Richard Davey
777eb1b44a
Added Game Events
2019-01-15 15:11:19 +00:00
Richard Davey
91b35afd9f
Update Config.js
2019-01-12 00:51:41 +00:00
Richard Davey
0b90632c62
Changed to 2000 to match CE
2019-01-11 18:00:12 +00:00
Richard Davey
9911802272
Removed resize handling.
...
* The `Game.resize` method has been removed as it's no longer required. You should now call `ScaleManager.resize` instead.
* The Game will no longer dispatch the `resize` event. You should now listen for this event from the Scale Manager instead.
2019-01-11 16:47:27 +00:00
Richard Davey
6d8b6b15de
Added support for autoCenter and resizeInterval configs
2019-01-11 15:58:33 +00:00
Richard Davey
ab75b1ad27
Refactoring Game.resize
2019-01-10 13:43:17 +00:00
Richard Davey
63c2c73930
Finally using correct size :)
2019-01-10 13:40:41 +00:00
Richard Davey
5370e1e068
Removed autoResize
as no longer needed. Added autoRound
property. pixelArt
is true if not set and if zoom > 1.
2019-01-10 13:40:28 +00:00
Richard Davey
04ea2798e9
Use gameSize
2019-01-10 00:15:20 +00:00
Richard Davey
b3aeee0bd1
Use the new size properties
2019-01-09 17:13:22 +00:00
Richard Davey
8a8c4de557
Fixed expandParent config value and made the default
2019-01-09 17:13:06 +00:00
Richard Davey
e3dc58ef17
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-12-13 13:10:35 +00:00
Richard Davey
f4f4512d0f
Fixed Math.RND assignment. Fix #4197 .
2018-12-13 13:09:14 +00:00
Richard Davey
032c7bd405
Merge pull request #4227 from jcyuan/Branch_v3.15.1
...
TS definition improvements in doc for v3.15.1 release
2018-12-13 11:58:27 +00:00
J.C
5d696d49bf
doc improvement for typescript, missing mapping
if use JSON as the config data for the game instance
2018-12-13 17:26:10 +08:00
Richard Davey
5e1a144c05
Merge pull request #4181 from samme/docs/audioconfig
...
Correct docs for Phaser.Boot.Config#audio
2018-12-12 11:40:40 +00:00
Richard Davey
a7fba605ad
By default, no key captures.
2018-12-05 16:02:09 +00:00
Richard Davey
f3488b0d7c
Undid CSS background style
2018-11-28 15:51:31 +00:00
Richard Davey
299a3d108c
Fixed custom environment logic
2018-11-28 15:47:06 +00:00
Richard Davey
5b6920c577
Vis handler no longer responsible for focus or isOver events.
2018-11-28 13:10:05 +00:00
Richard Davey
09bd56bd8e
Removed Game.isOver property
2018-11-28 13:09:48 +00:00
Richard Davey
50a167a960
Fixed issue with seamless delta reset and moved frame increment to below callback
2018-11-23 16:19:44 +00:00
Richard Davey
19a0638fb3
Added Game.getFrame and Game.getTime methods.
2018-11-23 16:19:18 +00:00
Richard Davey
d6bee1bbd1
Working through event debugging - don't pull this version unless you want logs everywhere!
2018-11-22 17:18:31 +00:00
samme
80cd8352dc
Correct docs for Phaser.Boot.Config#audio
2018-11-20 16:30:30 -08:00
Richard Davey
8fca5ab575
Added InputSmoothFactor
config property.
2018-11-19 15:30:21 +00:00
Richard Davey
f85a79c0d7
There is a new boolean Game Config property called customEnvironment
. If set to true
it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType
of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166
2018-11-16 10:46:30 +00:00
Richard Davey
355bc2e1ee
If not transparent, then set backgroundColor to the canvas itself.
2018-11-13 15:05:59 +00:00
Richard Davey
16ef9df977
Updated capture docs and values
2018-11-13 15:05:35 +00:00
Richard Davey
696e3dc6b8
Prevent non-modified keys only
2018-11-12 23:01:30 +00:00
Richard Davey
5f92b05fd7
Added game config keyboard capture flag for global preventDefault handling.
2018-11-12 22:22:12 +00:00
Richard Davey
6634a439af
:)
2018-10-26 19:38:08 +01:00
Richard Davey
d3b573a615
MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
2018-10-24 14:08:49 +01:00
Richard Davey
0050f4686f
Removed Spine Plugin from experimental flag
2018-10-23 13:30:01 +01:00
Richard Davey
b73d0dd80c
Added jsdocs
2018-10-22 13:47:46 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Richard Davey
557955e057
Merging Scale Manager and Spine Plugin back into master
2018-10-18 14:59:27 +01:00
Richard Davey
ae9c3b6f56
Tidying up for 3.15 release
2018-10-16 15:10:49 +01:00
Richard Davey
861de841b0
Commented out logs for beta build
2018-10-16 11:45:01 +01:00
Richard Davey
3c5bf3eba7
Merge pull request #4077 from samme/fix/webgl-game-context-null
...
Fix null game.context after WebGLRenderer init
2018-10-12 18:28:04 +01:00
Richard Davey
f9b4419f08
Uses Scale Manager sizes
2018-10-11 17:01:38 +01:00
Richard Davey
99591f0d72
Added new Scale Manager config properties
2018-10-11 17:01:17 +01:00
Richard Davey
fc9b6f7504
Adding preBoot step
2018-10-10 13:53:49 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
3c4604127a
Shorter error
2018-10-10 10:46:47 +01:00
Richard Davey
953422a059
Exposed Scale Manager via global reference
2018-10-09 18:14:09 +01:00
Richard Davey
a9063604dc
Replace @readOnly with @readonly
2018-10-09 13:40:00 +01:00
Richard Davey
dea2ee89f0
Moving out of experimental
2018-10-08 17:03:00 +01:00
Richard Davey
51c5c9014f
Moved to new location
2018-10-08 15:23:56 +01:00
Richard Davey
51b36573aa
Preparing for ScaleManager move
2018-10-08 15:23:20 +01:00