Richard Davey
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6e62ada207
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Created new MeshLight class
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2020-09-18 17:52:15 +01:00 |
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Richard Davey
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307cbe130f
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New Mesh Shader
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2020-09-18 17:51:23 +01:00 |
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Richard Davey
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9a1b252a11
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Use shouldFlush
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2020-09-18 17:50:57 +01:00 |
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Richard Davey
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371fb5e68a
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Added normals, removed Vec3
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2020-09-18 17:50:47 +01:00 |
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Richard Davey
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0e2911c4a5
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Added fromRotation and mult methods
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2020-09-18 17:50:40 +01:00 |
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Richard Davey
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0013db3747
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Created new Mesh Pipeline
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2020-09-18 17:50:20 +01:00 |
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samme
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08b2ea467b
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Docs: correct CursorKeys
Properties not optional
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2020-09-18 08:57:05 -07:00 |
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Richard Davey
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74f35acad1
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Better docs
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2020-09-18 16:38:26 +01:00 |
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samme
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2eb505c91d
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Docs: Arcade.Body#setCollideWorldBounds
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2020-09-17 14:20:13 -07:00 |
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samme
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7aa8f02d8c
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Add onWorldBounds arg in setCollideWorldBounds()
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2020-09-17 14:19:57 -07:00 |
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Richard Davey
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af27284202
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Update CHANGELOG-v3.50.md
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2020-09-17 18:08:29 +01:00 |
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Richard Davey
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5b8e490c7e
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Flush during render so we can have models with more vertices than the batch allows
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2020-09-17 18:08:25 +01:00 |
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Richard Davey
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5ff9894925
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MeshCamera now supports orbit and pan modes
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2020-09-17 18:08:07 +01:00 |
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Richard Davey
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d40f99c332
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Vertor3.addScale is a new method that will add the given vector and multiply it in the process.
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2020-09-17 18:07:54 +01:00 |
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Richard Davey
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8af35be8f1
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Make defaults match JSDocs
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2020-09-17 18:06:59 +01:00 |
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Richard Davey
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6ce58ed73b
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Let them define the orientation
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2020-09-17 10:08:15 +01:00 |
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Richard Davey
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87ed734475
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Easier iteration
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2020-09-17 10:08:07 +01:00 |
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Richard Davey
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f853a2be70
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Use the projected coordinates
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2020-09-17 10:07:56 +01:00 |
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Richard Davey
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38958d025a
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We need the z axis
|
2020-09-17 10:07:19 +01:00 |
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Richard Davey
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8ca1730cc1
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Remove log
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2020-09-16 17:49:00 +01:00 |
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Richard Davey
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c5412df09e
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Fix docs
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2020-09-16 17:48:56 +01:00 |
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Richard Davey
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8085952507
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Expose MeshCamera
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2020-09-16 17:35:54 +01:00 |
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Richard Davey
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c306229478
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Final JSDocs
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2020-09-16 17:33:17 +01:00 |
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Richard Davey
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303f09b23e
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Final JSDocs
|
2020-09-16 17:25:42 +01:00 |
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Richard Davey
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1d0b5cc6a9
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Added Size component
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2020-09-16 17:15:37 +01:00 |
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Richard Davey
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fcf0867843
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Final JSDocs
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2020-09-16 17:15:25 +01:00 |
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Richard Davey
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a38166ce2b
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Now allows a texture per model, not mesh
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2020-09-16 16:39:06 +01:00 |
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Richard Davey
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fcd1cf96b8
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Added dirty handling, drawDebug and destroy
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2020-09-16 16:38:53 +01:00 |
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Richard Davey
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851775ae19
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New MeshCamera class
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2020-09-16 16:38:39 +01:00 |
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Richard Davey
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8ff008b740
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Removed un-used components, refactored method names and added MeshCamera
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2020-09-16 16:38:32 +01:00 |
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Richard Davey
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da6a300474
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Iterates and renders the new models array
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2020-09-16 13:51:39 +01:00 |
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Richard Davey
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4f7442ee96
|
Moving all dependencies to the Model object
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2020-09-16 13:51:30 +01:00 |
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Richard Davey
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113ae646e2
|
Updated path ref
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2020-09-16 13:50:44 +01:00 |
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Richard Davey
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a96d380933
|
Created new Geom.Mesh namespace for all of the Mesh related functions and classes
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2020-09-16 13:50:36 +01:00 |
|
Vladislav Forsh
|
8fd4754b03
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Add ability to use custom easing function(s) with particle emitters
|
2020-09-16 12:43:38 +03:00 |
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Richard Davey
|
b08015ac74
|
Update CHANGELOG-v3.50.md
|
2020-09-16 09:50:27 +01:00 |
|
Richard Davey
|
45412157c2
|
Added JSDocs
|
2020-09-16 09:50:24 +01:00 |
|
Richard Davey
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cfcfabff26
|
Update CHANGELOG-v3.50.md
|
2020-09-15 18:09:43 +01:00 |
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Richard Davey
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b74928b2f8
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Added hideCCW , addOBJ , addModel , sortByDepth , rotateX , rotateY , rotateZ , depthSort , addVertex and addFace methods.
|
2020-09-15 18:09:19 +01:00 |
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Richard Davey
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431eb69b42
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Much cleaner rendering function, skipping invalid faces
|
2020-09-15 18:07:51 +01:00 |
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Richard Davey
|
3e133c900a
|
New method signature order
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2020-09-15 18:07:24 +01:00 |
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Richard Davey
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a2a199818e
|
Added contains and isCounterClockwise methods and depth property
|
2020-09-15 18:07:14 +01:00 |
|
Richard Davey
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229d27dc9e
|
Updated docs and added load method
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2020-09-15 18:06:48 +01:00 |
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Richard Davey
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dd28a11c93
|
Loader.OBJFile is a new File Loader type that can load Wavefront OBJ files, which are then parsed and stored in the OBJ Cache.
|
2020-09-15 18:06:31 +01:00 |
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Richard Davey
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a0b47e8c5f
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Geom.ParseObj is a new function that will parse a Wavefront OBJ file into model data that can be consumed by the Mesh Game Object.
|
2020-09-15 18:05:47 +01:00 |
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Richard Davey
|
bd2c56e306
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Typo fix
|
2020-09-15 18:04:26 +01:00 |
|
Richard Davey
|
8ff1c7ca50
|
Update CHANGELOG-v3.50.md
|
2020-09-15 12:02:45 +01:00 |
|
Richard Davey
|
d8a8aa8448
|
Added clearVertices and renamed to addVertices so you can append on more verts post-creation
|
2020-09-15 11:57:44 +01:00 |
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Richard Davey
|
b763fa0f18
|
The Mesh now renders by iterating through the Faces array, not the vertices. This allows you to use Array methods such as BringToTop to reposition a Face, thus changing the drawing order without having to repopulate all of the vertices.
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2020-09-15 11:57:22 +01:00 |
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Richard Davey
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5e5b8c0938
|
The WebGLPipeline.shouldFlush method now accepts an optional parameter amount . If given, it will return true if when the amount is added to the vertex count it will exceed the vertex capacity. The Multi Pipeline has been updated to now use this method instead of performing the comparison multiple times itself.
|
2020-09-15 11:54:12 +01:00 |
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