 |
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Richard Davey
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c5412df09e
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Fix docs
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2020-09-16 17:48:56 +01:00 |
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Richard Davey
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c306229478
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Final JSDocs
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2020-09-16 17:33:17 +01:00 |
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Richard Davey
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1d0b5cc6a9
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Added Size component
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2020-09-16 17:15:37 +01:00 |
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Richard Davey
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a38166ce2b
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Now allows a texture per model, not mesh
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2020-09-16 16:39:06 +01:00 |
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Richard Davey
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851775ae19
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New MeshCamera class
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2020-09-16 16:38:39 +01:00 |
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Richard Davey
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8ff008b740
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Removed un-used components, refactored method names and added MeshCamera
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2020-09-16 16:38:32 +01:00 |
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Richard Davey
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da6a300474
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Iterates and renders the new models array
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2020-09-16 13:51:39 +01:00 |
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