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Readme updates.
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@ -129,6 +129,7 @@ Version 2.0.6 - "Jornhill" - -in development-
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* If you call ArcadePhysics.collide on a Sprite vs. a Tilemap and provide a custom processCallback, the result was being ignored and the sprite was being separated regardless (thanks @aivins fix #891 #890)
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* ArcadePhysics.Body.setSize if you set offset x/y values previously and then passed zero values they would be ignored (thanks @casensiom fix #889)
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* InputHandler.checkPointerDown checks and docs updated (thanks @lewster32, fix method #936)
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* Body.enable only exists in Arcade physics, so moved conditions concerning checking that into the Body (thanks @Phaiax, fix #961)
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### ToDo
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