photonstorm
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4838b9da1d
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Added setDisplayOrigin. Added Math.round to updateOrigin to keep it pixel bound.
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2017-03-16 15:37:43 +00:00 |
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Richard Davey
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be05610d3b
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Removed redundant render vars and Origin method.
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2017-03-15 23:44:39 +00:00 |
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Richard Davey
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22154d905d
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Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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Felipe Alfonso
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d0de931c93
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per point coloring for line rendering
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2017-03-15 16:23:10 -03:00 |
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Felipe Alfonso
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fd71283e1d
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fixed issue with canvas draw image and camera scroll
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2017-03-15 14:25:52 -03:00 |
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Richard Davey
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607e62448b
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Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
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2017-03-15 01:08:04 +00:00 |
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Felipe Alfonso
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400b18b5ce
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Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
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2017-03-14 19:13:31 -03:00 |
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photonstorm
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16517ce898
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Create Function.call to apply the scope
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2017-03-14 17:00:14 +00:00 |
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photonstorm
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4832c65666
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Added createCanvas method to the Texture Manager.
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2017-03-14 16:37:32 +00:00 |
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Richard Davey
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bf19d3dee4
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Starting on Text
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2017-03-13 23:38:48 +00:00 |
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Felipe Alfonso
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130988d93e
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camera follow
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2017-03-13 15:17:14 -03:00 |
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Richard Davey
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1bad881139
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Swapped Transform undefined style.
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2017-03-09 00:41:21 +00:00 |
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Richard Davey
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e887a3a6e8
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Merged in Matter.js
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2017-03-08 23:53:58 +00:00 |
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Felipe Alfonso
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7eeb8d5d30
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transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
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Richard Davey
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9353b049aa
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Export correct color values.
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2017-03-08 22:50:00 +00:00 |
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Felipe Alfonso
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29cd04121d
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Added dynamic and static bitmap text
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2017-03-08 19:36:53 -03:00 |
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Richard Davey
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3300eb77d0
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Fixed Graphics lineAlpha in Canvas Renderer.
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2017-03-08 22:08:20 +00:00 |
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Richard Davey
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1ee3751eab
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Included color in HSV output.
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2017-03-08 22:06:47 +00:00 |
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Felipe Alfonso
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b8f0b3357d
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Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
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Felipe Alfonso
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2966c687e8
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camera origin
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2017-03-07 18:28:43 -03:00 |
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Felipe Alfonso
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9ed1216ad6
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line rendering
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2017-03-07 01:29:51 -03:00 |
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Felipe Alfonso
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d6f07973b2
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Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
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Felipe Alfonso
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7dc2feace3
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work in progress fix camera for transformed batch renderers
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2017-03-03 18:28:04 -03:00 |
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Richard Davey
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d034f2381f
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Tided up the renderer, optimized ParseXML a load, removed dead files.
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2017-03-03 01:41:33 +00:00 |
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Richard Davey
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6fa10a3e10
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Finally :)
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2017-03-03 00:22:29 +00:00 |
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Richard Davey
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844f113bbb
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Bounds working on unscaled Text.
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2017-03-02 23:56:05 +00:00 |
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Richard Davey
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61aafe5be9
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More tweaking
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2017-03-02 23:39:52 +00:00 |
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Richard Davey
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3d580664ef
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GetText
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2017-03-02 23:34:53 +00:00 |
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Felipe Alfonso
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a6140d8979
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changed the maximum amount of vertices for shape batch
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2017-03-02 16:30:37 -03:00 |
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Richard Davey
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3826eb732f
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Working through getting the Bitmap Text size back.
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2017-03-02 04:00:39 +00:00 |
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Richard Davey
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0ba77e5970
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Swapped to using the math const and tidied up eslint errors.
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2017-03-02 02:18:04 +00:00 |
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Richard Davey
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ed88c8e65a
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Updated components.
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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98eb2e3155
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Renderers now using the Origin property.
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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91bb3c8a98
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Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set).
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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b21fa19044
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Removed anchor property from Transform, and added in the new Origin component.
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2017-03-02 02:06:53 +00:00 |
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Felipe Alfonso
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06a0a61fcc
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Line rendering for webgl on Graphics Game Object
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2017-03-01 21:40:03 -03:00 |
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Felipe Alfonso
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fdc627fb92
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Fixed overflowing buffer on Graphics webgl renderer
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2017-03-01 20:23:46 -03:00 |
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Felipe Alfonso
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ac9d8ff44f
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Fill canvas rendering on WebGL for Graphics GO
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2017-03-01 18:08:10 -03:00 |
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Felipe Alfonso
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011014d645
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camera scrolling affects canvas rendering
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2017-03-01 14:56:04 -03:00 |
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Felipe Alfonso
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a70ee2e22a
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Update command list for graphics rendering
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2017-03-01 14:30:04 -03:00 |
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photonstorm
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6648543446
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New features added.
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2017-03-01 17:11:51 +00:00 |
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Richard Davey
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0fc9c3f4ad
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Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
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Felipe Alfonso
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2490507ffa
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Graphics canvas rendering
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2017-02-28 18:12:14 -03:00 |
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Felipe Alfonso
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ad07334093
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Path rendering routines
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2017-02-28 13:52:09 -03:00 |
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Felipe Alfonso
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c30a95cb01
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Graphics Game Object base
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2017-02-28 11:49:39 -03:00 |
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Richard Davey
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13810cb601
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Re-enabled all Game Objects
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2017-02-28 01:12:13 +00:00 |
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Richard Davey
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57a90997e7
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Tidied up Class, fixed a few bounds checks and exposed the utils.
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2017-02-28 01:10:45 +00:00 |
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Richard Davey
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717a232526
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Phaser.Utils.Align functions.
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2017-02-28 01:10:45 +00:00 |
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Richard Davey
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c312d0ef8b
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Phaser.Utils.Bounds functions.
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2017-02-28 01:10:45 +00:00 |
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Felipe Alfonso
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1f8702e323
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Shape batch rendering base
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2017-02-27 17:41:52 -03:00 |
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