Richard Davey
|
ebf4a50ca6
|
Updated so Game Objects and States are using the new experimental Transform 2.
|
2017-01-30 23:58:29 +00:00 |
|
photonstorm
|
733d056899
|
Game Cache added and tests written and working.
Loader updated.
Cache now emits events on add and remove.
|
2017-01-30 16:56:04 +00:00 |
|
Richard Davey
|
0e0fceb5f7
|
Removed Camera as root container. Images now skipTransform.
|
2017-01-27 00:07:57 +00:00 |
|
Richard Davey
|
ce3bb7d1fa
|
Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
|
2017-01-26 04:06:10 +00:00 |
|
photonstorm
|
6ee499132c
|
Huge refactor to sort out the game loop flow.
|
2017-01-25 17:10:19 +00:00 |
|
photonstorm
|
5c495bbdf8
|
RAF now calls StateManager.step directly.
Game no longer has RNG property.
|
2017-01-25 12:02:18 +00:00 |
|
Richard Davey
|
a814b58a45
|
Tidying up the State classes.
|
2017-01-20 02:28:55 +00:00 |
|
Richard Davey
|
7d044d7f14
|
Updating game loop
|
2017-01-18 16:11:29 +00:00 |
|
Richard Davey
|
270504923d
|
Fixed Scale Mode references.
|
2017-01-18 14:48:02 +00:00 |
|
Richard Davey
|
822b3a9d0c
|
Updated Loader so you can pass in your own XHRSettings object with any file, and have that override the XHR defaults for the specific file.
|
2016-12-12 22:27:53 +00:00 |
|
Richard Davey
|
4662100514
|
Updating Set API, adding Map, adding Cache.
|
2016-12-09 09:32:24 +00:00 |
|
photonstorm
|
e9c4f28db3
|
Exposed Texture Manager via state.textures.
|
2016-12-08 16:41:23 +00:00 |
|
photonstorm
|
903b703245
|
Added Multi Atlas loader support and fixed issue with Set.each iteration.
|
2016-12-08 16:23:04 +00:00 |
|
photonstorm
|
7bf07c2151
|
Added in all of the Array Utils.
|
2016-12-07 13:34:21 +00:00 |
|
Richard Davey
|
5e0bbd7028
|
Fixed ability for it to load multi-part files and parse atlas data.
|
2016-12-07 10:50:10 +00:00 |
|
Richard Davey
|
ae47921f42
|
Support for lots of new file types, and the start of the multi-file loader.
|
2016-12-07 04:43:02 +00:00 |
|
Richard Davey
|
cee7498180
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
|
Richard Davey
|
14ee4c2d1b
|
Added Camera and fixed path issues.
|
2016-12-07 02:40:07 +00:00 |
|
Richard Davey
|
04ecaefc48
|
Lots of noise removal and fixed loader processing queue.
|
2016-12-07 01:13:17 +00:00 |
|
Richard Davey
|
2d90ae2b08
|
Images now parse into Blobs properly.
|
2016-12-07 00:27:56 +00:00 |
|
photonstorm
|
b3e4c349d2
|
Getting ready to hook the Loader to the Texture Manager.
|
2016-12-06 16:49:29 +00:00 |
|
photonstorm
|
7cf7eadb1f
|
Added in the new Texture Manager and all Parsers.
|
2016-12-06 16:18:28 +00:00 |
|
photonstorm
|
2b3127c405
|
Cutting out the noise.
|
2016-12-06 15:25:24 +00:00 |
|
photonstorm
|
048e11bc5e
|
New Loader Events, and sorted out the const assignments.
|
2016-12-06 15:15:42 +00:00 |
|
photonstorm
|
c76c5741e7
|
Added in the new EventDispatch and Event system.
|
2016-12-05 15:29:44 +00:00 |
|
Richard Davey
|
1afa75d871
|
Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all.
|
2016-12-01 12:51:05 +00:00 |
|
Richard Davey
|
77b469b1a5
|
State level Loader re-implemented, and lots of BaseLoader features updated.
|
2016-11-30 17:16:45 +00:00 |
|
photonstorm
|
34303f1df6
|
Added in the Update Manager, MainLoop and State Systems.
|
2016-11-29 15:25:14 +00:00 |
|
photonstorm
|
c2f624d349
|
Adding in the State Manager.
|
2016-11-29 13:01:16 +00:00 |
|
photonstorm
|
3cac9fbba8
|
Added Game Object Creator.
|
2016-11-29 11:06:14 +00:00 |
|
photonstorm
|
28db9a2550
|
Lots of work on the Game Object Factory patterns.
|
2016-11-29 10:46:35 +00:00 |
|