Richard Davey
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dcab0e1e18
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Added Triangle.ContainsArray method, which is an optimized method of checking a whole array of points to see if they lie within a triangle.
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2017-03-31 04:58:28 +01:00 |
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Richard Davey
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3d323836be
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Added Line.getPointA and getPointB methods.
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2017-03-31 04:58:03 +01:00 |
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Richard Davey
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3618214331
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Added TriangleToLine intersection test (based on the new LineToLine method)
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2017-03-31 04:57:49 +01:00 |
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Richard Davey
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a2ba500cbe
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Changed the LineToLine intersection method to use the version created by Paul Bourke (smaller, faster, simpler).
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2017-03-31 04:33:51 +01:00 |
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Richard Davey
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e6c431bfed
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Added Triangle to Circle intersection method.
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2017-03-31 03:09:06 +01:00 |
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Richard Davey
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bda50e9d27
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Added Triangle.getLineA, B and C because we're using those so often in various methods it just makes sense.
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2017-03-31 03:08:54 +01:00 |
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Richard Davey
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08d0398f52
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Fixed Graphics.strokeLineShape
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2017-03-31 02:34:43 +01:00 |
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Richard Davey
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d3830445cc
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Added Triangle left, right, top and bottom setters.
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2017-03-31 02:34:32 +01:00 |
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Richard Davey
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d61bcad272
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Added LineToCircle intersection method.
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2017-03-31 02:34:13 +01:00 |
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Richard Davey
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7bcdf669b8
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Added Line.Offset, Triangle.Offset and Triangle.Equals.
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2017-03-31 01:40:38 +01:00 |
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Richard Davey
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b3bced081a
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Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
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2017-03-31 01:21:55 +01:00 |
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Richard Davey
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e8b039af36
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Added PlaceOnTriangle Action.
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2017-03-31 00:46:27 +01:00 |
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Felipe Alfonso
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4228a5b634
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Fixed rendering issue with arc command
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2017-03-30 10:06:35 -03:00 |
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Felipe Alfonso
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98349a08b8
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Fixed text rendering issue
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2017-03-30 09:48:24 -03:00 |
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Richard Davey
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168ce84a01
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GameObject.destroy calls Children.remove.
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2017-03-30 13:28:40 +01:00 |
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Richard Davey
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c07ef79824
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New Triangle methods: BuildRight, BuildEquilateral, Clone, CopyFrom, Rotate, RotateAroundPoint and RotateAroundXY.
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2017-03-30 13:19:31 +01:00 |
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Richard Davey
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12e075ad10
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Added Triangle.Area, Triangle.CircumCenter and Triangle.CircumCircle methods, as they're all really useful when dealing with Triangles.
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2017-03-30 02:40:23 +01:00 |
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Richard Davey
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dc115121c4
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Added Triangle.Centroid and Triangle.InCenter methods for determining the centers of a Triangle shape.
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2017-03-30 01:51:18 +01:00 |
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Richard Davey
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47e6cff967
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Added Graphics.fillPoint, fillPointShape and lineBetween methods.
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2017-03-30 01:47:15 +01:00 |
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Richard Davey
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709819d601
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Fixed triangle properties.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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a8308698bb
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Added Triangle geometry, and Triangle.contains and containsPoint methods.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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7ef33d005b
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Added ability to pass Geometry directly to the Graphics methods.
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2017-03-30 00:45:17 +01:00 |
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Felipe Alfonso
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0fedb3b390
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Fixed RGB and alpa per point on a path
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2017-03-29 20:44:07 -03:00 |
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Richard Davey
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dccda7a5b3
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PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
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2017-03-29 20:27:36 +01:00 |
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Richard Davey
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081b2816ce
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Added option to have step or quantity in MarchingAnts method.
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2017-03-29 19:53:14 +01:00 |
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Richard Davey
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8664c278f1
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PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
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2017-03-29 17:11:26 +01:00 |
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Richard Davey
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e612b2c0f4
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Added Rectangle.MarchingAnts method.
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2017-03-29 17:10:56 +01:00 |
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Richard Davey
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3b79c2cf52
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Added default lineStyle alpha value.
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2017-03-29 16:05:05 +01:00 |
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Richard Davey
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bf695ee6d1
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Added PlaceOnCircle and PlaceOnLine Actions.
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2017-03-29 16:04:51 +01:00 |
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Richard Davey
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18fa6292a6
|
Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
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2017-03-29 15:06:06 +01:00 |
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Richard Davey
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b3b495e53c
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Added Rectangle.PerimeterPoint method for getting the point on the perimeter of a rectangle based on the given angle.
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2017-03-29 15:05:29 +01:00 |
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Richard Davey
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032f6e7084
|
Added Rectangle.centerX and centerY.
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2017-03-29 15:05:06 +01:00 |
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Richard Davey
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d774757c06
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Preparing for centerX/Y options.
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2017-03-29 01:47:17 +01:00 |
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Richard Davey
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7f72c7b8ca
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GridAlign now takes a config object, and works with optional x/y settings too.
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2017-03-29 01:34:46 +01:00 |
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Richard Davey
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2cfa57e35c
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Added offsetX/Y to AlignIn proxy.
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2017-03-29 01:22:15 +01:00 |
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Richard Davey
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e69155662d
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Layer.createMultiple can now take an array of config objects.
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2017-03-29 01:12:14 +01:00 |
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Richard Davey
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5c0f550072
|
Added step value to Rotate Action.
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2017-03-29 01:03:24 +01:00 |
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Richard Davey
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b464aa5c8f
|
Added SetScale createMultiple action.
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2017-03-29 00:44:08 +01:00 |
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Richard Davey
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eaea6a7509
|
Fixed SetScale ternary.
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2017-03-29 00:43:55 +01:00 |
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Richard Davey
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12499c1dfe
|
Added SetOrigin Action.
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2017-03-29 00:12:33 +01:00 |
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Richard Davey
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664b154e02
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Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
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2017-03-29 00:09:16 +01:00 |
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Richard Davey
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93d7ed30fc
|
Saved some space by using pngPrefix.
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2017-03-28 23:56:00 +01:00 |
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Richard Davey
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7d18c891eb
|
Fixed bug where it would corrupt the value of a dot notation config didn't contain a property.
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2017-03-28 23:55:51 +01:00 |
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Richard Davey
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06fdb8c430
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Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
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2017-03-28 23:38:14 +01:00 |
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Richard Davey
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6c4152c33d
|
Added Array.Range - which allows for complex ranges of 2 arrays.
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2017-03-28 23:38:14 +01:00 |
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Felipe Alfonso
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3e8e6141c8
|
Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Felipe Alfonso
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439575adda
|
RenderPass component
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2017-03-28 15:00:16 -03:00 |
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Richard Davey
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76b6fc0d55
|
Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
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Richard Davey
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59c8e35b08
|
Added Spread, SmoothStep and SmootherStep Actions.
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2017-03-28 15:33:25 +01:00 |
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Felipe Alfonso
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a1b6978b8e
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Sprite Batch now handles alpha
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2017-03-28 11:20:53 -03:00 |
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