Richard Davey
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e64981c51d
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Added Gravity component and new ImpactBody helper class
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2017-08-16 00:30:12 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Richard Davey
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36cde5c6a2
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-15 23:39:28 +01:00 |
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Richard Davey
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cc781c5ee2
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Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
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2017-08-15 23:38:35 +01:00 |
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Richard Davey
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8cf216a530
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New PhysicsManager Scene system
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2017-08-15 23:37:56 +01:00 |
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Richard Davey
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b769e2cb3d
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Removed game argument and added boot method
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2017-08-15 23:37:38 +01:00 |
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Richard Davey
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1e6659b2ef
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Added physics to the injection map
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2017-08-15 23:37:00 +01:00 |
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Richard Davey
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dd68b6a79b
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Added PhysicsManager and tidied things up
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2017-08-15 23:36:46 +01:00 |
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Richard Davey
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13a240789f
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Removed all helper methods (moved to Components) and tidied up debug
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2017-08-15 23:36:28 +01:00 |
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Richard Davey
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2d693a3af0
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New Impact Body components
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2017-08-15 23:36:00 +01:00 |
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Richard Davey
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7670ec50bb
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Derive game instance from Scene
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2017-08-15 23:35:35 +01:00 |
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Richard Davey
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562eb4ab1a
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All GameObjects now have a physics body property (which is null by default)
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2017-08-15 23:35:16 +01:00 |
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Richard Davey
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0a1e4e09cf
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Added physics game config getter
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2017-08-15 23:34:39 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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Felipe Alfonso
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8fd14688b6
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Fix when rendering more than the buffer limit
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2017-08-14 23:36:41 -03:00 |
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Felipe Alfonso
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a536403cc7
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Conflict fix
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2017-08-14 23:04:02 -03:00 |
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Felipe Alfonso
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5f5ccd04b6
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Lights work with camera zoom and also added support for light radius
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2017-08-14 22:51:43 -03:00 |
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photonstorm
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7fe23d93be
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Split Forward and Deferred max counts up.
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2017-08-14 15:57:49 +01:00 |
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photonstorm
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5a939da11e
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Renamed SetEventCallback to just SetCallback.
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2017-08-14 15:57:15 +01:00 |
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photonstorm
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f23c68caa6
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Blitter.create only uses default frame if none provided.
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2017-08-14 13:13:27 +01:00 |
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photonstorm
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e5b1b939f5
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Bob.destroy will now remove itself from its parent as it should.
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2017-08-14 13:13:11 +01:00 |
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photonstorm
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6ac3806091
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Default to single space if no text given to avoid WebGL texture errors.
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2017-08-14 13:12:59 +01:00 |
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photonstorm
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8e19673f08
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Added in setFrame method to all texture based Game Objects.
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2017-08-14 13:12:45 +01:00 |
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photonstorm
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3a8c50fbe3
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Finished TweenManager.shutdown and destroy.
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2017-08-11 17:49:46 +01:00 |
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photonstorm
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d0651ee4b8
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Added getAllTweens, getTweensOf, isTweening, killAll, killTweensOf, pauseAll and resumeAll to the Tween Manager.
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2017-08-11 17:42:10 +01:00 |
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photonstorm
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56672007d0
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Added Tween.stop. Stops the tween immediately, regardless of how far into its progress it has got.
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2017-08-11 17:41:23 +01:00 |
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photonstorm
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1b1f249003
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Added in Tween.timeScale for scaling the time used for a single Tween.
Added in TweenManager.globalTimeScale for scaling the time used by ALL tweens currently active.
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2017-08-11 17:12:18 +01:00 |
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photonstorm
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5fe09c90a0
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Shadow fill default should be true.
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2017-08-11 16:59:29 +01:00 |
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photonstorm
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40952d633d
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You can now call this.add.tween and this.make.tween as proxies to the TweenManager.
Removed TweenManager local Events dispatcher.
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2017-08-11 13:22:41 +01:00 |
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photonstorm
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d2e0f9e0bf
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Yoyo and Repeat now pass the target as the second argument.
Optimized tweenArray creation in the builder.
Added flipX and flipY tween controls.
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2017-08-11 13:14:34 +01:00 |
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Richard Davey
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5b2ba6ccef
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Added all of the Tween callbacks.
onStart, onUpdate, onRepeat, onYoyo, onLoop and onComplete and tested them all.
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2017-08-11 04:08:21 +01:00 |
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Richard Davey
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427d001c42
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Added toggleFlipX and toggleFlipY methods
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2017-08-11 04:06:37 +01:00 |
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Richard Davey
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5e065d0069
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Merge pull request #3040 from jaminscript/patch-1
Add missing comma to Frame Rate Config
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2017-08-10 05:27:33 +01:00 |
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Richard Davey
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b1471ff8d6
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-10 05:19:07 +01:00 |
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Richard Davey
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0d3b8df879
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-10 05:17:58 +01:00 |
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Richard Davey
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640dc69dd2
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play returns the Sprite reference for proper chaining
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2017-08-10 05:17:26 +01:00 |
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Richard Davey
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e206885be0
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Alphabetical order
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2017-08-10 05:17:13 +01:00 |
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Richard Davey
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ad4f102335
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Added ability to load Unity meta data files for sprite sheets
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2017-08-10 05:17:02 +01:00 |
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Ben Abbott
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aafb338be8
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Add missing comma to Frame Rate Config
As I was experimenting with Phaser 3 I copied and pasted the example FPS config only to find it was missing a comma.
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2017-08-10 14:44:26 +12:00 |
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Felipe Alfonso
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0b282aeba1
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Light layer hardcoded max light count removed
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2017-08-09 20:33:54 -04:00 |
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Felipe Alfonso
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679bbefff8
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Deferred renderer added to Light Layer
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2017-08-09 19:36:48 -04:00 |
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photonstorm
|
2955df2f4f
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isPlaying method.
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2017-08-09 17:24:03 +01:00 |
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photonstorm
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2be710c56d
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Added comments
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2017-08-09 17:23:53 +01:00 |
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photonstorm
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92b05226ca
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loop is numeric, not boolean.
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2017-08-09 17:23:39 +01:00 |
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photonstorm
|
80fc2e9820
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Tweens don't update if paused.
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2017-08-09 17:23:23 +01:00 |
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photonstorm
|
2ddafdd0b5
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Moved out of core and fixed Point path.
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2017-08-08 17:16:23 +01:00 |
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Felipe Alfonso
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0943f5bf8f
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fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer
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2017-08-07 18:16:05 -04:00 |
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photonstorm
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b21baeb0b4
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JSHint fix + added url.
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2017-08-07 17:14:39 +01:00 |
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photonstorm
|
e19e9758f5
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Fixed issue with UpdateList trying to destroy items it manages.
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2017-08-07 17:14:13 +01:00 |
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photonstorm
|
e96fe93b12
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Fix #3039
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2017-08-07 15:44:58 +01:00 |
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