Commit graph

16511 commits

Author SHA1 Message Date
Richard Davey
63edb39bbe Update CHANGELOG-v3.50.md 2021-02-16 10:59:53 +00:00
Richard Davey
4b3a0009ee
Merge pull request #5559 from mattjennings/fix-5558
Fixes #5558
2021-02-16 10:56:01 +00:00
Richard Davey
1d4e4e0d02 Update package-lock.json 2021-02-16 10:48:45 +00:00
Richard Davey
c9f11890f8 Update CHANGELOG-v3.50.md 2021-02-16 10:48:39 +00:00
Richard Davey
a05da72739 DOMElementCSSRenderer will now return early if src.node doesn't exist or is null, rather than trying to extract the style property from it. Fix #5566 2021-02-16 10:48:35 +00:00
samme
e2384f8961 Add min and max zoom to camera controls 2021-02-14 21:07:37 -08:00
Matt Jennings
72fd48abc4 safely check for renderer in TileSprite 2021-02-11 16:00:24 -06:00
Matt Jennings
a29523de53 safely check for renderer in BitmapMask 2021-02-11 15:57:40 -06:00
Matt Jennings
d30c1682d2 check that renderer exists before accessing renderer.type (fixes #5558) 2021-02-11 15:43:16 -06:00
Richard Davey
d4b19cee5b Merge branch 'master' of https://github.com/photonstorm/phaser 2021-02-10 09:33:45 +00:00
Richard Davey
512eea7b8c Update CHANGELOG-v3.50.md 2021-02-10 09:33:42 +00:00
Richard Davey
3493c4cd7b
Merge pull request #5523 from veleek/veleek/tiledobjectprops
Load Tiled object properties using names.
2021-02-10 09:30:56 +00:00
samme
bdca6f28f3 Fix missing out arg in Curves.Line#getTangent 2021-02-09 09:44:06 -08:00
xuxu
c3d3461a38
Fix PlaceOnRectangle JSDoc
The shift value defaults to 0
2021-02-07 21:43:19 +08:00
Richard Davey
d7baf55fb0 Update CHANGELOG-v3.50.md 2021-02-04 16:38:12 +00:00
Richard Davey
dff17f52e8 The LightPipeline now only calls batchSprite, batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522 2021-02-04 16:38:09 +00:00
Richard Davey
b40010b86b Fixed JSDocs 2021-02-04 16:27:02 +00:00
Richard Davey
aaf51dc7ce The LightsManager.addPointlight method now has full JSDocs and the attenuation parameter. 2021-02-04 16:19:19 +00:00
Richard Davey
79468de255 ESLint fix 2021-02-04 16:11:09 +00:00
Richard Davey
35f790bb08 Update CHANGELOG-v3.50.md 2021-02-04 16:06:54 +00:00
Richard Davey
5176fcfacd The Canvas Renderer will no longer run a fillRect if clearBeforeRender is false in the Game Config. 2021-02-04 16:06:47 +00:00
Richard Davey
c5cbb413d2 You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them. 2021-02-04 15:58:41 +00:00
Richard Davey
bfbf665676 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-02-04 15:32:43 +00:00
Richard Davey
ae8b052300 Update CHANGELOG-v3.50.md 2021-02-04 15:28:37 +00:00
Richard Davey
d1a08da63d Update RenderConfig.js 2021-02-04 15:28:35 +00:00
Richard Davey
895d684c15
Merge pull request #5521 from edemaine/patch-1
Fix setPolygon documentation
2021-02-04 15:20:02 +00:00
Richard Davey
641a7c5d99
Merge pull request #5533 from veleek/veleek/isometricfix
Fix IsometricWorldToTileXY result
2021-02-04 15:17:54 +00:00
Richard Davey
e5f05fa248
Merge pull request #5541 from samme/feature/scene-prerender-event
Add Phaser.Scenes.Events.PRE_RENDER event
2021-02-04 15:04:07 +00:00
Richard Davey
46f127b0af
Merge pull request #5517 from rexrainbow/input-bug
Fix input bug
2021-02-04 14:59:43 +00:00
Richard Davey
01df296304
Merge pull request #5539 from somechris/from-percent-min-fix
Allow non-zero `min` in `FromPercent`
2021-02-04 14:53:41 +00:00
Richard Davey
f727171717
Merge pull request #5543 from samme/feature/warn-invalid-json
Warn and call onProcessError() for invalid JSON
2021-02-04 14:50:43 +00:00
samme
ff1afb4976 Warn and call onProcessError() for invalid JSON
Then rethrow
2021-02-03 11:58:29 -08:00
Richard Davey
2bfde24f99 Update CHANGELOG-v3.50.md 2021-02-01 15:18:12 +00:00
Richard Davey
a10919391a type fix 2021-02-01 15:17:59 +00:00
Richard Davey
23987112e1 Update WebAudioSound.js
* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259 Made most properties public. Fix #5531
* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Christian Aistleitner
cbf3957a33 Allow non-zero min in FromPercent
`FromPercent` silently assumed `min` to be 0. Shifting the result by
`min` makes it work as documented and gives a value between `min` and
`max`.

Our uses of `FromPercent` only have `min` at 0, so there is no
regression in our code. This is merely a fix for 3rd party users.
2021-01-31 21:08:46 +01:00
samme
7ba9d7ea8b Docs: update scene event flow (PRE_RENDER) 2021-01-30 11:02:42 -08:00
samme
1145fd41bb Add Phaser.Scenes.Events#PRE_RENDER event
By Phaser.Scenes.Systems#render
2021-01-30 11:02:42 -08:00
samme
a8e05cec3e Add Phaser.GameObjects.Shape#setDisplaySize() 2021-01-30 09:33:21 -08:00
Rex
ee16c63987 Fix parameter name bug 2021-01-29 09:32:45 +08:00
Ben Randall
40ff85bdc5 Fix IsometricWorldToTileXY result
IsometricWorldToTileXY returns a tile that is offset by (-0.5, 0.5)
tiles from the expected location.  This fixes the function so that
Tile => World => Tile conversion returns the same value.
2021-01-28 12:25:51 -05:00
Ben Randall
fea65988f4 Load Tiled object properties.
Tiled objects have properties as an array of objects like:

  { name: ..., type: ..., value: ...}

Update the parser to load these using the name/value properties instead
of just treating it as an array and loading properties named '0', '1',
etc.  This is the same as how properties are handled in ParseTilesets.js
2021-01-23 14:59:33 -05:00
Erik Demaine
3accf46223
Fix setPolygon documentation
The order of arguments in `Body.setPolygon`'s documentation was the opposite from the actual code.
2021-01-22 20:13:25 -05:00
Rex
7f610eef98 Fix input bug 2021-01-21 11:13:33 +08:00
Richard Davey
1ebfdef9e8 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-01-20 09:45:43 +00:00
Richard Davey
5e9db79fab Update CHANGELOG-v3.50.md 2021-01-20 09:45:39 +00:00
Richard Davey
7834095789
Merge pull request #5512 from andrewstart/master
Move webpack loaders to dev dependencies.
2021-01-19 13:30:04 +00:00
Richard Davey
ee6a543a3b Update CHANGELOG-v3.50.md 2021-01-19 09:51:52 +00:00
Richard Davey
a324b0487e Specify globalObject name and include IE9 buid 2021-01-19 09:41:41 +00:00