Commit graph

3631 commits

Author SHA1 Message Date
photonstorm
6f351ff0c1 Texture.requiresReTint is a new property that controls if a texture requires the display object to be re-tinted having been updated internally. The LoadTexture component now sets this. 2015-05-08 04:11:48 +01:00
photonstorm
164039d7e7 Sets the re-tint state to true.
Removed un-needed clear call.
2015-05-08 04:10:39 +01:00
photonstorm
326cb759cf Docs fixes. 2015-05-08 02:28:46 +01:00
photonstorm
25178fdf85 Docs update. 2015-05-08 01:51:18 +01:00
photonstorm
9cb7122743 Improved code formatting. 2015-05-08 01:51:06 +01:00
photonstorm
855831e4c2 BitmapData.update now validates the width and height values to ensure they aren't lower than 1, which would previously cause a context error. 2015-05-08 01:49:59 +01:00
photonstorm
d2b9bfe7b8 RetroFont has been updated to use RenderTexture.renderXY, removing the need for creating a Point object each update.
RetroFont no longer puts any entries into the TextureCache or generates any UUIDs on instantiation, speeding up creation and lowering memory use.
2015-05-08 01:49:11 +01:00
photonstorm
3bfce12036 New 2.4 build. Rawr! 2015-05-07 02:46:42 +01:00
photonstorm
e3b8fe3401 Proper setFrame call. 2015-05-07 02:45:33 +01:00
photonstorm
67704d0136 Updated Frame handling for Videos so sprites have their own frames, not a reference to the Videos frame. 2015-05-07 02:44:48 +01:00
photonstorm
12362a8300 Mark new textures as valid. 2015-05-07 02:44:29 +01:00
photonstorm
3f4a4e19ec New 2.4 build. 2015-05-06 17:17:04 +01:00
photonstorm
af66b49f31 If a BitmapData is created with a width or height set to zero then the width and/or height are set to a default value (256) instead to avoid getContext errors. 2015-05-06 16:50:10 +01:00
photonstorm
303929a3ce Added Video.snapshot and Video.grab support. 2015-05-06 16:47:46 +01:00
photonstorm
7cd89eedd6 jshint fixes. 2015-05-06 08:13:55 +01:00
photonstorm
55fa2893f9 Test build of 2.4. 2015-05-06 08:00:42 +01:00
photonstorm
89a95fa2c3 Added Video to gruntfile. 2015-05-06 07:58:04 +01:00
photonstorm
7f89a3de60 Fixed video event. 2015-05-06 07:57:52 +01:00
photonstorm
d14d9f4f64 Added onAccess and onError signals and tidied up the stream handling. 2015-05-06 07:25:34 +01:00
photonstorm
a24a22742a Enabled Stream stopping. 2015-05-06 06:11:09 +01:00
photonstorm
37304c7cc7 Added Video.createVideoStream support. 2015-05-06 06:06:02 +01:00
photonstorm
399cf3f804 jshint fix. 2015-05-06 02:02:49 +01:00
photonstorm
7674060afc Removed PIXI.EventListener and VideoTexture as it's no longer required. 2015-05-06 01:59:49 +01:00
photonstorm
f623e68eb7 Docs updates. 2015-05-06 01:12:09 +01:00
photonstorm
535b56bc4a Got changeSource working properly on iOS and tidied up lots of docs. 2015-05-06 01:12:02 +01:00
photonstorm
927c14536d Destroy will remove the listener from Video.onChangeSource. 2015-05-06 00:42:01 +01:00
photonstorm
bf25e67f5a LoadTexture.resizeFrame lets you resize the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapData it can be useful to adjust the dimensions directly in this way. 2015-05-06 00:41:40 +01:00
photonstorm
ed3e7cdf8c Frame.resize allows you to change the dimensions of a Frame object and recalculate all of its internal properties (such as bottom and distance). 2015-05-06 00:37:50 +01:00
photonstorm
9aa022ba8e Docs update. 2015-05-05 17:03:44 +01:00
photonstorm
9a563f20b9 Updated video locked status. 2015-05-05 17:03:39 +01:00
photonstorm
5278c16acc Swapped to using touchlock object. 2015-05-05 17:03:27 +01:00
photonstorm
4a91d97812 Input.addMoveCallback used to return the index of the callback entry in the internal moveCallbacks array. However as callbacks were removed the indexes became invalid, potentially causing a future Input.deleteMoveCallback to remove the wrong callback entirely or error. Input.deleteMoveCallback now takes the original callback and context as its parameters to ensure deletion safety. 2015-05-05 16:53:02 +01:00
photonstorm
9ce76fcef8 Docs update. 2015-05-05 16:25:57 +01:00
photonstorm
0cde8f874d Mobile touch lock support done. 2015-05-05 16:25:51 +01:00
photonstorm
45278a1816 Tidied up the video loader. 2015-05-05 16:25:30 +01:00
photonstorm
766b110f99 SoundManager now uses the new Touch.addTouchLockCallback methods to handle mobile device audio unlocking. 2015-05-05 16:25:16 +01:00
photonstorm
f265f98eb4 Input.Touch.addTouchLockCallback allows you to add a callback that will be invoked automatically upon a touchstart event. This is used internally by the SoundManager and Video objects to handle mobile device unlocking, but is exposed publicly as well. 2015-05-05 16:24:49 +01:00
photonstorm
f032578f27 Removed Input.moveCallback and Input.moveCallbackContext as neither are used any longer. Use Input.addMoveCallback. 2015-05-05 16:09:22 +01:00
photonstorm
df6dc70a41 Various VideoTexture tests (this file will be removed shortly however). 2015-05-05 14:02:38 +01:00
photonstorm
33ece1fc52 Readme updates. 2015-05-05 14:02:10 +01:00
photonstorm
cc1c90d782 Removed videoSprite placeholder. 2015-05-05 14:01:47 +01:00
photonstorm
2e2d1c6bc2 Lots of updates to the Phaser.Video object. 2015-05-05 14:00:59 +01:00
photonstorm
7178ff61c7 jsdoc fixes. 2015-05-05 14:00:29 +01:00
photonstorm
f33082caf2 Support for Video texture updates. 2015-05-05 14:00:18 +01:00
photonstorm
d8c109b0a2 Tidying comments. 2015-05-05 14:00:05 +01:00
photonstorm
d98b984ad2 SoundManager.volume now has its input value clamped to ensure it's between 0 and 1 (inclusive) 2015-05-05 11:04:14 +01:00
photonstorm
36c7084e01 Adjusting property order. 2015-05-05 10:59:54 +01:00
photonstorm
adad60f8f4 SoundManager.onVolumeChange is a new signal that is dispatched whenever the global volume changes. The new volume is passed as the only parameter to your callback.
SoundManager.onMute is a new signal that is dispatched when the SoundManager is globally muted, either directly via game code or as a result of the game pausing.

SoundManager.onUnMute is a new signal that is dispatched when the SoundManager is globally un-muted, either directly via game code or as a result of the game resuming from a pause.
2015-05-05 10:58:43 +01:00
photonstorm
1a7450e126 Added blend modes to Color class for testing. 2015-05-04 03:01:09 +01:00
photonstorm
90a7a3e15c Create video + added Video to config. 2015-05-04 03:00:45 +01:00