Richard Davey
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eaea6a7509
|
Fixed SetScale ternary.
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2017-03-29 00:43:55 +01:00 |
|
Felipe Alfonso
|
cbbe3b78d4
|
Fixed z property on Transform
|
2017-03-24 11:49:54 -03:00 |
|
Felipe Alfonso
|
9217012b79
|
state;s children depth sorting
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2017-03-23 16:51:02 -03:00 |
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Richard Davey
|
1bad881139
|
Swapped Transform undefined style.
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2017-03-09 00:41:21 +00:00 |
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Felipe Alfonso
|
7eeb8d5d30
|
transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
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Richard Davey
|
b21fa19044
|
Removed anchor property from Transform, and added in the new Origin component.
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
5e5a5ac776
|
Testing out new Bounds component and Class getter mods.
|
2017-02-27 09:49:04 +00:00 |
|
Richard Davey
|
b6bef1ded9
|
Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
|
2017-02-24 01:45:24 +00:00 |
|
photonstorm
|
c88749af98
|
Added in GetBounds component and fixed angle error in Transform.
|
2017-02-23 17:15:41 +00:00 |
|
Richard Davey
|
63b2b55cf8
|
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
|
2017-02-23 03:10:48 +00:00 |
|
Felipe Alfonso
|
4deb7ea81c
|
Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
|
2017-02-22 13:44:14 -03:00 |
|
Felipe Alfonso
|
efdc4898f3
|
Removed global scene graph. New system works with camera system
|
2017-02-20 21:38:22 -03:00 |
|
Felipe Alfonso
|
08da842e4b
|
Translation only hasPoint check
|
2017-02-20 12:39:16 -03:00 |
|
Felipe Alfonso
|
44acf9ebfc
|
hasPoint
|
2017-02-14 17:01:38 -03:00 |
|
Felipe Alfonso
|
36d627d165
|
Cleanup WebGLRenderer, batches and transform
|
2017-02-13 12:27:32 -03:00 |
|
Richard Davey
|
69bd717a5c
|
Removed old Transform.
Changed copyblock.
|
2017-02-13 12:01:19 +00:00 |
|
Richard Davey
|
ce3bb7d1fa
|
Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
|
2017-01-26 04:06:10 +00:00 |
|
photonstorm
|
5c495bbdf8
|
RAF now calls StateManager.step directly.
Game no longer has RNG property.
|
2017-01-25 12:02:18 +00:00 |
|
Richard Davey
|
12ac4cc61c
|
Fixed math in Transform world scale and rotation calculations.
|
2017-01-23 23:40:36 +00:00 |
|
Felipe Alfonso
|
ba4b4b9892
|
Update SpriteBatch to work properly with Transform
|
2017-01-20 14:58:41 -03:00 |
|
Richard Davey
|
5c69371a8f
|
Merge pull request #2960 from vulvulune/transform-getvertexdata-bug
Bug fix add renderer param to getVertexData
|
2017-01-18 11:34:20 +00:00 |
|
vulvulune
|
3c0982782d
|
Add renderer to getVertexData
|
2017-01-17 08:59:56 +01:00 |
|
Richard Davey
|
9235d6fe58
|
Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
|
2017-01-16 22:44:02 +00:00 |
|
Richard Davey
|
2809d80813
|
Working on the Canvas Renderer.
|
2017-01-12 21:28:40 +00:00 |
|
photonstorm
|
275badf1ed
|
Removed Phaser global use from modules.
|
2016-12-13 16:38:47 +00:00 |
|
Richard Davey
|
28538f09b9
|
Added in all the Components.
|
2016-12-07 01:40:56 +00:00 |
|