photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
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5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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Felipe Alfonso
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060ea99d49
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Added trimming to batches
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2017-01-24 14:33:18 -03:00 |
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Felipe Alfonso
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c03b2f9518
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Fixed multi atlas rendering on batches
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2017-01-24 13:15:42 -03:00 |
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Felipe Alfonso
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557c218a77
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Fixed normal blending mode
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2017-01-24 12:21:49 -03:00 |
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Felipe Alfonso
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99d8db0849
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Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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Felipe Alfonso
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b223627935
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Fix type a_color to a_alpha
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2017-01-24 09:51:22 -03:00 |
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Felipe Alfonso
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ad52606964
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added alpha to blitter batch
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2017-01-24 09:41:16 -03:00 |
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Felipe Alfonso
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739561f1fb
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Fix "normal" blend mode
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2017-01-23 19:12:46 -03:00 |
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Felipe Alfonso
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7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
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bf9022bbe0
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Anchoring support on SpriteBatch
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2017-01-23 16:35:14 -03:00 |
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Felipe Alfonso
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741415877e
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Per vertex color added to SpriteBatch
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2017-01-23 11:58:58 -03:00 |
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Felipe Alfonso
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4155265165
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Sprite batch with 32 bit indices for bigger batches
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2017-01-20 19:02:12 -03:00 |
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Felipe Alfonso
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682cb79a17
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Fix when buffers are full. Now they flush
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2017-01-20 16:43:36 -03:00 |
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photonstorm
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657f8baee9
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Fixed gl error.
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2017-01-20 18:53:53 +00:00 |
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photonstorm
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4b7330f701
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TextureSource creates glTexture if required.
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2017-01-20 18:51:25 +00:00 |
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Felipe Alfonso
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c37c69e312
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fix on settexture2D
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2017-01-20 15:51:00 -03:00 |
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Felipe Alfonso
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c40e94f15b
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Manager is now in charge of swapping texture if needed
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2017-01-20 15:13:24 -03:00 |
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Felipe Alfonso
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ba4b4b9892
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Update SpriteBatch to work properly with Transform
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2017-01-20 14:58:41 -03:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Felipe Alfonso
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f342fac027
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Sprite Batch implementation
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2017-01-19 19:43:41 -03:00 |
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Felipe Alfonso
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9965ab674d
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Update BlitterBatch
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2017-01-19 14:53:20 -03:00 |
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Richard Davey
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270504923d
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Fixed Scale Mode references.
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2017-01-18 14:48:02 +00:00 |
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Richard Davey
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6615e8b514
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Tidied up the Particle Renderer.
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2017-01-18 11:59:00 +00:00 |
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vulvulune
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514542e8ad
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better syntax to declare var indexB
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2017-01-18 10:28:21 +01:00 |
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vulvulune
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6220b30517
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declare var indexB to avoid global variable
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2017-01-18 10:22:23 +01:00 |
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Felipe Alfonso
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0715656d04
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Fixed Particle Renderer errors
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2017-01-17 22:51:33 -03:00 |
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Richard Davey
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9b18a8121a
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Added dummy render function.
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2017-01-18 01:18:45 +00:00 |
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Richard Davey
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c28cfc4548
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Typo fixes.
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2017-01-18 01:13:59 +00:00 |
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Richard Davey
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08d1d8b677
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Testing Particle renderer.
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2017-01-18 01:06:34 +00:00 |
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Felipe Alfonso
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54dd3f1e8c
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Added resize behaviour to the ParticleRenderer
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2017-01-17 20:53:01 -03:00 |
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Felipe Alfonso
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33c6b68dae
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Merge pull request #2961 from vulvulune/transform-getvettexdata-bug2
Bug fix: replace WebGLPipeline.Attribute by module Attribute
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2017-01-17 20:36:48 -03:00 |
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Felipe Alfonso
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01ff226ecf
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Particle Renderer
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2017-01-17 19:30:45 -03:00 |
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vulvulune
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dae9c1024b
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replace WebGLPipeline.Attribute by module Attribute
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2017-01-17 09:12:24 +01:00 |
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Felipe Alfonso
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0df61f3057
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Index and vertex buffer allocators
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2017-01-16 21:11:47 -03:00 |
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Felipe Alfonso
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f500dbfed6
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Added to webgl utils export
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2017-01-16 19:48:34 -03:00 |
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Felipe Alfonso
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9136460e20
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WebGL Utils
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2017-01-16 19:08:13 -03:00 |
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photonstorm
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ddfeed8784
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Cleaned down, ready for new WebGL Renderer.
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2017-01-16 15:53:34 +00:00 |
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Felipe Alfonso
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90113d4adc
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Experimental webgl backend
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2017-01-11 22:31:41 -03:00 |
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Felipe Alfonso
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5893665a38
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Small fix for const buffer
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2017-01-09 22:08:13 -03:00 |
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Felipe Alfonso
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3eb78fdfea
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Device and Pipeline WebGL API
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2017-01-09 19:22:38 -03:00 |
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Richard Davey
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cee7498180
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Fixes to get the renderer working.
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2016-12-07 03:42:41 +00:00 |
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Richard Davey
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14ee4c2d1b
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Added Camera and fixed path issues.
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2016-12-07 02:40:07 +00:00 |
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Richard Davey
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a081ae8904
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Path fixes.
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2016-12-07 02:29:22 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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