Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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afe5401a25
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Add missing String cast. Fix #6451
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2023-04-05 14:47:00 +01:00 |
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Richard Davey
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49d56e7dc4
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Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451
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2023-04-04 15:46:11 +01:00 |
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Richard Davey
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715ee10367
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Clarifying the docs. Fix #6446
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2023-04-03 18:30:05 +01:00 |
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Richard Davey
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01afa66230
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clear now has 2 arguments to clear pre/post or both. Fix #6440
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2023-03-31 14:45:37 +01:00 |
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Richard Davey
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6d539ab1c4
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Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
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2023-03-31 14:27:20 +01:00 |
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Richard Davey
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09ebf4048e
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Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors
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2023-03-30 15:49:03 +01:00 |
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Kainage
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469a7fac45
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Merge branch 'photonstorm:master' into fix-particle-lifespan
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2023-03-24 11:37:43 -07:00 |
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Richard Davey
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d9e98a7e85
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Mesh and Plane now support setInteractive . Fix #6394
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2023-03-24 00:07:11 +00:00 |
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Richard Davey
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7237299639
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The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types.
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2023-03-23 17:15:53 +00:00 |
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Richard Davey
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5944a8f5a2
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Add default origin. Fixes setInteractive() .
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2023-03-23 00:34:21 +00:00 |
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Richard Davey
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dd98011eb3
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Added custom hitAreaCallback for #6394
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2023-03-22 18:51:46 +00:00 |
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Richard Davey
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376107b25f
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Finally finished all FX documentation
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2023-03-21 18:04:34 +00:00 |
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Richard Davey
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ed6287e9a9
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More FX documentation finished
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2023-03-21 17:57:27 +00:00 |
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Richard Davey
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b89a10c99d
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Lots more documentation finished
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2023-03-21 17:21:45 +00:00 |
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Richard Davey
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f83debe894
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Added lots of documentation
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2023-03-20 18:44:48 +00:00 |
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Richard Davey
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5805925cc6
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Fixed PostFX on custom render objects
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2023-03-20 17:27:18 +00:00 |
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Richard Davey
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392640fe93
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Fixed Mesh Renderer to work with PostFX
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2023-03-20 17:00:30 +00:00 |
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Richard Davey
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97387f36f2
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Get textureUnit even if batch not flushed
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2023-03-20 15:20:35 +00:00 |
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Richard Davey
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d6c743138e
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Docs fix
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2023-03-20 15:20:13 +00:00 |
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Richard Davey
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4e6f51bc9c
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Update FX.js
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2023-03-20 15:20:06 +00:00 |
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kainage
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1b7539d47e
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Fix ParticleEmitter#setParticleLifespan
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2023-03-18 12:21:13 -07:00 |
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Richard Davey
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f82bf52cad
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Why clear alpha?
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2023-03-09 18:34:01 +00:00 |
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Richard Davey
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9971c9f940
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Fixed component
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2023-03-09 18:33:54 +00:00 |
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Richard Davey
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2230a08e7e
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Fixed issue with cycle: true on frame and animation particle emitter configs
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2023-03-09 18:12:19 +00:00 |
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Richard Davey
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c8acb16fa7
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
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Richard Davey
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c4ab06d19f
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Calling setPostPipeline on a Game Object will now pass the pipelineData configuration object (if provided) to the pipeline instance being created.
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2023-02-27 15:12:52 +00:00 |
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Richard Davey
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88a59eb040
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Post FX now supports custom quality and distance parameters. Fix #6393
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2023-02-27 15:09:57 +00:00 |
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Richard Davey
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5997c814bb
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Remove distance parameter
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2023-02-27 13:48:12 +00:00 |
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Richard Davey
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00ab0fe601
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Merge pull request #6384 from EmilSV/container_getBounds_text
container#getBounds now also support getTextBounds for bounds calcula…
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2023-02-17 17:31:57 +00:00 |
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Richard Davey
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3bbb619562
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Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
Fix renderFlags after changing scaleX/scaleY
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2023-02-17 17:26:19 +00:00 |
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Richard Davey
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5ad4cbba7d
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Types fix
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2023-02-17 17:25:11 +00:00 |
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Richard Davey
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0fe135cc8f
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Added documentation and method parameters
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2023-02-17 17:07:22 +00:00 |
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Richard Davey
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6584435892
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Destroy preFX and postFX
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2023-02-17 17:07:05 +00:00 |
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Richard Davey
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3d67fdb459
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Update PostPipeline.js
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2023-02-17 13:26:29 +00:00 |
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Richard Davey
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af3bb532b5
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Use strings to retain correct mapping
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2023-02-17 02:12:12 +00:00 |
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Richard Davey
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4f6d4a162d
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Now supports creation of Post FX Controllers
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2023-02-17 01:10:54 +00:00 |
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Richard Davey
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a2231dddcd
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Added preFX and postFX and create them within init
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2023-02-17 01:10:23 +00:00 |
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Richard Davey
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d3c32cdc27
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Removed fx property and added init flag
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2023-02-17 01:09:57 +00:00 |
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Richard Davey
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74f1bc639f
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Remove old FX component
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2023-02-16 23:49:45 +00:00 |
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Richard Davey
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f1129f63d2
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Moved the FX controllers to the root
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2023-02-16 23:49:14 +00:00 |
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Richard Davey
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d6314de4db
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More default properties and exposing the FX consts
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2023-02-16 23:06:53 +00:00 |
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Richard Davey
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2aae7b37fa
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Added more jsdocs and default values
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2023-02-16 22:15:22 +00:00 |
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Richard Davey
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b7e9fe23af
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Add default values and allow passing from the methods
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2023-02-16 18:50:42 +00:00 |
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Richard Davey
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cbf42feee1
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Refactored so FX is a class sitting on a property, rather than a mixin.
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2023-02-16 18:39:14 +00:00 |
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Richard Davey
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dd2efb6e5c
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Added Bokeh and TiltShift FX
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2023-02-16 15:04:37 +00:00 |
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Richard Davey
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293ea49a39
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Update FX.js
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2023-02-16 12:59:57 +00:00 |
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Richard Davey
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9011d78fd4
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
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Richard Davey
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bbc74c4d8e
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Much neater
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2023-02-16 01:55:52 +00:00 |
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