Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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photonstorm
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fd3898742f
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Added ability to toggle multi-texture support at run-time.
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2016-10-25 16:44:23 +01:00 |
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Richard Davey
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120b6eb2bd
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Blend Modes work. More optimisations in the batch manager.
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2016-10-25 03:57:34 +01:00 |
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Richard Davey
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8ab7dc80dc
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Sorted out swapping WebGL textures in a non-multi texture environment.
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2016-10-25 01:40:16 +01:00 |
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photonstorm
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18b12dfc3e
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Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
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2016-10-18 17:03:25 +01:00 |
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Richard Davey
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379b54b554
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Added TextureManager.addSpriteSheetFromAtlas and removed it from the Texture class.
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2016-10-11 22:46:23 +01:00 |
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photonstorm
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ce3308ea1d
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Hooking the Loader and Cache into the new Texture Manager.
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2016-10-11 14:52:17 +01:00 |
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Richard Davey
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0abf9d958d
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Updated scaleMode global.
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2016-10-07 03:22:59 +01:00 |
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Richard Davey
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a096dd4f7d
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Removed context arrays.
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2016-10-05 01:47:54 +01:00 |
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photonstorm
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1da95994a5
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First pass of the newly re-structured Canvas Renderer (still using old texture system though).
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2016-10-03 12:44:54 +01:00 |
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Richard Davey
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42b8118fa0
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All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
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2016-09-30 06:07:00 +01:00 |
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photonstorm
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f993769336
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Lots of work on the new Texture classes.
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2016-09-29 16:10:22 +01:00 |
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