Commit graph

14509 commits

Author SHA1 Message Date
scott.liu
ea3279bd32 format 2020-06-17 11:03:25 +08:00
scott.liu
2f98f463d2 format 2020-06-17 11:01:50 +08:00
scott.liu
7f4bbf9192 format 2020-06-17 10:59:25 +08:00
scott.liu
104a3b9e35 format 2020-06-17 10:56:17 +08:00
scott.liu
f607f1f521 #3673 fix nested mask behaviour for Phaser.CANVAS mode 2020-06-17 10:53:38 +08:00
samme
e210de92be Docs: correct TimerEventConfig.startAt default 2020-06-16 10:57:35 -07:00
MerganThePirate
d60c9a33d8
Fixed bug from issue #5191 2020-06-15 08:25:26 -07:00
samme
3368d1e54a Docs: punctuation 2020-06-06 12:15:38 -07:00
samme
3c62cb3eb5 Configure timeline without tweens 2020-06-06 11:44:40 -07:00
samme
51779a80aa Docs: tween onStop, etc. 2020-06-06 11:21:23 -07:00
samme
de4943a407 Add tween 'stop' event and 'onStop' callback 2020-06-06 11:21:23 -07:00
samme
fd3c682646 Add Arcade.Body#updateFromGameObject 2020-06-05 10:32:05 -07:00
samme
c963768c1e Docs: SetCollisionByExclusion() and friends
Fixes #5179

Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Richard Davey
000beb2bd0 Update README.md
Updated sponsors list
2020-06-04 15:35:08 +01:00
Rex
84fd7eaa98 Fix bug about setting xRadius/yRadius by width/height
xRadius/yRadius is half of width/height
2020-06-02 14:00:52 +08:00
samme
dd7976699d Docs: grammar 2020-06-01 09:57:36 -07:00
samme
e091aecead Docs: Phaser.Tweens.Tween#callbacks
Tween#stop() does not invoke onComplete
2020-06-01 09:38:34 -07:00
samme
84d11e4772 Docs: add missing Phaser.GameObjects.Shape#geom 2020-05-31 15:07:12 -07:00
Michael Hadley
4e0176691a Fix return type in Text#getTextMetrics: object -> Phaser.Types.GameObjects.Text.TextMetric 2020-05-30 07:53:48 -05:00
Laurence
1238727256 Add info to the scene manager method headers where data is passed to (Scene.init and Scene.create) 2020-05-29 08:18:43 +01:00
samme
4722750f62 Fix NOOP import
Fixes #5170
2020-05-27 18:20:05 -07:00
samme
f1eb31c81a Add Phaser.GameObjects.Group#setActive 2020-05-25 10:58:26 -07:00
samme
6aeb609d55 Docs: whitespace 2020-05-25 10:58:10 -07:00
samme
5b9c34a32a Docs: Depth#depth and Depth#setDepth() 2020-05-25 09:20:42 -07:00
samme
9ffa3bd262 Remove spurious assignment 2020-05-24 22:25:21 -07:00
samme
634dfe4f29 Add Phaser.GameObjects.Group#setName 2020-05-24 22:17:55 -07:00
samme
50e93d2cee Fix error for headless renderer 2020-05-23 11:45:01 -07:00
samme
c0b6027160 Add Arcade Physics types 2020-05-23 10:09:41 -07:00
timo
a39199849e Allow chaining of multible animations
With this commit it is possible to chain more than one animation together for example:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');

This commit introduces a property nextAnimsQueue. It holds all additional nextAnim-Keys in the order the chain()-method was called. It is handed over to the nextAnim-Property in the stop()-method.
2020-05-22 14:03:42 +02:00
timo
b00acb1838 Revert "Allow for chaining multible animations"
This reverts commit a5eacab048.
2020-05-22 13:45:21 +02:00
timo
a5eacab048 Allow for chaining multible animations
This allows for chaining multible animations by calling the chain(key) method multible times like this:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');

This commit adds a new property nextAnimsQueue. This is an array that holds the chained keys in order of chain() requests.
This list will be worked on in the stop() function.
2020-05-22 13:30:37 +02:00
samme
36f08e75b8 Fix error for missing audio tag (already released) 2020-05-21 16:40:50 -07:00
Adam Moore
341bc9b9d8
update docs for pixelArt to be more specific
For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
2020-05-20 17:25:50 -07:00
samme
ee284c6a42 Remove fullscreen promise, handle in onFullScreenChange() instead
Lets Safari start fullscreen (#5143)
2020-05-14 08:43:32 -07:00
samme
7ab57258fc Tiny optimization for BaseCamera#cull 2020-05-13 11:20:38 -07:00
samme
1ed0aaf8ba Fix position from scaled sprite 2020-05-11 10:38:48 -07:00
samme
fa2e76c18c Add missing config when passing children only 2020-05-11 10:24:01 -07:00
samme
6f3c0d2bb8 Don't discard config 2020-05-11 10:22:13 -07:00
samme
70b8bfe4b0 Add children after configuration
Ensures the create handler is called
2020-05-11 10:20:52 -07:00
samme
f374a4c045 Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc Docs: Correct description in ArcadeWorldConfig 2020-05-08 10:46:08 -07:00
samme
00d645e438 Print texture key in warning for zero frames 2020-05-08 10:31:20 -07:00
samme
d89b09f181 Fix undefined key in error message 2020-05-06 18:07:23 -07:00
samme
928ac2c31c Docs for Phaser.Physics.Arcade.Body#facing 2020-05-06 10:26:27 -07:00
samme
ee957757bf Docs: correct type for Phaser.Loader.File#url 2020-05-06 08:53:47 -07:00
samme
b2eb6bfc43 Docs: Phaser.Physics.Arcade.World#useTree
Static bodies are always kept in an RTree
2020-05-05 15:32:49 -07:00
samme
62f0cf732a Always search the static tree 2020-05-05 10:47:21 -07:00
samme
d80e4f5824 Skip intersects check by argument 2020-05-04 22:06:24 -07:00
samme
992af0b15e Fast path for overlapOnly 2020-05-03 23:17:27 -07:00
samme
b7bc26d06f Correct types for GameObject#body? 2020-05-02 16:16:16 -07:00