photonstorm
63d90a0176
Sprites that are fixedToCamera can now be input dragged regardless of world position.
2013-12-22 03:46:08 +00:00
photonstorm
dd7ae12271
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
2013-12-17 16:48:03 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
photonstorm
42c0bed502
Fixed World.scale and Group.scale.
2013-12-03 02:13:57 +00:00
photonstorm
a9a46bfbbf
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
photonstorm
141337bed9
Heavily optimised PixiShader.
2013-11-26 05:13:56 +00:00
photonstorm
06a17b4b26
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00
photonstorm
299115ca5d
The entire Phaser library has been updated to match the new JSHint configuration.
2013-11-25 04:40:04 +00:00
photonstorm
13a2cc2feb
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
2013-11-25 03:13:04 +00:00
photonstorm
155c863d69
New Timer class and scale event updates.
2013-11-24 11:04:58 +00:00
photonstorm
a5f2d65d23
Fixing a few more Pixi issues.
2013-11-17 12:31:57 +00:00
Richard Davey
6a24d6116b
Lots of renderTexture updates and examples added
2013-11-13 06:49:24 +00:00
photonstorm
1eca16a948
ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
2013-11-05 16:14:24 +00:00
photonstorm
2e576fa9a7
Input Handler updates, orientation screen and World visibility
2013-11-04 20:44:32 +00:00
photonstorm
19ddad8095
Mouse handler updates.
2013-11-04 20:44:32 +00:00
wKLV
8678373754
fix typo
2013-11-04 00:18:59 +01:00
wKLV
e8bac6c8c7
Check type uses the static values
2013-11-04 00:16:36 +01:00
KLV
4593a42a5b
Mouse property to say what button is being clicked
...
It follows the convention that already was in the
file 0 for left, 1 for middle and 2 for right.
It also changes to -1 when mouseUp.
2013-11-03 23:43:47 +01:00
photonstorm
3c164b466c
* Updated: event.preventDefault() has been added to all Mouse event handlers.
...
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
2013-11-01 02:07:21 +00:00
photonstorm
01eab3aeb1
Fixed issue 141 - If a Sprite is dragged and you release the Pointer while not over the Sprite, it will think it's still over it (thanks Paratron)
2013-10-31 16:27:10 +00:00
photonstorm
b6efdff286
Adding the key capture to addCursors.
2013-10-25 19:13:00 +01:00
photonstorm
2921a6de2e
Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
2013-10-25 05:40:46 +01:00
photonstorm
1469663ea5
Button fixes and Input coordinate fixes.
2013-10-25 02:19:16 +01:00
photonstorm
1f28d328a7
Commit before refactoring Sprite guts.
2013-10-24 21:21:00 +01:00
photonstorm
a6fac64248
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
2013-10-24 04:27:28 +01:00
photonstorm
dd695e066f
More tilemap tweaks.
2013-10-14 19:37:52 +01:00
photonstorm
574f4f351b
Github Issue #101 fixed. Plus more Tilemap updates.
2013-10-11 20:02:12 +01:00
photonstorm
ebc4e5dc3d
New examples HTML page added.
2013-10-08 12:52:20 +01:00
Richard Davey
54f073e5cb
Testing some new Camera tricks.
2013-10-03 23:20:24 +01:00
Richard Davey
868ae81bab
Input, Loader and Math docs tidied up.
2013-10-02 15:05:55 +01:00
Richard Davey
1a2dc05609
Input and keyboard docs.
2013-10-02 13:18:58 +01:00
Richard Davey
ca113b85aa
More docs coming on.
2013-10-01 16:39:39 +01:00
Richard Davey
9b4b267e7a
Working through building the docs.
2013-10-01 16:15:45 +01:00
Richard Davey
305b12d76b
Adding docs.
2013-10-01 15:01:46 +01:00
Richard Davey
8668b82ef6
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
...
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
16b1913de1
* Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
...
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Webeled
903b11b730
Groups examples and some boolean checks corrected
2013-09-27 13:27:15 +01:00
Richard Davey
d1ea96fd83
Input updates
2013-09-21 13:07:06 +01:00
Richard Davey
45426be0bc
Assets update
2013-09-20 23:21:12 +01:00
Richard Davey
70233b7508
Updating examples with new runner and menu system.
2013-09-13 17:48:47 +01:00
Richard Davey
7c6e6df91a
State swap example done and working.
2013-09-13 05:44:04 +01:00
Richard Davey
fd0a071cb3
Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result.
2013-09-13 04:37:06 +01:00
Richard Davey
fba731e740
Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
2013-09-11 16:25:46 +01:00
Richard Davey
f260108433
Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
2013-09-11 13:21:07 +01:00
Richard Davey
e41e35fd09
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
2013-09-10 20:40:34 +01:00
Richard Davey
a486bf6b4a
Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
2013-09-10 16:46:39 +01:00
Richard Davey
2ba6b4ff67
Added support for Pointer Lock API.
2013-09-09 19:59:31 +01:00
Richard Davey
30fc4099c6
Out of bounds and Sprite events hooked up
2013-09-09 13:29:33 +01:00
Richard Davey
c904475ae6
Added in the game scaling handler and updated Stage
2013-09-09 12:35:09 +01:00
Richard Davey
13d6ab512b
Fixed the Button frame issue and Down states now work properly
2013-09-09 10:30:01 +01:00
Richard Davey
50624c1552
Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.
2013-09-08 22:58:15 +01:00
Richard Davey
ebda1f99e3
Input Handler 90% there.
2013-09-08 22:38:19 +01:00
Richard Davey
abe344b408
More work on the pointer handlers, nearly there!
2013-09-08 17:39:23 +01:00
Richard Davey
90b1946c25
Input Handler mostly restored
2013-09-08 13:23:21 +01:00
Richard Davey
78598ae54a
Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
2013-09-08 11:24:41 +01:00
Richard Davey
f4dab1847e
Working on Linked List node swapping.
2013-09-04 21:03:39 +01:00
Richard Davey
22847f6ade
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
2013-08-31 21:50:34 +01:00
Richard Davey
70ee753859
The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
2013-08-31 13:54:59 +01:00