Richard Davey
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eb10a0121a
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Added new methods to NoAudio
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2018-03-21 14:56:08 +00:00 |
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Richard Davey
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2433844cd3
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Added setVolume and setMute
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2018-03-21 14:54:23 +00:00 |
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Richard Davey
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4c75c48a77
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 14:41:56 +00:00 |
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Richard Davey
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2182511b1d
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Image swap
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2018-03-21 14:41:51 +00:00 |
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Richard Davey
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c6fc61e470
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Fixed class names
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2018-03-21 14:41:45 +00:00 |
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Richard Davey
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72690734c3
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Fixed exposure
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2018-03-21 14:41:34 +00:00 |
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Richard Davey
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0899c135d6
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Fixed types
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2018-03-21 14:41:16 +00:00 |
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Richard Davey
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13f5608cbe
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Added XHRSettings Conf
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2018-03-21 14:41:04 +00:00 |
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Richard Davey
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f500f5509b
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Added DeviceConf def
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2018-03-21 14:40:30 +00:00 |
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Richard Davey
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645c03f2e9
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Added setRate and setDetune methods
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2018-03-21 14:40:07 +00:00 |
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Richard Davey
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8e7944a1b4
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Updated EventEmitter reference
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2018-03-21 14:09:58 +00:00 |
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Richard Davey
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3f0ee709f0
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Renamed methods to avoid confliction with Animation component
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2018-03-21 14:09:30 +00:00 |
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orblazer
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90cf919b10
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Fix "object" types on Sound and Time
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2018-03-21 15:02:10 +01:00 |
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orblazer
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dcd80375c0
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Fix "object" types on Renderer and Scene
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2018-03-21 14:41:17 +01:00 |
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orblazer
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11845f9d6d
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Fix "object" types on Physics and Math
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2018-03-21 14:15:25 +01:00 |
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Richard Davey
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d62dd0aa62
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Merge pull request #3438 from jmcriat/patch-2
(WebGL) updating currentScissor on game.resize
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2018-03-21 12:52:06 +00:00 |
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orblazer
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0c1ced8d86
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Fix "object" types on Loader
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2018-03-21 13:03:14 +01:00 |
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orblazer
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439df07fd5
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Fix "object" type on GameObjects and Input
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2018-03-21 12:19:31 +01:00 |
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Richard Davey
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db613c793a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 03:17:00 +00:00 |
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Richard Davey
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8a3f06c898
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Todo note
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2018-03-21 03:16:55 +00:00 |
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Richard Davey
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786d181a91
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Sorted the components
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2018-03-21 03:16:49 +00:00 |
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Richard Davey
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2f86100f87
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MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject , that will inject a Matter JS Body into any Game Object, such as a Text object.
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2018-03-21 03:16:36 +00:00 |
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Richard Davey
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5cae6d38b3
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Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape.
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2018-03-21 03:16:01 +00:00 |
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José Maria
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f9e978a2bd
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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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2018-03-20 23:38:00 -03:00 |
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Richard Davey
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00b0f1b965
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Merge pull request #3436 from orblazer/fix-callback
Fix RemoveCallback call on Group (this callback is not called)
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2018-03-21 00:31:15 +00:00 |
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orblazer
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4f7f2b8981
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Fix RemoveCallback call on Group
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2018-03-21 00:32:13 +01:00 |
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orblazer
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c5d4c0a9d2
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Fix Vector2 types
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2018-03-20 23:51:54 +01:00 |
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orblazer
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e60d573912
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Fix "object" types in Actions
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2018-03-20 23:36:41 +01:00 |
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orblazer
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5a518f2e5f
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Fix "object" types on Camera and GameObjecs
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2018-03-20 23:28:26 +01:00 |
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Richard Davey
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d329724ae5
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Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
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2018-03-20 19:00:48 +00:00 |
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Richard Davey
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28206e872f
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Merge pull request #3433 from orblazer/fix-types
Fix "any" types
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2018-03-20 16:28:43 +00:00 |
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orblazer
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7fba122321
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Fix "any" types
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2018-03-20 17:15:49 +01:00 |
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Richard Davey
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31bf979eb2
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Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
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2018-03-20 15:31:17 +00:00 |
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Felipe Alfonso
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701d43b3c3
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TransformNode Implemented for nested transformations
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2018-03-20 12:15:14 -03:00 |
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orblazer
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44103dc475
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Fix remaining multiple types
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2018-03-20 16:12:42 +01:00 |
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orblazer
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9375bb0530
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Fix multiple types on Tilemaps
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2018-03-20 16:11:33 +01:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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orblazer
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7e05b333a0
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Fix multiple types on Math
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2018-03-20 16:06:30 +01:00 |
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orblazer
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8a9223811f
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Fix multiple types on Geom
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2018-03-20 16:01:08 +01:00 |
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orblazer
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37b6fc5862
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
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orblazer
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3cb00c85c9
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Fix multiple types on Actions
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2018-03-20 15:57:12 +01:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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1de572a0e8
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Merge pull request #3431 from orblazer/updates-pak
Update packages
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2018-03-20 14:16:15 +00:00 |
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Richard Davey
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f88489119b
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Merge pull request #3430 from orblazer/fix-types
Fix types in Tilemaps
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2018-03-20 14:14:36 +00:00 |
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orblazer
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b44ef9e850
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Remove unused uuid package
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2018-03-20 14:49:40 +01:00 |
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orblazer
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395591d93e
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Fix minimizer on Webpack production config
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2018-03-20 14:43:57 +01:00 |
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orblazer
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52ca9d2201
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Update packages
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2018-03-20 13:24:42 +01:00 |
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orblazer
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30f410d1d3
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Fix types in Tilemaps
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2018-03-20 12:36:35 +01:00 |
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Richard Davey
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b6f2c80ae6
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Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
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2018-03-20 01:08:45 +00:00 |
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