Richard Davey
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6b66b855f5
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Updated Tween class so it now supports delay, repeat and yoyo.
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2017-05-17 04:38:00 +01:00 |
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Richard Davey
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40db9d3dab
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Added SetAlpha function for method chaining.
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2017-05-17 04:37:42 +01:00 |
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Richard Davey
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b77c34562a
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TweenManager.begin is now called.
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2017-05-17 04:37:30 +01:00 |
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Richard Davey
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47d4dc4cf2
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Added new reserved words.
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2017-05-17 04:37:20 +01:00 |
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Richard Davey
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3ef5a4530e
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New Tween class created.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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bef2602c03
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Updated to use TweenBuilder and modified update loop.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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fd09dba200
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TweenBuilder will create Tween objects based on given config, and populate TweenManager with them.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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49770eff46
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Moved Tween reserved words to own file.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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4baf3264dd
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Fixed Linear ease map entry.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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c23c5234c5
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Optimized for number first quick escape.
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2017-05-17 02:47:14 +01:00 |
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Felipe Alfonso
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8f422503a2
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Mesh GameObject base
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2017-05-16 19:07:52 -04:00 |
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Felipe Alfonso
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7477eb5cf9
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Snapshot implementation
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2017-05-16 15:15:01 -04:00 |
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Richard Davey
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3c83850cdf
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Moved Hermite into new Phaser.Path namespace and folder.
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2017-05-16 13:13:25 +01:00 |
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Richard Davey
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2282b9bc1e
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Split active and pending tweens. Updated tween creation flow.
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2017-05-16 00:37:13 +01:00 |
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photonstorm
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d8724edde6
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Fixed Array cloning.
New build process for Tween.
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2017-05-11 17:19:18 +01:00 |
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Felipe Alfonso
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70802cedcb
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upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
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Felipe Alfonso
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f84f4e626c
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Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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8be3ee40c9
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Graphics Emtpy Texture generation
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2017-05-10 20:36:11 -03:00 |
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Richard Davey
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53a0dbd8b2
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Refactoring.
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2017-05-10 17:10:21 +01:00 |
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Richard Davey
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08b8d6815c
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Lots of Tween updates, fleshing out concepts and ideas.
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2017-05-10 04:30:00 +01:00 |
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Richard Davey
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418af7351e
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Fixed EaseMap.
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2017-05-10 04:29:42 +01:00 |
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Richard Davey
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b1b03c118d
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Added Object.Merge and Object.MergeRight.
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2017-05-10 03:23:32 +01:00 |
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Richard Davey
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bd462e29bd
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Working through setting the Tween values.
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2017-05-10 02:25:46 +01:00 |
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Richard Davey
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050948aa28
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Added Shallow Object clone.
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2017-05-10 02:25:32 +01:00 |
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Richard Davey
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345a77a2fe
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Lots of comments and examples.
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2017-05-10 00:43:28 +01:00 |
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Richard Davey
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422468ec29
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Reminder docs and jshint fixes.
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2017-05-10 00:43:12 +01:00 |
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Richard Davey
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1fd4eb13a1
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Added a string-lookup EaseMap.
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2017-05-10 00:42:59 +01:00 |
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Richard Davey
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68202fd6e7
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Added properties and methods to complete.
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2017-05-09 20:36:29 +01:00 |
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Richard Davey
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b769fe3cb1
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Create base TweenManager and added to State Systems.
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2017-05-09 20:24:39 +01:00 |
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Richard Davey
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5950bc84a2
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Added some comments.
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2017-05-09 15:39:59 +01:00 |
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Richard Davey
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2a19a02d0b
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Added window focus and blur handler to catch raf throttling outside of page visibility changes.
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2017-05-09 15:39:30 +01:00 |
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Richard Davey
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253dc76081
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Added delta history cool down period to avoid spikes flooding the values.
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2017-05-09 10:42:43 +01:00 |
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Richard Davey
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21882a24ec
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Added Page Visibility handler and hooked into TimeStep.
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2017-05-09 01:24:46 +01:00 |
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Felipe Alfonso
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946266d715
|
Render to texture
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2017-05-08 18:03:18 -03:00 |
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Felipe Alfonso
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6511b4b0d5
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Internal Transform Stack for Graphics
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2017-05-08 17:13:48 -03:00 |
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photonstorm
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e9eefa6314
|
TS updates.
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2017-05-04 17:32:05 +01:00 |
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Felipe Alfonso
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d3b1081da7
|
Added destroy to tileSprite
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2017-05-03 21:28:49 -03:00 |
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Felipe Alfonso
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ee4e0bf8e9
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-05-03 21:28:18 -03:00 |
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Felipe Alfonso
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da9a6de007
|
Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Richard Davey
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54f95a3cff
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Removed old timesteps and renamed Variable to TimeStep.
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2017-05-04 01:08:50 +01:00 |
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photonstorm
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9ee41603a2
|
Exposed game loop settings via game config object.
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2017-05-03 17:07:15 +01:00 |
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Richard Davey
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9eb1676482
|
Seed history properly and dt clamp.
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2017-05-03 02:21:32 +01:00 |
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Richard Davey
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e5b82eb9b9
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Fixed delta spike handling.
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2017-05-03 01:34:29 +01:00 |
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Richard Davey
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02a06bc7e3
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Moved the Animation functions into the components folder where they are a better fit.
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2017-05-03 00:54:09 +01:00 |
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Richard Davey
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08a5b4969a
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Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt.
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2017-05-03 00:31:36 +01:00 |
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Richard Davey
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4ad87957bf
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Added Animation.removeFrame, removeFrameAt and getFrameAt.
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2017-05-02 23:58:15 +01:00 |
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Richard Davey
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ed5eda4bdc
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Optmized the addFrameAt method.
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2017-05-02 22:07:08 +01:00 |
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Felipe Alfonso
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12d3771c0a
|
Tile Sprite rendering on WebGL
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2017-05-02 17:57:21 -03:00 |
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Richard Davey
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d787bfbf78
|
Added Animation.addFrame and addFrameAt including sequence updating.
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2017-05-02 19:49:03 +01:00 |
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Richard Davey
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1bfec64f2e
|
Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
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2017-05-02 16:49:48 +01:00 |
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