Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Richard Davey
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76b6fc0d55
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
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Richard Davey
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59c8e35b08
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Added Spread, SmoothStep and SmootherStep Actions.
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2017-03-28 15:33:25 +01:00 |
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Richard Davey
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ae18f7ebf2
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
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Richard Davey
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3c423b5b7d
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
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Richard Davey
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358b74237a
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
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Richard Davey
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93d9e97fa6
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
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Richard Davey
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81aa09d732
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Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
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2017-03-28 03:09:59 +01:00 |
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Richard Davey
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9268fcb586
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Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
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2017-03-28 00:05:08 +01:00 |
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Richard Davey
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b4e9a4baed
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Align uses a Zone instead of a Rect.
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2017-03-27 23:38:45 +01:00 |
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Richard Davey
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92beff3555
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Added Align Layer action.
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2017-03-27 23:10:11 +01:00 |
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Richard Davey
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db55c4c6a1
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Added new Zone game object.
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2017-03-27 23:10:04 +01:00 |
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Richard Davey
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91f3861ad7
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Adding layer alignment.
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2017-03-27 17:34:49 +01:00 |
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Richard Davey
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36c626b847
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Refactored Layer to use a Set, and split all of its functions out into modules.
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2017-03-27 16:59:58 +01:00 |
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Richard Davey
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4684d23e16
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Linting fixes.
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2017-03-23 00:07:41 +00:00 |
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Felipe Alfonso
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69a34df0ab
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Layer refactoring
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2017-03-22 20:16:44 -03:00 |
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Richard Davey
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006d0b853f
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Small bit of tidying up.
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2017-03-21 23:14:25 +00:00 |
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Richard Davey
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6fcd09c3bc
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RTL boolean.
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2017-03-21 21:08:30 +00:00 |
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Felipe Alfonso
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84bc90f7ba
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Moved canvas to texture on Text to TExtWebGLRenderer
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2017-03-21 18:06:36 -03:00 |
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Felipe Alfonso
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58e4912633
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Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
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0cdb150357
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Text rendering via canvas/texture upload
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2017-03-21 17:08:43 -03:00 |
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Felipe Alfonso
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29ec16fd33
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Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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e28d4f7a47
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Added origin + removed redundant module.
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2017-03-20 19:10:44 +00:00 |
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photonstorm
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808e53f645
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Fixed order of shadow fills.
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2017-03-20 16:48:04 +00:00 |
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photonstorm
|
741b93dbfe
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Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
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2017-03-20 16:28:09 +00:00 |
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photonstorm
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a87f1ca88b
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TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
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2017-03-20 16:09:01 +00:00 |
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Richard Davey
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7a6b643e99
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Make Graphics methods chainable.
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2017-03-19 23:07:41 +00:00 |
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Richard Davey
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2cc498e15e
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Updating sync methods.
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2017-03-17 00:16:20 +00:00 |
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Richard Davey
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08d9e55066
|
Added Style set methods and moved shadow sync.
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2017-03-16 21:59:50 +00:00 |
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photonstorm
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b5258b55b1
|
Quick todo
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2017-03-16 17:16:32 +00:00 |
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photonstorm
|
aa080cfe7b
|
Updating TextStyle component to allow for setters and more style options.
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2017-03-16 17:15:58 +00:00 |
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Richard Davey
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be05610d3b
|
Removed redundant render vars and Origin method.
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2017-03-15 23:44:39 +00:00 |
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Richard Davey
|
22154d905d
|
Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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Felipe Alfonso
|
d0de931c93
|
per point coloring for line rendering
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2017-03-15 16:23:10 -03:00 |
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Richard Davey
|
607e62448b
|
Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
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2017-03-15 01:08:04 +00:00 |
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Felipe Alfonso
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400b18b5ce
|
Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
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2017-03-14 19:13:31 -03:00 |
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photonstorm
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4832c65666
|
Added createCanvas method to the Texture Manager.
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2017-03-14 16:37:32 +00:00 |
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Richard Davey
|
bf19d3dee4
|
Starting on Text
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2017-03-13 23:38:48 +00:00 |
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Felipe Alfonso
|
7eeb8d5d30
|
transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
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Felipe Alfonso
|
29cd04121d
|
Added dynamic and static bitmap text
|
2017-03-08 19:36:53 -03:00 |
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Richard Davey
|
3300eb77d0
|
Fixed Graphics lineAlpha in Canvas Renderer.
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2017-03-08 22:08:20 +00:00 |
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Felipe Alfonso
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b8f0b3357d
|
Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
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Felipe Alfonso
|
9ed1216ad6
|
line rendering
|
2017-03-07 01:29:51 -03:00 |
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Felipe Alfonso
|
d6f07973b2
|
Fixed transform issue when dealing with camera transforms
|
2017-03-06 15:13:39 -03:00 |
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Felipe Alfonso
|
7dc2feace3
|
work in progress fix camera for transformed batch renderers
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2017-03-03 18:28:04 -03:00 |
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Richard Davey
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d034f2381f
|
Tided up the renderer, optimized ParseXML a load, removed dead files.
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2017-03-03 01:41:33 +00:00 |
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Richard Davey
|
6fa10a3e10
|
Finally :)
|
2017-03-03 00:22:29 +00:00 |
|
Richard Davey
|
844f113bbb
|
Bounds working on unscaled Text.
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2017-03-02 23:56:05 +00:00 |
|
Richard Davey
|
61aafe5be9
|
More tweaking
|
2017-03-02 23:39:52 +00:00 |
|
Richard Davey
|
3d580664ef
|
GetText
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2017-03-02 23:34:53 +00:00 |
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