Commit graph

178 commits

Author SHA1 Message Date
Richard Davey
777eb1b44a Added Game Events 2019-01-15 15:11:19 +00:00
Richard Davey
91b35afd9f Update Config.js 2019-01-12 00:51:41 +00:00
Richard Davey
0b90632c62 Changed to 2000 to match CE 2019-01-11 18:00:12 +00:00
Richard Davey
9911802272 Removed resize handling.
* The `Game.resize` method has been removed as it's no longer required. You should now call `ScaleManager.resize` instead.
* The Game will no longer dispatch the `resize` event. You should now listen for this event from the Scale Manager instead.
2019-01-11 16:47:27 +00:00
Richard Davey
6d8b6b15de Added support for autoCenter and resizeInterval configs 2019-01-11 15:58:33 +00:00
Richard Davey
ab75b1ad27 Refactoring Game.resize 2019-01-10 13:43:17 +00:00
Richard Davey
63c2c73930 Finally using correct size :) 2019-01-10 13:40:41 +00:00
Richard Davey
5370e1e068 Removed autoResize as no longer needed. Added autoRound property. pixelArt is true if not set and if zoom > 1. 2019-01-10 13:40:28 +00:00
Richard Davey
04ea2798e9 Use gameSize 2019-01-10 00:15:20 +00:00
Richard Davey
b3aeee0bd1 Use the new size properties 2019-01-09 17:13:22 +00:00
Richard Davey
8a8c4de557 Fixed expandParent config value and made the default 2019-01-09 17:13:06 +00:00
Richard Davey
e3dc58ef17 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-13 13:10:35 +00:00
Richard Davey
f4f4512d0f Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
Richard Davey
032c7bd405
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
2018-12-13 11:58:27 +00:00
J.C
5d696d49bf doc improvement for typescript, missing mapping if use JSON as the config data for the game instance 2018-12-13 17:26:10 +08:00
Richard Davey
5e1a144c05
Merge pull request #4181 from samme/docs/audioconfig
Correct docs for Phaser.Boot.Config#audio
2018-12-12 11:40:40 +00:00
Richard Davey
a7fba605ad By default, no key captures. 2018-12-05 16:02:09 +00:00
Richard Davey
f3488b0d7c Undid CSS background style 2018-11-28 15:51:31 +00:00
Richard Davey
299a3d108c Fixed custom environment logic 2018-11-28 15:47:06 +00:00
Richard Davey
5b6920c577 Vis handler no longer responsible for focus or isOver events. 2018-11-28 13:10:05 +00:00
Richard Davey
09bd56bd8e Removed Game.isOver property 2018-11-28 13:09:48 +00:00
Richard Davey
50a167a960 Fixed issue with seamless delta reset and moved frame increment to below callback 2018-11-23 16:19:44 +00:00
Richard Davey
19a0638fb3 Added Game.getFrame and Game.getTime methods. 2018-11-23 16:19:18 +00:00
Richard Davey
d6bee1bbd1 Working through event debugging - don't pull this version unless you want logs everywhere! 2018-11-22 17:18:31 +00:00
samme
80cd8352dc Correct docs for Phaser.Boot.Config#audio 2018-11-20 16:30:30 -08:00
Richard Davey
8fca5ab575 Added InputSmoothFactor config property. 2018-11-19 15:30:21 +00:00
Richard Davey
f85a79c0d7 There is a new boolean Game Config property called customEnvironment. If set to true it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166 2018-11-16 10:46:30 +00:00
Richard Davey
355bc2e1ee If not transparent, then set backgroundColor to the canvas itself. 2018-11-13 15:05:59 +00:00
Richard Davey
16ef9df977 Updated capture docs and values 2018-11-13 15:05:35 +00:00
Richard Davey
696e3dc6b8 Prevent non-modified keys only 2018-11-12 23:01:30 +00:00
Richard Davey
5f92b05fd7 Added game config keyboard capture flag for global preventDefault handling. 2018-11-12 22:22:12 +00:00
Richard Davey
6634a439af :) 2018-10-26 19:38:08 +01:00
Richard Davey
d3b573a615 MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it. 2018-10-24 14:08:49 +01:00
Richard Davey
0050f4686f Removed Spine Plugin from experimental flag 2018-10-23 13:30:01 +01:00
Richard Davey
b73d0dd80c Added jsdocs 2018-10-22 13:47:46 +01:00
Richard Davey
4c4421c47f Docjam merge 2018-10-19 12:32:43 +01:00
Richard Davey
557955e057 Merging Scale Manager and Spine Plugin back into master 2018-10-18 14:59:27 +01:00
Richard Davey
ae9c3b6f56 Tidying up for 3.15 release 2018-10-16 15:10:49 +01:00
Richard Davey
861de841b0 Commented out logs for beta build 2018-10-16 11:45:01 +01:00
Richard Davey
3c5bf3eba7
Merge pull request #4077 from samme/fix/webgl-game-context-null
Fix null game.context after WebGLRenderer init
2018-10-12 18:28:04 +01:00
Richard Davey
f9b4419f08 Uses Scale Manager sizes 2018-10-11 17:01:38 +01:00
Richard Davey
99591f0d72 Added new Scale Manager config properties 2018-10-11 17:01:17 +01:00
Richard Davey
fc9b6f7504 Adding preBoot step 2018-10-10 13:53:49 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
3c4604127a Shorter error 2018-10-10 10:46:47 +01:00
Richard Davey
953422a059 Exposed Scale Manager via global reference 2018-10-09 18:14:09 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
dea2ee89f0 Moving out of experimental 2018-10-08 17:03:00 +01:00
Richard Davey
51c5c9014f Moved to new location 2018-10-08 15:23:56 +01:00
Richard Davey
51b36573aa Preparing for ScaleManager move 2018-10-08 15:23:20 +01:00