Commit graph

2323 commits

Author SHA1 Message Date
Clark Stevenson
42427af3ac Updated PIXI, Filters and other bits and pieces 2014-07-01 22:39:27 +01:00
photonstorm
c71ca3b849 Updated some Rectangle docs. 2014-07-01 22:10:13 +01:00
photonstorm
757136bf4f Device.mobileSafari was no longer detecting Mobile Safari, now fixed (thanks @Zammy, #927) 2014-07-01 19:19:49 +01:00
photonstorm
79bd7c400b Key.duration wasn't set to zero after a Key.reset (thanks @DrHackenstein, #932) 2014-07-01 16:57:55 +01:00
photonstorm
db22b019be Swapped the ScaleManager creation order in Game, so both start and stop fullScreen requests work now. 2014-07-01 16:50:33 +01:00
photonstorm
7c7e924b7a Fixed Pixelate to pass jshint and be more in line with Phaser Filters. 2014-07-01 16:26:23 +01:00
photonstorm
faa9af5539 readme updates 2014-07-01 16:19:20 +01:00
Richard Davey
a127080794 Merge pull request #951 from sivael/dev
TileMap update performance
2014-07-01 16:17:20 +01:00
Richard Davey
d00a298908 Merge pull request #939 from paperkettle/master
Adding a Phaser version of the PixelateFilter
2014-07-01 16:09:05 +01:00
Richard Davey
dd11e2a5a9 Merge pull request #840 from villetou/WebAudioExternalNodeFix
Web audio external node fix
2014-07-01 16:06:08 +01:00
Richard Davey
de270908de Merge pull request #958 from renatodarrigo/patch-2
Fix rawpad button array to support win and linux
2014-07-01 15:59:06 +01:00
Richard Davey
a425470f41 Merge pull request #925 from jonkelling/dev
Fix for issue #917, Physics.P2.Body#addToWorld
2014-07-01 15:52:29 +01:00
photonstorm
d2fc42520b stopFullScreen has been changed to run against document instead of the canvas since the cancelFullScreen method is created on the document (thanks @j0hnskot, #863) 2014-07-01 15:46:32 +01:00
photonstorm
8b9aec320b Readme updates. 2014-07-01 15:46:32 +01:00
Richard Davey
e1bc2b7bd6 Merge pull request #912 from j0hnskot/onDecoded-patch
Fix for bug #906
2014-07-01 15:42:09 +01:00
Richard Davey
ba29d5bd4b Merge pull request #910 from TatumCreative/dev
Fix null returns for play()
2014-07-01 15:39:17 +01:00
Richard Davey
117aef650b Merge pull request #956 from Phaiax/phaserdts-createcollisiongroup
createCollisionGroup -> public, included in .d.ts file
2014-07-01 15:37:31 +01:00
Richard Davey
2fb9217776 Merge pull request #955 from Phaiax/issue952-p2bounds
P2 bottom world wall position fix
2014-07-01 15:36:02 +01:00
Richard Davey
1a0ebe6d26 Merge pull request #954 from Phaiax/issue953-bodydebug
inverting debug getter result
2014-07-01 15:35:35 +01:00
Richard Davey
3c191e4cea Merge pull request #959 from woutercommandeur/dev
Add mouse wheel support
2014-07-01 15:33:34 +01:00
Richard Davey
3cbda52ca5 Merge pull request #960 from Phaiax/replaceRGBissue
replaceColor fix
2014-07-01 15:31:16 +01:00
Richard Davey
7fa3110c06 Merge pull request #961 from Phaiax/issue-bodyEnable
Body.enable only exists in Arcade physics, so move conditions concerning...
2014-07-01 15:27:33 +01:00
photonstorm
8c11ec1037 Updated readme. 2014-07-01 15:08:12 +01:00
Richard Davey
cde51d3c95 Merge pull request #940 from alvinsight/dev
Added factorial and updated to pass jshint :)
2014-07-01 15:07:10 +01:00
photonstorm
cc6aa7313b New Phaser + Pixi build files. 2014-07-01 15:04:03 +01:00
photonstorm
181fd1ae56 Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking. 2014-07-01 15:03:46 +01:00
Phaiax
00bf349ff5 Body.enable only exists in Arcade physics, so move conditions concerning this into arcarde 2014-06-30 12:49:53 +02:00
photonstorm
3d80568e4c Loader.isLoading is set to false if the filelist size is zero. 2014-06-30 09:24:25 +01:00
photonstorm
692ca928f0 Updated docs. 2014-06-29 21:19:37 +01:00
Phaiax
18229d1673 fix jshint warning 2014-06-29 18:23:43 +02:00
Phaiax
b14aff5844 Return type of Phaser.Color.packPixel changed 2014-06-29 18:02:59 +02:00
Wouter Commandeur
a863482439 Add constants for wheel up and down 2014-06-29 14:23:09 +02:00
Wouter Commandeur
7b8f08d5f9 appease travis 2014-06-29 13:49:45 +02:00
Wouter Commandeur
c716709f66 Add mouse wheel support 2014-06-29 13:45:39 +02:00
renatodarrigo
149016093c Fix rawpad button array to support win and linux
On Linux, rawpad button array doesn't get populated with GamepadButton objects, so I made a check to verify if it is an object or a number, then pass the correct value to appropriate function.

Also, uncommented the axischange lines.
2014-06-28 04:11:55 -03:00
Phaiax
3a70e76e23 Update phaser.d.ts: P2 default Collision groups 2014-06-28 02:02:29 +02:00
Phaiax
e940f81b85 Update phaser.d.ts: fix my fix: createCollisionGroup 2014-06-28 01:48:01 +02:00
Phaiax
394e70db06 inverting debug getter result 2014-06-28 01:33:02 +02:00
Phaiax
441d0a816e P2 bottom world wall position fix 2014-06-28 01:28:59 +02:00
Phaiax
961d25cadc createCollisionGroup -> public, included in .d.ts file 2014-06-28 01:25:51 +02:00
Richard Davey
a0a7c02da3 Merge pull request #948 from Phaiax/update-d-ts
phaser.d.ts: Changed return type of getPhysicsData to Object[]
2014-06-27 18:34:47 +01:00
Richard Davey
88096f9db2 Merge pull request #945 from clark-stevenson/patch-3
Update phaser.d.ts
2014-06-27 18:34:25 +01:00
sivael
cdaab269a0 Update Tilemap.js 2014-06-27 14:36:06 +02:00
sivael
7fb5c8cf5d Update Tilemap.js 2014-06-27 14:25:56 +02:00
sivael
c7cae6ece7 Update Tilemap.js 2014-06-27 14:21:45 +02:00
sivael
05ce6f60a1 TileMap update performance
Discussion: http://www.html5gamedevs.com/topic/7409-tilemaps-changing/

It should remove the problem of updating stuff in a 100x100 tilemap making the engine recalculate every single update.(390 tiles changed in that map makes it a 100x100x390 loop.
Whould make the recalculate parameter in the setCollision functions unnecessary as well.
2014-06-27 14:10:11 +02:00
Phaiax
b9791cea93 Changed return type of getPhysicsData to Object[] 2014-06-26 21:57:32 +02:00
clark-stevenson
08854613bc Update phaser.d.ts
Added setFram to Animation #944
2014-06-25 17:07:23 +01:00
Richard Davey
56d1cef1c8 Merge pull request #941 from kay-is/master
Changed a @method string
2014-06-24 22:39:55 +01:00
Kay Plößer
4b7698d3e1 Changed a @method string so the documentation method name matches the code method name. 2014-06-24 14:16:38 +02:00